Files
test/source/blender/blenkernel/intern/blender_copybuffer.c
Campbell Barton 3ada1949f8 Python API: path mapping options for library writing function
When "Relative Remap" option was added, the intention was only to remap
paths that were already relative. However it remapped all paths.

This was reported as T62612 and fixed recently,
however some Python script authors depended on the old behavior.

For users, it's reasonable to use the existing operators to make paths
absolute/relative. For scripts however it's useful to be able to write
out individual data-blocks with the ability to make all paths relative.

Now `bpy.data.libraries.write()` takes a path_remap argument which can
be `NONE/RELATIVE/RELATIVE_ALL/ABSOLUTE` allowing the script author to
choose how paths are handled when writing out data-blocks.

Addresses T77768.
2020-06-18 15:49:10 +10:00

179 lines
5.4 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup bke
*
* Used for copy/paste operator, (using a temporary file).
*/
#include <stdlib.h>
#include "MEM_guardedalloc.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_userdef_types.h"
#include "DNA_view3d_types.h"
#include "DNA_windowmanager_types.h"
#include "BLI_blenlib.h"
#include "BLI_utildefines.h"
#include "IMB_imbuf.h"
#include "IMB_moviecache.h"
#include "BKE_blender_copybuffer.h" /* own include */
#include "BKE_blendfile.h"
#include "BKE_context.h"
#include "BKE_global.h"
#include "BKE_layer.h"
#include "BKE_lib_id.h"
#include "BKE_main.h"
#include "BKE_scene.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_build.h"
#include "BLO_readfile.h"
#include "BLO_writefile.h"
#include "IMB_colormanagement.h"
/* -------------------------------------------------------------------- */
/** \name Copy/Paste `.blend`, partial saves.
* \{ */
void BKE_copybuffer_begin(Main *bmain_src)
{
BKE_blendfile_write_partial_begin(bmain_src);
}
void BKE_copybuffer_tag_ID(ID *id)
{
BKE_blendfile_write_partial_tag_ID(id, true);
}
/**
* \return Success.
*/
bool BKE_copybuffer_save(Main *bmain_src, const char *filename, ReportList *reports)
{
const int write_flags = 0;
const eBLO_WritePathRemap remap_mode = BLO_WRITE_PATH_REMAP_RELATIVE;
bool retval = BKE_blendfile_write_partial(bmain_src, filename, write_flags, remap_mode, reports);
BKE_blendfile_write_partial_end(bmain_src);
return retval;
}
bool BKE_copybuffer_read(Main *bmain_dst,
const char *libname,
ReportList *reports,
const uint64_t id_types_mask)
{
BlendHandle *bh = BLO_blendhandle_from_file(libname, reports);
if (bh == NULL) {
/* Error reports will have been made by BLO_blendhandle_from_file(). */
return false;
}
/* Here appending/linking starts. */
Main *mainl = BLO_library_link_begin(bmain_dst, &bh, libname);
BLO_library_link_copypaste(mainl, bh, id_types_mask);
BLO_library_link_end(mainl, &bh, 0, NULL, NULL, NULL, NULL);
/* Mark all library linked objects to be updated. */
BKE_main_lib_objects_recalc_all(bmain_dst);
IMB_colormanagement_check_file_config(bmain_dst);
/* Append, rather than linking. */
Library *lib = BLI_findstring(&bmain_dst->libraries, libname, offsetof(Library, filepath));
BKE_library_make_local(bmain_dst, lib, NULL, true, false);
/* Important we unset, otherwise these object wont
* link into other scenes from this blend file.
*/
BKE_main_id_tag_all(bmain_dst, LIB_TAG_PRE_EXISTING, false);
BLO_blendhandle_close(bh);
return true;
}
/**
* \return Number of IDs directly pasted from the buffer
* (does not includes indirectly pulled out ones).
*/
int BKE_copybuffer_paste(bContext *C,
const char *libname,
const short flag,
ReportList *reports,
const uint64_t id_types_mask)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
View3D *v3d = CTX_wm_view3d(C); /* may be NULL. */
Main *mainl = NULL;
Library *lib;
BlendHandle *bh;
bh = BLO_blendhandle_from_file(libname, reports);
if (bh == NULL) {
/* error reports will have been made by BLO_blendhandle_from_file() */
return 0;
}
BKE_view_layer_base_deselect_all(view_layer);
/* tag everything, all untagged data can be made local
* its also generally useful to know what is new
*
* take extra care BKE_main_id_flag_all(bmain, LIB_TAG_PRE_EXISTING, false) is called after! */
BKE_main_id_tag_all(bmain, LIB_TAG_PRE_EXISTING, true);
/* here appending/linking starts */
mainl = BLO_library_link_begin(bmain, &bh, libname);
const int num_pasted = BLO_library_link_copypaste(mainl, bh, id_types_mask);
BLO_library_link_end(mainl, &bh, flag, bmain, scene, view_layer, v3d);
/* mark all library linked objects to be updated */
BKE_main_lib_objects_recalc_all(bmain);
IMB_colormanagement_check_file_config(bmain);
/* append, rather than linking */
lib = BLI_findstring(&bmain->libraries, libname, offsetof(Library, filepath));
BKE_library_make_local(bmain, lib, NULL, true, false);
/* important we unset, otherwise these object wont
* link into other scenes from this blend file */
BKE_main_id_tag_all(bmain, LIB_TAG_PRE_EXISTING, false);
/* recreate dependency graph to include new objects */
DEG_relations_tag_update(bmain);
/* Tag update the scene to flush base collection settings, since the new object is added to a
* new (active) collection, not its original collection, thus need recalculation. */
DEG_id_tag_update(&scene->id, 0);
BLO_blendhandle_close(bh);
/* remove library... */
return num_pasted;
}
/** \} */