Unreported issue introduced from recent changes. (memory leak in immediate mode) Pull Request: https://projects.blender.org/blender/blender/pulls/144116
54 lines
1.1 KiB
C++
54 lines
1.1 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup gpu
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*
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* Mimics old style OpenGL immediate mode drawing.
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*/
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#pragma once
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#include "MEM_guardedalloc.h"
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#include "gpu_immediate_private.hh"
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#include "gpu_vertex_format_private.hh"
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#include "vk_buffer.hh"
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#include "vk_data_conversion.hh"
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#include "vk_mem_alloc.h"
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#include "vk_resource_tracker.hh"
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#include "vk_vertex_attribute_object.hh"
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namespace blender::gpu {
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class VKDevice;
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/* Size of internal buffer. */
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constexpr size_t DEFAULT_INTERNAL_BUFFER_SIZE = 4 * 1024 * 1024;
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class VKImmediate : public Immediate {
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private:
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VKVertexAttributeObject vertex_attributes_;
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VkDeviceSize buffer_offset_ = 0;
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VkDeviceSize current_subbuffer_len_ = 0;
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std::optional<VKBuffer> active_buffer_;
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public:
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uchar *begin() override;
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void end() override;
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friend class VKVertexAttributeObject;
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private:
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VKBufferWithOffset active_buffer() const;
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VkDeviceSize buffer_bytes_free();
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VKBuffer &ensure_space(VkDeviceSize bytes_needed, VkDeviceSize offset_alignment);
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};
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} // namespace blender::gpu
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