(This commit doesn't fix the original bug reported in the report, but does fix one that was discovered while investigating that one) Trying to insert keyframes for nodes within group nodes was failing. This was caused by the ID-block for those UI widgets being set to the Node Editor's current ID-block (i.e. NodeTree) vs the NodeTree that those nodes lived in. The net result was that the paths couldn't be resolved, as the paths obtained for those widgets could only work up to the group's nodetree.
1133 lines
32 KiB
C
1133 lines
32 KiB
C
/**
|
|
* $Id$
|
|
*
|
|
* ***** BEGIN GPL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* The Original Code is Copyright (C) 2008 Blender Foundation.
|
|
* All rights reserved.
|
|
*
|
|
* The Original Code is: all of this file.
|
|
* Contributor(s): Nathan Letwory
|
|
*
|
|
* ***** END GPL LICENSE BLOCK *****
|
|
*/
|
|
|
|
#include <math.h>
|
|
#include <stdio.h>
|
|
#include <string.h>
|
|
|
|
#include "DNA_node_types.h"
|
|
#include "DNA_material_types.h"
|
|
#include "DNA_object_types.h"
|
|
#include "DNA_scene_types.h"
|
|
#include "DNA_space_types.h"
|
|
#include "DNA_screen_types.h"
|
|
|
|
#include "BLI_math.h"
|
|
#include "BLI_blenlib.h"
|
|
#include "BLI_threads.h"
|
|
|
|
#include "BKE_context.h"
|
|
#include "BKE_depsgraph.h"
|
|
#include "BKE_main.h"
|
|
|
|
#include "BIF_gl.h"
|
|
#include "BIF_glutil.h"
|
|
|
|
#include "WM_api.h"
|
|
#include "WM_types.h"
|
|
|
|
#include "ED_gpencil.h"
|
|
|
|
#include "UI_interface.h"
|
|
#include "UI_interface_icons.h"
|
|
#include "UI_resources.h"
|
|
#include "UI_view2d.h"
|
|
|
|
#include "RNA_access.h"
|
|
|
|
#include "CMP_node.h"
|
|
#include "SHD_node.h"
|
|
|
|
#include "node_intern.h"
|
|
|
|
// XXX interface.h
|
|
extern void ui_dropshadow(rctf *rct, float radius, float aspect, int select);
|
|
extern void ui_draw_tria_icon(float x, float y, char dir);
|
|
|
|
void ED_node_changed_update(ID *id, bNode *node)
|
|
{
|
|
bNodeTree *nodetree, *edittree;
|
|
int treetype;
|
|
|
|
node_tree_from_ID(id, &nodetree, &edittree, &treetype);
|
|
|
|
if(treetype==NTREE_SHADER) {
|
|
DAG_id_tag_update(id, 0);
|
|
WM_main_add_notifier(NC_MATERIAL|ND_SHADING_DRAW, id);
|
|
}
|
|
else if(treetype==NTREE_COMPOSIT) {
|
|
NodeTagChanged(edittree, node);
|
|
/* don't use NodeTagIDChanged, it gives far too many recomposites for image, scene layers, ... */
|
|
|
|
node= node_tree_get_editgroup(nodetree);
|
|
if(node)
|
|
NodeTagIDChanged(nodetree, node->id);
|
|
|
|
WM_main_add_notifier(NC_SCENE|ND_NODES, id);
|
|
}
|
|
else if(treetype==NTREE_TEXTURE) {
|
|
DAG_id_tag_update(id, 0);
|
|
WM_main_add_notifier(NC_TEXTURE|ND_NODES, id);
|
|
}
|
|
}
|
|
|
|
static int has_nodetree(bNodeTree *ntree, bNodeTree *lookup)
|
|
{
|
|
bNode *node;
|
|
|
|
if(ntree == lookup)
|
|
return 1;
|
|
|
|
for(node=ntree->nodes.first; node; node=node->next)
|
|
if(node->type == NODE_GROUP && node->id)
|
|
if(has_nodetree((bNodeTree*)node->id, lookup))
|
|
return 1;
|
|
|
|
return 0;
|
|
}
|
|
|
|
void ED_node_generic_update(Main *bmain, bNodeTree *ntree, bNode *node)
|
|
{
|
|
Material *ma;
|
|
Tex *tex;
|
|
Scene *sce;
|
|
|
|
/* look through all datablocks, to support groups */
|
|
for(ma=bmain->mat.first; ma; ma=ma->id.next)
|
|
if(ma->nodetree && ma->use_nodes && has_nodetree(ma->nodetree, ntree))
|
|
ED_node_changed_update(&ma->id, node);
|
|
|
|
for(tex=bmain->tex.first; tex; tex=tex->id.next)
|
|
if(tex->nodetree && tex->use_nodes && has_nodetree(tex->nodetree, ntree))
|
|
ED_node_changed_update(&tex->id, node);
|
|
|
|
for(sce=bmain->scene.first; sce; sce=sce->id.next)
|
|
if(sce->nodetree && sce->use_nodes && has_nodetree(sce->nodetree, ntree))
|
|
ED_node_changed_update(&sce->id, node);
|
|
|
|
if(ntree->type == NTREE_TEXTURE)
|
|
ntreeTexCheckCyclics(ntree);
|
|
}
|
|
|
|
static void do_node_internal_buttons(bContext *C, void *node_v, int event)
|
|
{
|
|
if(event==B_NODE_EXEC) {
|
|
SpaceNode *snode= CTX_wm_space_node(C);
|
|
if(snode && snode->id)
|
|
ED_node_changed_update(snode->id, node_v);
|
|
}
|
|
}
|
|
|
|
|
|
static void node_scaling_widget(int color_id, float aspect, float xmin, float ymin, float xmax, float ymax)
|
|
{
|
|
float dx;
|
|
float dy;
|
|
|
|
dx= 0.5f*(xmax-xmin);
|
|
dy= 0.5f*(ymax-ymin);
|
|
|
|
UI_ThemeColorShade(color_id, +30);
|
|
fdrawline(xmin, ymin, xmax, ymax);
|
|
fdrawline(xmin+dx, ymin, xmax, ymax-dy);
|
|
|
|
UI_ThemeColorShade(color_id, -10);
|
|
fdrawline(xmin, ymin+aspect, xmax, ymax+aspect);
|
|
fdrawline(xmin+dx, ymin+aspect, xmax, ymax-dy+aspect);
|
|
}
|
|
|
|
static void node_uiblocks_init(const bContext *C, bNodeTree *ntree)
|
|
{
|
|
bNode *node;
|
|
char str[32];
|
|
|
|
/* add node uiBlocks in reverse order - prevents events going to overlapping nodes */
|
|
|
|
/* process selected nodes first so they're at the start of the uiblocks list */
|
|
for(node= ntree->nodes.last; node; node= node->prev) {
|
|
|
|
if (node->flag & NODE_SELECT) {
|
|
/* ui block */
|
|
sprintf(str, "node buttons %p", (void *)node);
|
|
node->block= uiBeginBlock(C, CTX_wm_region(C), str, UI_EMBOSS);
|
|
uiBlockSetHandleFunc(node->block, do_node_internal_buttons, node);
|
|
}
|
|
}
|
|
|
|
/* then the rest */
|
|
for(node= ntree->nodes.last; node; node= node->prev) {
|
|
|
|
if (!(node->flag & (NODE_GROUP_EDIT|NODE_SELECT))) {
|
|
/* ui block */
|
|
sprintf(str, "node buttons %p", (void *)node);
|
|
node->block= uiBeginBlock(C, CTX_wm_region(C), str, UI_EMBOSS);
|
|
uiBlockSetHandleFunc(node->block, do_node_internal_buttons, node);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* based on settings in node, sets drawing rect info. each redraw! */
|
|
static void node_update(const bContext *C, bNodeTree *ntree, bNode *node)
|
|
{
|
|
uiLayout *layout;
|
|
PointerRNA ptr;
|
|
bNodeSocket *nsock;
|
|
float dy= node->locy;
|
|
int buty;
|
|
|
|
/* header */
|
|
dy-= NODE_DY;
|
|
|
|
/* little bit space in top */
|
|
if(node->outputs.first)
|
|
dy-= NODE_DYS/2;
|
|
|
|
/* output sockets */
|
|
for(nsock= node->outputs.first; nsock; nsock= nsock->next) {
|
|
if(!(nsock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL))) {
|
|
nsock->locx= node->locx + node->width;
|
|
nsock->locy= dy - NODE_DYS;
|
|
dy-= NODE_DY;
|
|
}
|
|
}
|
|
|
|
node->prvr.xmin= node->locx + NODE_DYS;
|
|
node->prvr.xmax= node->locx + node->width- NODE_DYS;
|
|
|
|
/* preview rect? */
|
|
if(node->flag & NODE_PREVIEW) {
|
|
/* only recalculate size when there's a preview actually, otherwise we use stored result */
|
|
BLI_lock_thread(LOCK_PREVIEW);
|
|
|
|
if(node->preview && node->preview->rect) {
|
|
float aspect= 1.0f;
|
|
|
|
if(node->preview && node->preview->xsize && node->preview->ysize)
|
|
aspect= (float)node->preview->ysize/(float)node->preview->xsize;
|
|
|
|
dy-= NODE_DYS/2;
|
|
node->prvr.ymax= dy;
|
|
|
|
if(aspect <= 1.0f)
|
|
node->prvr.ymin= dy - aspect*(node->width-NODE_DY);
|
|
else {
|
|
float dx= (node->width - NODE_DYS) - (node->width- NODE_DYS)/aspect; /* width correction of image */
|
|
|
|
node->prvr.ymin= dy - (node->width-NODE_DY);
|
|
|
|
node->prvr.xmin+= 0.5f*dx;
|
|
node->prvr.xmax-= 0.5f*dx;
|
|
}
|
|
|
|
dy= node->prvr.ymin - NODE_DYS/2;
|
|
|
|
/* make sure that maximums are bigger or equal to minimums */
|
|
if(node->prvr.xmax < node->prvr.xmin) SWAP(float, node->prvr.xmax, node->prvr.xmin);
|
|
if(node->prvr.ymax < node->prvr.ymin) SWAP(float, node->prvr.ymax, node->prvr.ymin);
|
|
}
|
|
else {
|
|
float oldh= node->prvr.ymax - node->prvr.ymin;
|
|
if(oldh==0.0f)
|
|
oldh= 0.6f*node->width-NODE_DY;
|
|
dy-= NODE_DYS/2;
|
|
node->prvr.ymax= dy;
|
|
node->prvr.ymin= dy - oldh;
|
|
dy= node->prvr.ymin - NODE_DYS/2;
|
|
}
|
|
|
|
BLI_unlock_thread(LOCK_PREVIEW);
|
|
}
|
|
|
|
/* XXX ugly hack, typeinfo for group is generated */
|
|
if(node->type == NODE_GROUP)
|
|
node->typeinfo->uifunc= node_buts_group;
|
|
|
|
/* buttons rect? */
|
|
if((node->flag & NODE_OPTIONS) && node->typeinfo->uifunc) {
|
|
dy-= NODE_DYS/2;
|
|
|
|
/* set this for uifunc() that don't use layout engine yet */
|
|
node->butr.xmin= 0;
|
|
node->butr.xmax= node->width - 2*NODE_DYS;
|
|
node->butr.ymin= 0;
|
|
node->butr.ymax= 0;
|
|
|
|
RNA_pointer_create(&ntree->id, &RNA_Node, node, &ptr);
|
|
|
|
layout= uiBlockLayout(node->block, UI_LAYOUT_VERTICAL, UI_LAYOUT_PANEL,
|
|
node->locx+NODE_DYS, dy, node->butr.xmax, 20, U.uistyles.first);
|
|
|
|
node->typeinfo->uifunc(layout, (bContext *)C, &ptr);
|
|
uiBlockEndAlign(node->block);
|
|
uiBlockLayoutResolve(node->block, NULL, &buty);
|
|
|
|
dy= buty - NODE_DYS/2;
|
|
}
|
|
|
|
/* input sockets */
|
|
for(nsock= node->inputs.first; nsock; nsock= nsock->next) {
|
|
if(!(nsock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL))) {
|
|
nsock->locx= node->locx;
|
|
nsock->locy= dy - NODE_DYS;
|
|
dy-= NODE_DY;
|
|
}
|
|
}
|
|
|
|
/* little bit space in end */
|
|
if(node->inputs.first || (node->flag & (NODE_OPTIONS|NODE_PREVIEW))==0 )
|
|
dy-= NODE_DYS/2;
|
|
|
|
node->totr.xmin= node->locx;
|
|
node->totr.xmax= node->locx + node->width;
|
|
node->totr.ymax= node->locy;
|
|
node->totr.ymin= dy;
|
|
}
|
|
|
|
/* based on settings in node, sets drawing rect info. each redraw! */
|
|
static void node_update_hidden(bNode *node)
|
|
{
|
|
bNodeSocket *nsock;
|
|
float rad, drad, hiddenrad= HIDDEN_RAD;
|
|
int totin=0, totout=0, tot;
|
|
|
|
/* calculate minimal radius */
|
|
for(nsock= node->inputs.first; nsock; nsock= nsock->next)
|
|
if(!(nsock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL)))
|
|
totin++;
|
|
for(nsock= node->outputs.first; nsock; nsock= nsock->next)
|
|
if(!(nsock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL)))
|
|
totout++;
|
|
|
|
tot= MAX2(totin, totout);
|
|
if(tot>4) {
|
|
hiddenrad += 5.0f*(float)(tot-4);
|
|
}
|
|
|
|
node->totr.xmin= node->locx;
|
|
node->totr.xmax= node->locx + 3*hiddenrad + node->miniwidth;
|
|
node->totr.ymax= node->locy + (hiddenrad - 0.5f*NODE_DY);
|
|
node->totr.ymin= node->totr.ymax - 2*hiddenrad;
|
|
|
|
/* output sockets */
|
|
rad=drad= (float)M_PI/(1.0f + (float)totout);
|
|
|
|
for(nsock= node->outputs.first; nsock; nsock= nsock->next) {
|
|
if(!(nsock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL))) {
|
|
nsock->locx= node->totr.xmax - hiddenrad + (float)sin(rad)*hiddenrad;
|
|
nsock->locy= node->totr.ymin + hiddenrad + (float)cos(rad)*hiddenrad;
|
|
rad+= drad;
|
|
}
|
|
}
|
|
|
|
/* input sockets */
|
|
rad=drad= - (float)M_PI/(1.0f + (float)totin);
|
|
|
|
for(nsock= node->inputs.first; nsock; nsock= nsock->next) {
|
|
if(!(nsock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL))) {
|
|
nsock->locx= node->totr.xmin + hiddenrad + (float)sin(rad)*hiddenrad;
|
|
nsock->locy= node->totr.ymin + hiddenrad + (float)cos(rad)*hiddenrad;
|
|
rad+= drad;
|
|
}
|
|
}
|
|
}
|
|
|
|
static int node_get_colorid(bNode *node)
|
|
{
|
|
if(node->typeinfo->nclass==NODE_CLASS_INPUT)
|
|
return TH_NODE_IN_OUT;
|
|
if(node->typeinfo->nclass==NODE_CLASS_OUTPUT) {
|
|
if(node->flag & NODE_DO_OUTPUT)
|
|
return TH_NODE_IN_OUT;
|
|
else
|
|
return TH_NODE;
|
|
}
|
|
if(node->typeinfo->nclass==NODE_CLASS_CONVERTOR)
|
|
return TH_NODE_CONVERTOR;
|
|
if(ELEM3(node->typeinfo->nclass, NODE_CLASS_OP_COLOR, NODE_CLASS_OP_VECTOR, NODE_CLASS_OP_FILTER))
|
|
return TH_NODE_OPERATOR;
|
|
if(node->typeinfo->nclass==NODE_CLASS_GROUP)
|
|
return TH_NODE_GROUP;
|
|
return TH_NODE;
|
|
}
|
|
|
|
/* based on settings in node, sets drawing rect info. each redraw! */
|
|
/* note: this assumes only 1 group at a time is drawn (linked data) */
|
|
/* in node->totr the entire boundbox for the group is stored */
|
|
static void node_update_group(const bContext *C, bNodeTree *ntree, bNode *gnode)
|
|
{
|
|
bNodeTree *ngroup= (bNodeTree *)gnode->id;
|
|
bNode *node;
|
|
bNodeSocket *nsock;
|
|
rctf *rect= &gnode->totr;
|
|
int counter;
|
|
|
|
/* center them, is a bit of abuse of locx and locy though */
|
|
for(node= ngroup->nodes.first; node; node= node->next) {
|
|
node->locx+= gnode->locx;
|
|
node->locy+= gnode->locy;
|
|
|
|
if(node->flag & NODE_HIDDEN)
|
|
node_update_hidden(node);
|
|
else
|
|
node_update(C, ntree, node);
|
|
node->locx-= gnode->locx;
|
|
node->locy-= gnode->locy;
|
|
}
|
|
counter= 1;
|
|
for(node= ngroup->nodes.first; node; node= node->next) {
|
|
if(counter) {
|
|
*rect= node->totr;
|
|
counter= 0;
|
|
}
|
|
else
|
|
BLI_union_rctf(rect, &node->totr);
|
|
}
|
|
if(counter==1) return; /* should be prevented? */
|
|
|
|
rect->xmin-= NODE_DY;
|
|
rect->ymin-= NODE_DY;
|
|
rect->xmax+= NODE_DY;
|
|
rect->ymax+= NODE_DY;
|
|
|
|
/* output sockets */
|
|
for(nsock= gnode->outputs.first; nsock; nsock= nsock->next) {
|
|
nsock->locx= rect->xmax;
|
|
nsock->locy= nsock->tosock->locy;
|
|
}
|
|
|
|
/* input sockets */
|
|
for(nsock= gnode->inputs.first; nsock; nsock= nsock->next) {
|
|
nsock->locx= rect->xmin;
|
|
nsock->locy= nsock->tosock->locy;
|
|
}
|
|
}
|
|
|
|
/* note: in cmp_util.c is similar code, for node_compo_pass_on() */
|
|
static void node_draw_mute_line(View2D *v2d, SpaceNode *snode, bNode *node)
|
|
{
|
|
bNodeSocket *valsock= NULL, *colsock= NULL, *vecsock= NULL;
|
|
bNodeSocket *sock;
|
|
bNodeLink link= {0};
|
|
int a;
|
|
|
|
/* connect the first value buffer in with first value out */
|
|
/* connect the first RGBA buffer in with first RGBA out */
|
|
|
|
/* test the inputs */
|
|
for(a=0, sock= node->inputs.first; sock; sock= sock->next, a++) {
|
|
if(nodeCountSocketLinks(snode->edittree, sock)) {
|
|
if(sock->type==SOCK_VALUE && valsock==NULL) valsock= sock;
|
|
if(sock->type==SOCK_VECTOR && vecsock==NULL) vecsock= sock;
|
|
if(sock->type==SOCK_RGBA && colsock==NULL) colsock= sock;
|
|
}
|
|
}
|
|
|
|
/* outputs, draw lines */
|
|
UI_ThemeColor(TH_REDALERT);
|
|
glEnable(GL_BLEND);
|
|
glEnable( GL_LINE_SMOOTH );
|
|
|
|
if(valsock || colsock || vecsock) {
|
|
for(a=0, sock= node->outputs.first; sock; sock= sock->next, a++) {
|
|
if(nodeCountSocketLinks(snode->edittree, sock)) {
|
|
link.tosock= sock;
|
|
|
|
if(sock->type==SOCK_VALUE && valsock) {
|
|
link.fromsock= valsock;
|
|
node_draw_link_bezier(v2d, snode, &link, TH_WIRE, TH_WIRE, 0);
|
|
valsock= NULL;
|
|
}
|
|
if(sock->type==SOCK_VECTOR && vecsock) {
|
|
link.fromsock= vecsock;
|
|
node_draw_link_bezier(v2d, snode, &link, TH_WIRE, TH_WIRE, 0);
|
|
vecsock= NULL;
|
|
}
|
|
if(sock->type==SOCK_RGBA && colsock) {
|
|
link.fromsock= colsock;
|
|
node_draw_link_bezier(v2d, snode, &link, TH_WIRE, TH_WIRE, 0);
|
|
colsock= NULL;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
glDisable(GL_BLEND);
|
|
glDisable( GL_LINE_SMOOTH );
|
|
}
|
|
|
|
/* nice AA filled circle */
|
|
/* this might have some more generic use */
|
|
static void circle_draw(float x, float y, float size, int col[3])
|
|
{
|
|
/* 16 values of sin function */
|
|
static float si[16] = {
|
|
0.00000000f, 0.39435585f,0.72479278f,0.93775213f,
|
|
0.99871650f,0.89780453f,0.65137248f,0.29936312f,
|
|
-0.10116832f,-0.48530196f,-0.79077573f,-0.96807711f,
|
|
-0.98846832f,-0.84864425f,-0.57126821f,-0.20129852f
|
|
};
|
|
/* 16 values of cos function */
|
|
static float co[16] ={
|
|
1.00000000f,0.91895781f,0.68896691f,0.34730525f,
|
|
-0.05064916f,-0.44039415f,-0.75875812f,-0.95413925f,
|
|
-0.99486932f,-0.87434661f,-0.61210598f,-0.25065253f,
|
|
0.15142777f,0.52896401f,0.82076344f,0.97952994f,
|
|
};
|
|
int a;
|
|
|
|
glColor3ub(col[0], col[1], col[2]);
|
|
|
|
glBegin(GL_POLYGON);
|
|
for(a=0; a<16; a++)
|
|
glVertex2f(x+size*si[a], y+size*co[a]);
|
|
glEnd();
|
|
|
|
glColor4ub(0, 0, 0, 150);
|
|
glEnable(GL_BLEND);
|
|
glEnable( GL_LINE_SMOOTH );
|
|
glBegin(GL_LINE_LOOP);
|
|
for(a=0; a<16; a++)
|
|
glVertex2f(x+size*si[a], y+size*co[a]);
|
|
glEnd();
|
|
glDisable( GL_LINE_SMOOTH );
|
|
glDisable(GL_BLEND);
|
|
}
|
|
|
|
static void socket_circle_draw(bNodeSocket *sock, float size)
|
|
{
|
|
int col[3];
|
|
|
|
if(sock->type==-1) {
|
|
col[0]= 0; col[1]= 0; col[2]= 0;
|
|
}
|
|
else if(sock->type==SOCK_VALUE) {
|
|
col[0]= 160; col[1]= 160; col[2]= 160;
|
|
}
|
|
else if(sock->type==SOCK_VECTOR) {
|
|
col[0]= 100; col[1]= 100; col[2]= 200;
|
|
}
|
|
else if(sock->type==SOCK_RGBA) {
|
|
col[0]= 200; col[1]= 200; col[2]= 40;
|
|
}
|
|
else {
|
|
col[0]= 100; col[1]= 200; col[2]= 100;
|
|
}
|
|
|
|
circle_draw(sock->locx, sock->locy, size, col);
|
|
}
|
|
|
|
static void node_sync_cb(bContext *UNUSED(C), void *snode_v, void *node_v)
|
|
{
|
|
SpaceNode *snode= snode_v;
|
|
|
|
if(snode->treetype==NTREE_SHADER) {
|
|
nodeShaderSynchronizeID(node_v, 1);
|
|
// allqueue(REDRAWBUTSSHADING, 0);
|
|
}
|
|
}
|
|
|
|
/* ************** Socket callbacks *********** */
|
|
|
|
/* NOTE: this is a block-menu, needs 0 events, otherwise the menu closes */
|
|
static uiBlock *socket_vector_menu(bContext *C, ARegion *ar, void *socket_v)
|
|
{
|
|
bNodeSocket *sock= socket_v;
|
|
uiBlock *block;
|
|
|
|
SpaceNode *snode= CTX_wm_space_node(C);
|
|
bNodeTree *ntree = snode->nodetree;
|
|
PointerRNA ptr;
|
|
uiLayout *layout;
|
|
|
|
RNA_pointer_create(&ntree->id, &RNA_NodeSocket, sock, &ptr);
|
|
|
|
block= uiBeginBlock(C, ar, "socket menu", UI_EMBOSS);
|
|
uiBlockSetFlag(block, UI_BLOCK_KEEP_OPEN);
|
|
|
|
layout= uiLayoutColumn(uiBlockLayout(block, UI_LAYOUT_VERTICAL, UI_LAYOUT_PANEL, sock->locx, sock->locy-8, 140, 20, U.uistyles.first), 0);
|
|
|
|
uiItemR(layout, &ptr, "default_value", UI_ITEM_R_EXPAND, "", 0);
|
|
|
|
return block;
|
|
}
|
|
|
|
/* not a callback */
|
|
static void node_draw_preview(bNodePreview *preview, rctf *prv)
|
|
{
|
|
float xscale= (prv->xmax-prv->xmin)/((float)preview->xsize);
|
|
float yscale= (prv->ymax-prv->ymin)/((float)preview->ysize);
|
|
float tile= (prv->xmax - prv->xmin) / 10.0f;
|
|
float x, y;
|
|
|
|
/* draw checkerboard backdrop to show alpha */
|
|
glColor3ub(120, 120, 120);
|
|
glRectf(prv->xmin, prv->ymin, prv->xmax, prv->ymax);
|
|
glColor3ub(160, 160, 160);
|
|
|
|
for(y=prv->ymin; y<prv->ymax; y+=tile*2) {
|
|
for(x=prv->xmin; x<prv->xmax; x+=tile*2) {
|
|
float tilex= tile, tiley= tile;
|
|
|
|
if(x+tile > prv->xmax)
|
|
tilex= prv->xmax-x;
|
|
if(y+tile > prv->ymax)
|
|
tiley= prv->ymax-y;
|
|
|
|
glRectf(x, y, x + tilex, y + tiley);
|
|
}
|
|
}
|
|
for(y=prv->ymin+tile; y<prv->ymax; y+=tile*2) {
|
|
for(x=prv->xmin+tile; x<prv->xmax; x+=tile*2) {
|
|
float tilex= tile, tiley= tile;
|
|
|
|
if(x+tile > prv->xmax)
|
|
tilex= prv->xmax-x;
|
|
if(y+tile > prv->ymax)
|
|
tiley= prv->ymax-y;
|
|
|
|
glRectf(x, y, x + tilex, y + tiley);
|
|
}
|
|
}
|
|
|
|
glPixelZoom(xscale, yscale);
|
|
|
|
glEnable(GL_BLEND);
|
|
glBlendFunc( GL_ONE, GL_ONE_MINUS_SRC_ALPHA ); /* premul graphics */
|
|
|
|
glColor4f(1.0, 1.0, 1.0, 1.0);
|
|
glaDrawPixelsTex(prv->xmin, prv->ymin, preview->xsize, preview->ysize, GL_UNSIGNED_BYTE, preview->rect);
|
|
|
|
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
|
|
glDisable(GL_BLEND);
|
|
glPixelZoom(1.0f, 1.0f);
|
|
|
|
UI_ThemeColorShadeAlpha(TH_BACK, -15, +100);
|
|
fdrawbox(prv->xmin, prv->ymin, prv->xmax, prv->ymax);
|
|
|
|
}
|
|
|
|
static void node_draw_basis(const bContext *C, ARegion *ar, SpaceNode *snode, bNodeTree *ntree, bNode *node)
|
|
{
|
|
bNodeSocket *sock;
|
|
uiBut *bt;
|
|
rctf *rct= &node->totr;
|
|
float /*slen,*/ iconofs;
|
|
int /*ofs,*/ color_id= node_get_colorid(node);
|
|
char showname[128]; /* 128 used below */
|
|
View2D *v2d = &ar->v2d;
|
|
PointerRNA ptr;
|
|
|
|
/* hurmf... another candidate for callback, have to see how this works first */
|
|
if(node->id && node->block && snode->treetype==NTREE_SHADER)
|
|
nodeShaderSynchronizeID(node, 0);
|
|
|
|
/* skip if out of view */
|
|
if (node->totr.xmax < ar->v2d.cur.xmin || node->totr.xmin > ar->v2d.cur.xmax ||
|
|
node->totr.ymax < ar->v2d.cur.ymin || node->totr.ymin > ar->v2d.cur.ymax) {
|
|
|
|
uiEndBlock(C, node->block);
|
|
node->block= NULL;
|
|
return;
|
|
}
|
|
|
|
uiSetRoundBox(15-4);
|
|
ui_dropshadow(rct, BASIS_RAD, snode->aspect, node->flag & SELECT);
|
|
|
|
/* header */
|
|
if(color_id==TH_NODE)
|
|
UI_ThemeColorShade(color_id, -20);
|
|
else
|
|
UI_ThemeColor(color_id);
|
|
|
|
uiSetRoundBox(3);
|
|
uiRoundBox(rct->xmin, rct->ymax-NODE_DY, rct->xmax, rct->ymax, BASIS_RAD);
|
|
|
|
/* show/hide icons, note this sequence is copied in editnode.c */
|
|
iconofs= rct->xmax;
|
|
|
|
if(node->typeinfo->flag & NODE_PREVIEW) {
|
|
int icon_id;
|
|
|
|
if(node->flag & (NODE_ACTIVE_ID|NODE_DO_OUTPUT))
|
|
icon_id= ICON_MATERIAL;
|
|
else
|
|
icon_id= ICON_MATERIAL_DATA;
|
|
iconofs-=22.0f;
|
|
uiDefIconBut(node->block, LABEL, B_REDR, icon_id, iconofs, rct->ymax-NODE_DY,
|
|
UI_UNIT_X, UI_UNIT_Y, NULL, 0.0, 0.0, 1.0, 0.5, "");
|
|
}
|
|
if(node->type == NODE_GROUP) {
|
|
|
|
iconofs-=15.0f;
|
|
uiDefIconBut(node->block, LABEL, B_REDR, ICON_NODETREE, iconofs, rct->ymax-NODE_DY,
|
|
UI_UNIT_X, UI_UNIT_Y, NULL, 0.0, 0.0, 1.0, 0.5, "");
|
|
}
|
|
if(node->typeinfo->flag & NODE_OPTIONS) {
|
|
iconofs-=15.0f;
|
|
uiDefIconBut(node->block, LABEL, B_REDR, ICON_BUTS, iconofs, rct->ymax-NODE_DY,
|
|
UI_UNIT_X, UI_UNIT_Y, NULL, 0.0, 0.0, 1.0, 0.5, "");
|
|
}
|
|
{ /* always hide/reveal unused sockets */
|
|
int shade;
|
|
|
|
iconofs-=15.0f;
|
|
// XXX re-enable
|
|
/*if(node_has_hidden_sockets(node))
|
|
shade= -40;
|
|
else*/
|
|
shade= -90;
|
|
uiDefIconBut(node->block, LABEL, B_REDR, ICON_PLUS, iconofs, rct->ymax-NODE_DY,
|
|
UI_UNIT_X, UI_UNIT_Y, NULL, 0.0, 0.0, 1.0, 0.5, "");
|
|
}
|
|
|
|
/* title */
|
|
if(node->flag & SELECT)
|
|
UI_ThemeColor(TH_TEXT_HI);
|
|
else
|
|
UI_ThemeColorBlendShade(TH_TEXT, color_id, 0.4f, 10);
|
|
|
|
/* open/close entirely? */
|
|
ui_draw_tria_icon(rct->xmin+8.0f, rct->ymax-NODE_DY+4.0f, 'v');
|
|
|
|
if(node->flag & SELECT)
|
|
UI_ThemeColor(TH_TEXT_HI);
|
|
else
|
|
UI_ThemeColor(TH_TEXT);
|
|
|
|
if(node->flag & NODE_CUSTOM_NAME)
|
|
BLI_strncpy(showname, node->name, sizeof(showname));
|
|
else
|
|
/* todo: auto name display for node types */
|
|
BLI_strncpy(showname, node->name, sizeof(showname));
|
|
|
|
//if(node->flag & NODE_MUTED)
|
|
// sprintf(showname, "[%s]", showname);
|
|
|
|
uiDefBut(node->block, LABEL, 0, showname, (short)(rct->xmin+15), (short)(rct->ymax-NODE_DY),
|
|
(int)(iconofs - rct->xmin-18.0f), NODE_DY, NULL, 0, 0, 0, 0, "");
|
|
|
|
/* body */
|
|
UI_ThemeColor4(TH_NODE);
|
|
glEnable(GL_BLEND);
|
|
uiSetRoundBox(8);
|
|
uiRoundBox(rct->xmin, rct->ymin, rct->xmax, rct->ymax-NODE_DY, BASIS_RAD);
|
|
glDisable(GL_BLEND);
|
|
|
|
/* scaling indicator */
|
|
node_scaling_widget(TH_NODE, snode->aspect, rct->xmax-BASIS_RAD*snode->aspect, rct->ymin, rct->xmax, rct->ymin+BASIS_RAD*snode->aspect);
|
|
|
|
/* outline active emphasis */
|
|
if(node->flag & NODE_ACTIVE) {
|
|
glEnable(GL_BLEND);
|
|
glColor4ub(200, 200, 200, 140);
|
|
uiSetRoundBox(15-4);
|
|
uiDrawBox(GL_LINE_LOOP, rct->xmin, rct->ymin, rct->xmax, rct->ymax, BASIS_RAD);
|
|
glDisable(GL_BLEND);
|
|
}
|
|
|
|
/* disable lines */
|
|
if(node->flag & NODE_MUTED)
|
|
node_draw_mute_line(v2d, snode, node);
|
|
|
|
|
|
/* socket inputs, buttons */
|
|
for(sock= node->inputs.first; sock; sock= sock->next) {
|
|
if(!(sock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL))) {
|
|
socket_circle_draw(sock, NODE_SOCKSIZE);
|
|
|
|
RNA_pointer_create(&ntree->id, &RNA_NodeSocket, sock, &ptr);
|
|
|
|
if(node->block && sock->link==NULL) {
|
|
|
|
if(sock->type==SOCK_VALUE) {
|
|
bt=uiDefButR(node->block, NUM, B_NODE_EXEC, sock->name,
|
|
(short)sock->locx+NODE_DYS, (short)(sock->locy)-9, (short)node->width-NODE_DY, 17,
|
|
&ptr, "default_value", 0, sock->ns.min, sock->ns.max, -1, -1, NULL);
|
|
uiButSetFunc(bt, node_sync_cb, snode, node);
|
|
}
|
|
else if(sock->type==SOCK_VECTOR) {
|
|
uiDefBlockBut(node->block, socket_vector_menu, sock, sock->name,
|
|
(short)sock->locx+NODE_DYS, (short)sock->locy-9, (short)node->width-NODE_DY, 17,
|
|
"");
|
|
}
|
|
else if(node->block && sock->type==SOCK_RGBA) {
|
|
short labelw= (short)node->width-NODE_DY-40, width;
|
|
|
|
if(labelw>0) width= 40; else width= (short)node->width-NODE_DY;
|
|
|
|
bt=uiDefButR(node->block, COL, B_NODE_EXEC, "",
|
|
(short)sock->locx+NODE_DYS, (short)(sock->locy)-8, width, 15,
|
|
&ptr, "default_value", 0, sock->ns.min, sock->ns.max, -1, -1, NULL);
|
|
uiButSetFunc(bt, node_sync_cb, snode, node);
|
|
|
|
if(labelw>0) uiDefBut(node->block, LABEL, 0, sock->name,
|
|
(short)(sock->locx+NODE_DYS) + 40, (short)sock->locy-8, labelw, 15,
|
|
NULL, 0, 0, 0, 0, "");
|
|
}
|
|
}
|
|
else {
|
|
|
|
uiDefBut(node->block, LABEL, 0, sock->name, (short)(sock->locx+7), (short)(sock->locy-9.0f),
|
|
(short)(node->width-NODE_DY), NODE_DY, NULL, 0, 0, 0, 0, "");
|
|
}
|
|
}
|
|
}
|
|
|
|
/* socket outputs */
|
|
for(sock= node->outputs.first; sock; sock= sock->next) {
|
|
if(!(sock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL))) {
|
|
float slen;
|
|
int ofs= 0;
|
|
|
|
socket_circle_draw(sock, NODE_SOCKSIZE);
|
|
|
|
UI_ThemeColor(TH_TEXT);
|
|
slen= snode->aspect*UI_GetStringWidth(sock->name);
|
|
while(slen > node->width) {
|
|
ofs++;
|
|
slen= snode->aspect*UI_GetStringWidth(sock->name+ofs);
|
|
}
|
|
|
|
uiDefBut(node->block, LABEL, 0, sock->name+ofs, (short)(sock->locx-15.0f-slen), (short)(sock->locy-9.0f),
|
|
(short)(node->width-NODE_DY), NODE_DY, NULL, 0, 0, 0, 0, "");
|
|
}
|
|
}
|
|
|
|
/* preview */
|
|
if(node->flag & NODE_PREVIEW) {
|
|
BLI_lock_thread(LOCK_PREVIEW);
|
|
if(node->preview && node->preview->rect && !BLI_rctf_is_empty(&node->prvr))
|
|
node_draw_preview(node->preview, &node->prvr);
|
|
BLI_unlock_thread(LOCK_PREVIEW);
|
|
}
|
|
|
|
UI_ThemeClearColor(color_id);
|
|
|
|
uiEndBlock(C, node->block);
|
|
uiDrawBlock(C, node->block);
|
|
node->block= NULL;
|
|
}
|
|
|
|
static void node_draw_hidden(const bContext *C, ARegion *ar, SpaceNode *snode, bNode *node)
|
|
{
|
|
bNodeSocket *sock;
|
|
rctf *rct= &node->totr;
|
|
float dx, centy= 0.5f*(rct->ymax+rct->ymin);
|
|
float hiddenrad= 0.5f*(rct->ymax-rct->ymin);
|
|
int color_id= node_get_colorid(node);
|
|
char showname[128]; /* 128 is used below */
|
|
|
|
/* shadow */
|
|
uiSetRoundBox(15);
|
|
ui_dropshadow(rct, hiddenrad, snode->aspect, node->flag & SELECT);
|
|
|
|
/* body */
|
|
UI_ThemeColor(color_id);
|
|
uiRoundBox(rct->xmin, rct->ymin, rct->xmax, rct->ymax, hiddenrad);
|
|
|
|
/* outline active emphasis */
|
|
if(node->flag & NODE_ACTIVE) {
|
|
glEnable(GL_BLEND);
|
|
glColor4ub(200, 200, 200, 140);
|
|
uiDrawBox(GL_LINE_LOOP, rct->xmin, rct->ymin, rct->xmax, rct->ymax, hiddenrad);
|
|
glDisable(GL_BLEND);
|
|
}
|
|
|
|
/* title */
|
|
if(node->flag & SELECT)
|
|
UI_ThemeColor(TH_TEXT_HI);
|
|
else
|
|
UI_ThemeColorBlendShade(TH_TEXT, color_id, 0.4f, 10);
|
|
|
|
/* open entirely icon */
|
|
ui_draw_tria_icon(rct->xmin+9.0f, centy-6.0f, 'h');
|
|
|
|
/* disable lines */
|
|
if(node->flag & NODE_MUTED)
|
|
node_draw_mute_line(&ar->v2d, snode, node);
|
|
|
|
if(node->flag & SELECT)
|
|
UI_ThemeColor(TH_TEXT_HI);
|
|
else
|
|
UI_ThemeColor(TH_TEXT);
|
|
|
|
if(node->miniwidth>0.0f) {
|
|
|
|
|
|
if(node->flag & NODE_CUSTOM_NAME)
|
|
BLI_strncpy(showname, node->name, sizeof(showname));
|
|
else
|
|
/* todo: auto name display */
|
|
BLI_strncpy(showname, node->name, sizeof(showname));
|
|
|
|
//if(node->flag & NODE_MUTED)
|
|
// sprintf(showname, "[%s]", showname);
|
|
|
|
uiDefBut(node->block, LABEL, 0, showname, (short)(rct->xmin+15), (short)(centy-10),
|
|
(int)(rct->xmax - rct->xmin-18.0f -12.0f), NODE_DY, NULL, 0, 0, 0, 0, "");
|
|
}
|
|
|
|
/* scale widget thing */
|
|
UI_ThemeColorShade(color_id, -10);
|
|
dx= 10.0f;
|
|
fdrawline(rct->xmax-dx, centy-4.0f, rct->xmax-dx, centy+4.0f);
|
|
fdrawline(rct->xmax-dx-3.0f*snode->aspect, centy-4.0f, rct->xmax-dx-3.0f*snode->aspect, centy+4.0f);
|
|
|
|
UI_ThemeColorShade(color_id, +30);
|
|
dx-= snode->aspect;
|
|
fdrawline(rct->xmax-dx, centy-4.0f, rct->xmax-dx, centy+4.0f);
|
|
fdrawline(rct->xmax-dx-3.0f*snode->aspect, centy-4.0f, rct->xmax-dx-3.0f*snode->aspect, centy+4.0f);
|
|
|
|
/* sockets */
|
|
for(sock= node->inputs.first; sock; sock= sock->next) {
|
|
if(!(sock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL)))
|
|
socket_circle_draw(sock, NODE_SOCKSIZE);
|
|
}
|
|
|
|
for(sock= node->outputs.first; sock; sock= sock->next) {
|
|
if(!(sock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL)))
|
|
socket_circle_draw(sock, NODE_SOCKSIZE);
|
|
}
|
|
|
|
uiEndBlock(C, node->block);
|
|
uiDrawBlock(C, node->block);
|
|
node->block= NULL;
|
|
}
|
|
|
|
static void node_draw_nodetree(const bContext *C, ARegion *ar, SpaceNode *snode, bNodeTree *ntree)
|
|
{
|
|
bNode *node;
|
|
bNodeLink *link;
|
|
int a;
|
|
|
|
if(ntree==NULL) return; /* groups... */
|
|
|
|
/* node lines */
|
|
glEnable(GL_BLEND);
|
|
glEnable(GL_LINE_SMOOTH);
|
|
for(link= ntree->links.first; link; link= link->next)
|
|
node_draw_link(&ar->v2d, snode, link);
|
|
glDisable(GL_LINE_SMOOTH);
|
|
glDisable(GL_BLEND);
|
|
|
|
/* not selected first */
|
|
for(a=0, node= ntree->nodes.first; node; node= node->next, a++) {
|
|
node->nr= a; /* index of node in list, used for exec event code */
|
|
if(!(node->flag & SELECT)) {
|
|
if(node->flag & NODE_GROUP_EDIT);
|
|
else if(node->flag & NODE_HIDDEN)
|
|
node_draw_hidden(C, ar, snode, node);
|
|
else
|
|
node_draw_basis(C, ar, snode, ntree, node);
|
|
}
|
|
}
|
|
|
|
/* selected */
|
|
for(node= ntree->nodes.first; node; node= node->next) {
|
|
if(node->flag & SELECT) {
|
|
if(node->flag & NODE_GROUP_EDIT);
|
|
else if(node->flag & NODE_HIDDEN)
|
|
node_draw_hidden(C, ar, snode, node);
|
|
else
|
|
node_draw_basis(C, ar, snode, ntree, node);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* fake links from groupnode to internal nodes */
|
|
static void node_draw_group_links(View2D *v2d, SpaceNode *snode, bNode *gnode)
|
|
{
|
|
bNodeLink fakelink;
|
|
bNodeSocket *sock;
|
|
|
|
glEnable(GL_BLEND);
|
|
glEnable(GL_LINE_SMOOTH);
|
|
|
|
fakelink.tonode= fakelink.fromnode= gnode;
|
|
|
|
for(sock= gnode->inputs.first; sock; sock= sock->next) {
|
|
if(!(sock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL))) {
|
|
if(sock->tosock) {
|
|
fakelink.fromsock= sock;
|
|
fakelink.tosock= sock->tosock;
|
|
node_draw_link(v2d, snode, &fakelink);
|
|
}
|
|
}
|
|
}
|
|
|
|
for(sock= gnode->outputs.first; sock; sock= sock->next) {
|
|
if(!(sock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL))) {
|
|
if(sock->tosock) {
|
|
fakelink.tosock= sock;
|
|
fakelink.fromsock= sock->tosock;
|
|
node_draw_link(v2d, snode, &fakelink);
|
|
}
|
|
}
|
|
}
|
|
|
|
glDisable(GL_BLEND);
|
|
glDisable(GL_LINE_SMOOTH);
|
|
}
|
|
|
|
/* groups are, on creation, centered around 0,0 */
|
|
static void node_draw_group(const bContext *C, ARegion *ar, SpaceNode *snode, bNode *gnode)
|
|
{
|
|
bNodeTree *ngroup= (bNodeTree *)gnode->id;
|
|
bNodeSocket *sock;
|
|
rctf rect= gnode->totr;
|
|
char showname[128];
|
|
|
|
/* backdrop header */
|
|
glEnable(GL_BLEND);
|
|
uiSetRoundBox(3);
|
|
UI_ThemeColorShadeAlpha(TH_NODE_GROUP, 0, -70);
|
|
uiDrawBox(GL_POLYGON, rect.xmin, rect.ymax, rect.xmax, rect.ymax+NODE_DY, BASIS_RAD);
|
|
|
|
/* backdrop body */
|
|
UI_ThemeColorShadeAlpha(TH_BACK, -8, -70);
|
|
uiSetRoundBox(12);
|
|
uiDrawBox(GL_POLYGON, rect.xmin, rect.ymin, rect.xmax, rect.ymax, BASIS_RAD);
|
|
|
|
/* selection outline */
|
|
uiSetRoundBox(15);
|
|
glColor4ub(200, 200, 200, 140);
|
|
glEnable( GL_LINE_SMOOTH );
|
|
uiDrawBox(GL_LINE_LOOP, rect.xmin, rect.ymin, rect.xmax, rect.ymax+NODE_DY, BASIS_RAD);
|
|
glDisable( GL_LINE_SMOOTH );
|
|
glDisable(GL_BLEND);
|
|
|
|
/* backdrop title */
|
|
UI_ThemeColor(TH_TEXT_HI);
|
|
|
|
if (gnode->flag & NODE_CUSTOM_NAME)
|
|
BLI_strncpy(showname, gnode->name, sizeof(showname));
|
|
else
|
|
BLI_strncpy(showname, ngroup->id.name+2, sizeof(showname));
|
|
|
|
|
|
uiDefBut(gnode->block, LABEL, 0, showname, (short)(rect.xmin+15), (short)(rect.ymax),
|
|
(int)(rect.xmax - rect.xmin-18.0f), NODE_DY, NULL, 0, 0, 0, 0, "");
|
|
uiEndBlock(C, gnode->block);
|
|
uiDrawBlock(C, gnode->block);
|
|
gnode->block= NULL;
|
|
|
|
|
|
/* links from groupsockets to the internal nodes */
|
|
node_draw_group_links(&ar->v2d, snode, gnode);
|
|
|
|
/* group sockets */
|
|
for(sock= gnode->inputs.first; sock; sock= sock->next)
|
|
if(!(sock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL)))
|
|
socket_circle_draw(sock, NODE_SOCKSIZE);
|
|
for(sock= gnode->outputs.first; sock; sock= sock->next)
|
|
if(!(sock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL)))
|
|
socket_circle_draw(sock, NODE_SOCKSIZE);
|
|
|
|
|
|
|
|
/* and finally the whole tree */
|
|
node_draw_nodetree(C, ar, snode, ngroup);
|
|
}
|
|
|
|
void drawnodespace(const bContext *C, ARegion *ar, View2D *v2d)
|
|
{
|
|
View2DScrollers *scrollers;
|
|
SpaceNode *snode= CTX_wm_space_node(C);
|
|
Scene *scene= CTX_data_scene(C);
|
|
int color_manage = scene->r.color_mgt_flag & R_COLOR_MANAGEMENT;
|
|
|
|
UI_ThemeClearColor(TH_BACK);
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
|
|
UI_view2d_view_ortho(v2d);
|
|
|
|
//uiFreeBlocksWin(&sa->uiblocks, sa->win);
|
|
|
|
/* only set once */
|
|
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
|
|
glEnable(GL_MAP1_VERTEX_3);
|
|
|
|
/* aspect+font, set each time */
|
|
snode->aspect= (v2d->cur.xmax - v2d->cur.xmin)/((float)ar->winx);
|
|
// XXX snode->curfont= uiSetCurFont_ext(snode->aspect);
|
|
|
|
UI_view2d_constant_grid_draw(v2d);
|
|
/* backdrop */
|
|
draw_nodespace_back_pix(ar, snode, color_manage);
|
|
|
|
/* nodes */
|
|
snode_set_context(snode, CTX_data_scene(C));
|
|
|
|
if(snode->nodetree) {
|
|
bNode *node;
|
|
|
|
/* init ui blocks for opened node group trees first
|
|
* so they're in the correct depth stack order */
|
|
for(node= snode->nodetree->nodes.first; node; node= node->next) {
|
|
if(node->flag & NODE_GROUP_EDIT)
|
|
node_uiblocks_init(C, (bNodeTree *)node->id);
|
|
}
|
|
|
|
node_uiblocks_init(C, snode->nodetree);
|
|
|
|
|
|
/* for now, we set drawing coordinates on each redraw */
|
|
for(node= snode->nodetree->nodes.first; node; node= node->next) {
|
|
if(node->flag & NODE_GROUP_EDIT)
|
|
node_update_group(C, snode->nodetree, node);
|
|
else if(node->flag & NODE_HIDDEN)
|
|
node_update_hidden(node);
|
|
else
|
|
node_update(C, snode->nodetree, node);
|
|
}
|
|
|
|
node_draw_nodetree(C, ar, snode, snode->nodetree);
|
|
|
|
/* active group */
|
|
for(node= snode->nodetree->nodes.first; node; node= node->next) {
|
|
if(node->flag & NODE_GROUP_EDIT)
|
|
node_draw_group(C, ar, snode, node);
|
|
}
|
|
}
|
|
|
|
/* draw grease-pencil ('canvas' strokes) */
|
|
if (/*(snode->flag & SNODE_DISPGP) &&*/ (snode->nodetree))
|
|
draw_gpencil_view2d((bContext*)C, 1);
|
|
|
|
/* reset view matrix */
|
|
UI_view2d_view_restore(C);
|
|
|
|
/* draw grease-pencil (screen strokes, and also paintbuffer) */
|
|
if (/*(snode->flag & SNODE_DISPGP) && */(snode->nodetree))
|
|
draw_gpencil_view2d((bContext*)C, 0);
|
|
|
|
/* scrollers */
|
|
scrollers= UI_view2d_scrollers_calc(C, v2d, 10, V2D_GRID_CLAMP, V2D_ARG_DUMMY, V2D_ARG_DUMMY);
|
|
UI_view2d_scrollers_draw(C, v2d, scrollers);
|
|
UI_view2d_scrollers_free(scrollers);
|
|
}
|