Files
test/source/blender/gpu
Jason Fielder 9ec20f2ede Metal: Add support for Workbench Shadows.
Implementing non-geometry-shader path for rendering stencil shadows,
used by the workbench engine.
Patch also contains a few small modifications to Create-info to ensure
usage of gl_FragDepth is explicitly specified.
This is required for testing of the patch.

Authored by Apple: Michael Parkin-White

Ref T96261

Reviewed By: fclem
Differential Revision: https://developer.blender.org/D16436
2022-12-08 23:02:59 +01:00
..
2022-12-08 21:30:13 +01:00
2022-11-15 13:14:05 +01:00
2022-12-03 10:53:44 +13:00
2022-09-02 18:45:14 +02:00