Clément Foucault
9e015f703c
Fix: EEVEE-Next: Shadow: Fix infinite loop in shadow rendering
...
The render shadow loop would always tag new casters to update
the tiles that were already rendered. This patch split the
caster tagging into it's own pass and move it out of the loop.
Also adds a needed `async_flush_to_host` to make sure the
statistic buffer is up to date.
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