Files
test/source/blender/gpu/vulkan/vk_immediate.hh
Jeroen Bakker cd00d8ca00 Fix: Vulkan: Use after free when switching scenes
Unreported issue introduced from recent changes. (memory leak in immediate mode)

Pull Request: https://projects.blender.org/blender/blender/pulls/144116
2025-08-07 08:56:59 +02:00

54 lines
1.1 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup gpu
*
* Mimics old style OpenGL immediate mode drawing.
*/
#pragma once
#include "MEM_guardedalloc.h"
#include "gpu_immediate_private.hh"
#include "gpu_vertex_format_private.hh"
#include "vk_buffer.hh"
#include "vk_data_conversion.hh"
#include "vk_mem_alloc.h"
#include "vk_resource_tracker.hh"
#include "vk_vertex_attribute_object.hh"
namespace blender::gpu {
class VKDevice;
/* Size of internal buffer. */
constexpr size_t DEFAULT_INTERNAL_BUFFER_SIZE = 4 * 1024 * 1024;
class VKImmediate : public Immediate {
private:
VKVertexAttributeObject vertex_attributes_;
VkDeviceSize buffer_offset_ = 0;
VkDeviceSize current_subbuffer_len_ = 0;
std::optional<VKBuffer> active_buffer_;
public:
uchar *begin() override;
void end() override;
friend class VKVertexAttributeObject;
private:
VKBufferWithOffset active_buffer() const;
VkDeviceSize buffer_bytes_free();
VKBuffer &ensure_space(VkDeviceSize bytes_needed, VkDeviceSize offset_alignment);
};
} // namespace blender::gpu