Files
test/source/blender
Jeroen Bakker a091da7ffa Workbench: reuse similar materials
Similar materials will reuse the same shadergroup. Currently using
a custom hash function that might select too similar colors into the
same material.

Reintroduced the workbench_materials.c this file will be responsible for
material lookup/creation and shader compilation

Fixed a GPUShader mem leak
2018-04-18 13:44:33 +02:00
..
2018-04-16 18:24:38 +02:00
2018-04-18 08:20:12 +02:00
2018-04-16 17:56:50 +02:00
2018-04-18 13:44:33 +02:00
2018-04-18 08:20:12 +02:00
2018-04-01 07:24:45 +02:00