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a0f01ef8d8e7491ee0f5967614d807f8376cfe47
test/source
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Campbell Barton a0f01ef8d8 remove BLI_utildefines from BKE_DerivedMesh.h header
2012-11-01 15:34:38 +00:00
..
blender
remove BLI_utildefines from BKE_DerivedMesh.h header
2012-11-01 15:34:38 +00:00
blenderplayer
YACBSF. Yet Another Classic Blenderplayer Stub Fix.
2012-10-29 18:00:29 +00:00
creator
add --debug-handlers so --debug-events isnt so noisy.
2012-10-27 15:05:12 +00:00
darwin
initial retina support for osx \ to take effect you must perhaps logout/in \i prefer in terminal: /System/Library/Frameworks/CoreServices.framework/Frameworks/LaunchServices.framework/Support/lsregister -v -f
2012-09-07 15:44:20 +00:00
gameengine
BGE: Fix for bug #33025 "Character physics object won't stop moving with simple motion actuator" reported by Jared Smith (jsmithketchup). Characters no longer use a simple translation change for ApplyMovement(), they instead delegate to the character controller's setWalkDirection(). The motion actuator now sets this to (0, 0, 0) on a negative pulse.
2012-11-01 03:11:39 +00:00
icons
set svn end of lines to native
2011-05-09 08:15:38 +00:00
tests
no longer use 'check_existing' to see if we need to have a save popup, instead use 'exec' operator on a saved file and
2012-10-31 17:03:31 +00:00
CMakeLists.txt
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
SConscript
Scons:
2012-06-30 22:44:36 +00:00
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