446 lines
11 KiB
C
446 lines
11 KiB
C
/**
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* $Id:
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2009 Blender Foundation.
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* All rights reserved.
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*
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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#include <ft2build.h>
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#include FT_FREETYPE_H
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#include FT_GLYPH_H
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#include FT_OUTLINE_H
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#include "MEM_guardedalloc.h"
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#include "DNA_listBase.h"
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#include "DNA_vec_types.h"
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#include "BKE_utildefines.h"
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#include "BLI_blenlib.h"
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#include "BLI_linklist.h" /* linknode */
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#include "BLI_string.h"
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#include "BIF_gl.h"
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#include "BLF_api.h"
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#include "blf_internal_types.h"
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#include "blf_internal.h"
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GlyphCacheBLF *blf_glyph_cache_find(FontBLF *font, int size, int dpi)
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{
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GlyphCacheBLF *p;
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p= (GlyphCacheBLF *)font->cache.first;
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while (p) {
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if (p->size == size && p->dpi == dpi)
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return(p);
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p= p->next;
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}
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return(NULL);
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}
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/* Create a new glyph cache for the current size and dpi. */
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GlyphCacheBLF *blf_glyph_cache_new(FontBLF *font)
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{
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GlyphCacheBLF *gc;
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int i;
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gc= (GlyphCacheBLF *)MEM_mallocN(sizeof(GlyphCacheBLF), "blf_glyph_cache_new");
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gc->next= NULL;
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gc->prev= NULL;
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gc->size= font->size;
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gc->dpi= font->dpi;
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for (i= 0; i < 257; i++) {
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gc->bucket[i].first= NULL;
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gc->bucket[i].last= NULL;
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}
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gc->textures= (GLuint *)malloc(sizeof(GLuint)*256);
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gc->ntex= 256;
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gc->cur_tex= -1;
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gc->x_offs= 0;
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gc->y_offs= 0;
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gc->pad= 3;
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gc->num_glyphs= font->face->num_glyphs;
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gc->rem_glyphs= font->face->num_glyphs;
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gc->ascender= ((float)font->face->size->metrics.ascender) / 64.0f;
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gc->descender= ((float)font->face->size->metrics.descender) / 64.0f;
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if (FT_IS_SCALABLE(font->face)) {
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gc->max_glyph_width= (float)((font->face->bbox.xMax - font->face->bbox.xMin) *
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(((float)font->face->size->metrics.x_ppem) /
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((float)font->face->units_per_EM)));
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gc->max_glyph_height= (float)((font->face->bbox.yMax - font->face->bbox.yMin) *
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(((float)font->face->size->metrics.y_ppem) /
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((float)font->face->units_per_EM)));
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}
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else {
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gc->max_glyph_width= ((float)font->face->size->metrics.max_advance) / 64.0f;
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gc->max_glyph_height= ((float)font->face->size->metrics.height) / 64.0f;
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}
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gc->p2_width= 0;
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gc->p2_height= 0;
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BLI_addhead(&font->cache, gc);
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return(gc);
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}
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void blf_glyph_cache_free(GlyphCacheBLF *gc)
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{
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GlyphBLF *g;
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int i;
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for (i= 0; i < 257; i++) {
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while (gc->bucket[i].first) {
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g= gc->bucket[i].first;
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BLI_remlink(&(gc->bucket[i]), g);
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blf_glyph_free(g);
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}
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}
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if (gc->cur_tex+1 > 0)
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glDeleteTextures(gc->cur_tex+1, gc->textures);
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free((void *)gc->textures);
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MEM_freeN(gc);
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}
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static void blf_glyph_cache_texture(FontBLF *font, GlyphCacheBLF *gc)
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{
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int tot_mem, i;
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unsigned char *buf;
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/* move the index. */
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gc->cur_tex++;
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if (gc->cur_tex >= gc->ntex) {
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gc->ntex *= 2;
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gc->textures= (GLuint *)realloc((void *)gc->textures, sizeof(GLuint)*gc->ntex);
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}
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gc->p2_width= blf_next_p2((gc->rem_glyphs * gc->max_glyph_width) + (gc->pad * 2));
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if (gc->p2_width > font->max_tex_size)
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gc->p2_width= font->max_tex_size;
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i= (int)((gc->p2_width - (gc->pad * 2)) / gc->max_glyph_width);
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gc->p2_height= blf_next_p2(((gc->num_glyphs / i) + 1) * gc->max_glyph_height);
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if (gc->p2_height > font->max_tex_size)
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gc->p2_height= font->max_tex_size;
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tot_mem= gc->p2_width * gc->p2_height;
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buf= (unsigned char *)malloc(tot_mem);
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memset((void *)buf, 0, tot_mem);
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glGenTextures(1, &gc->textures[gc->cur_tex]);
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glBindTexture(GL_TEXTURE_2D, gc->textures[gc->cur_tex]);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, gc->p2_width, gc->p2_height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, buf);
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free((void *)buf);
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}
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GlyphBLF *blf_glyph_search(GlyphCacheBLF *gc, unsigned int c)
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{
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GlyphBLF *p;
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unsigned int key;
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key= blf_hash(c);
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p= gc->bucket[key].first;
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while (p) {
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if (p->c == c)
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return(p);
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p= p->next;
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}
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return(NULL);
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}
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GlyphBLF *blf_glyph_add(FontBLF *font, FT_UInt index, unsigned int c)
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{
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FT_GlyphSlot slot;
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GlyphBLF *g;
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FT_Error err;
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FT_Bitmap bitmap;
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FT_BBox bbox;
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unsigned int key;
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g= blf_glyph_search(font->glyph_cache, c);
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if (g)
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return(g);
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err= FT_Load_Glyph(font->face, index, FT_LOAD_NO_HINTING | FT_LOAD_NO_BITMAP);
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if (err)
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return(NULL);
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/* get the glyph. */
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slot= font->face->glyph;
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err= FT_Render_Glyph(slot, FT_RENDER_MODE_NORMAL);
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if (err || slot->format != FT_GLYPH_FORMAT_BITMAP)
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return(NULL);
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g= (GlyphBLF *)MEM_mallocN(sizeof(GlyphBLF), "blf_glyph_add");
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g->next= NULL;
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g->prev= NULL;
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g->c= c;
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g->idx= index;
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g->tex= 0;
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g->build_tex= 0;
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g->bitmap= NULL;
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g->xoff= -1;
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g->yoff= -1;
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g->uv[0][0]= 0.0f;
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g->uv[0][1]= 0.0f;
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g->uv[1][0]= 0.0f;
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g->uv[1][1]= 0.0f;
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bitmap= slot->bitmap;
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g->width= bitmap.width;
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g->height= bitmap.rows;
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if (g->width && g->height) {
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g->bitmap= (unsigned char *)MEM_mallocN(g->width * g->height, "glyph bitmap");
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memcpy((void *)g->bitmap, (void *)bitmap.buffer, g->width * g->height);
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}
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g->advance= ((float)slot->advance.x) / 64.0f;
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g->pos_x= slot->bitmap_left;
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g->pos_y= slot->bitmap_top;
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g->pitch= slot->bitmap.pitch;
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FT_Outline_Get_CBox(&(slot->outline), &bbox);
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g->box.xmin= ((float)bbox.xMin) / 64.0f;
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g->box.xmax= ((float)bbox.xMax) / 64.0f;
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g->box.ymin= ((float)bbox.yMin) / 64.0f;
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g->box.ymax= ((float)bbox.yMax) / 64.0f;
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key= blf_hash(g->c);
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BLI_addhead(&(font->glyph_cache->bucket[key]), g);
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return(g);
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}
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void blf_glyph_free(GlyphBLF *g)
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{
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/* don't need free the texture, the GlyphCache already
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* have a list of all the texture and free it.
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*/
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if (g->bitmap)
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MEM_freeN(g->bitmap);
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MEM_freeN(g);
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}
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static void blf_texture_draw(float uv[2][2], float dx, float y1, float dx1, float y2)
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{
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glBegin(GL_QUADS);
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glTexCoord2f(uv[0][0], uv[0][1]);
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glVertex2f(dx, y1);
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glTexCoord2f(uv[0][0], uv[1][1]);
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glVertex2f(dx, y2);
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glTexCoord2f(uv[1][0], uv[1][1]);
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glVertex2f(dx1, y2);
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glTexCoord2f(uv[1][0], uv[0][1]);
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glVertex2f(dx1, y1);
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glEnd();
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}
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static void blf_texture5_draw(float uv[2][2], float x1, float y1, float x2, float y2)
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{
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float soft[25]= {
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1/60.0f, 1/60.0f, 2/60.0f, 1/60.0f, 1/60.0f,
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1/60.0f, 3/60.0f, 5/60.0f, 3/60.0f, 1/60.0f,
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2/60.0f, 5/60.0f, 8/60.0f, 5/60.0f, 2/60.0f,
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1/60.0f, 3/60.0f, 5/60.0f, 3/60.0f, 1/60.0f,
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1/60.0f, 1/60.0f, 2/60.0f, 1/60.0f, 1/60.0f};
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float color[4], *fp= soft;
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int dx, dy;
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glGetFloatv(GL_CURRENT_COLOR, color);
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for(dx=-2; dx<3; dx++) {
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for(dy=-2; dy<3; dy++, fp++) {
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glColor4f(color[0], color[1], color[2], fp[0]*color[3]);
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blf_texture_draw(uv, x1+dx, y1+dy, x2+dx, y2+dy);
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}
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}
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glColor4fv(color);
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}
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static void blf_texture3_draw(float uv[2][2], float x1, float y1, float x2, float y2)
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{
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float soft[9]= {1/16.0f, 2/16.0f, 1/16.0f, 2/16.0f, 4/16.0f, 2/16.0f, 1/16.0f, 2/16.0f, 1/16.0f};
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float color[4], *fp= soft;
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int dx, dy;
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glGetFloatv(GL_CURRENT_COLOR, color);
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for(dx=-1; dx<2; dx++) {
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for(dy=-1; dy<2; dy++, fp++) {
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glColor4f(color[0], color[1], color[2], fp[0]*color[3]);
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blf_texture_draw(uv, x1+dx, y1+dy, x2+dx, y2+dy);
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}
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}
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glColor4fv(color);
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}
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int blf_glyph_render(FontBLF *font, GlyphBLF *g, float x, float y)
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{
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GlyphCacheBLF *gc;
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GLint cur_tex;
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float dx, dx1;
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float y1, y2;
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float xo, yo;
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float color[4];
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if ((!g->width) || (!g->height))
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return(1);
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if (g->build_tex == 0) {
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gc= font->glyph_cache;
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if (font->max_tex_size == -1)
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glGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint *)&font->max_tex_size);
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if (gc->cur_tex == -1) {
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blf_glyph_cache_texture(font, gc);
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gc->x_offs= gc->pad;
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gc->y_offs= gc->pad;
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}
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if (gc->x_offs > (gc->p2_width - gc->max_glyph_width)) {
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gc->x_offs= gc->pad;
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gc->y_offs += gc->max_glyph_height;
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if (gc->y_offs > (gc->p2_height - gc->max_glyph_height)) {
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gc->y_offs= gc->pad;
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blf_glyph_cache_texture(font, gc);
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}
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}
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g->tex= gc->textures[gc->cur_tex];
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g->xoff= gc->x_offs;
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g->yoff= gc->y_offs;
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glPushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
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glPixelStorei(GL_UNPACK_LSB_FIRST, GL_FALSE);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glBindTexture(GL_TEXTURE_2D, g->tex);
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glTexSubImage2D(GL_TEXTURE_2D, 0, g->xoff, g->yoff, g->width, g->height, GL_ALPHA, GL_UNSIGNED_BYTE, g->bitmap);
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glPopClientAttrib();
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g->uv[0][0]= ((float)g->xoff) / ((float)gc->p2_width);
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g->uv[0][1]= ((float)g->yoff) / ((float)gc->p2_height);
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g->uv[1][0]= ((float)(g->xoff + g->width)) / ((float)gc->p2_width);
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g->uv[1][1]= ((float)(g->yoff + g->height)) / ((float)gc->p2_height);
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/* update the x offset for the next glyph. */
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gc->x_offs += (int)(g->box.xmax - g->box.xmin + gc->pad);
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gc->rem_glyphs--;
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g->build_tex= 1;
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}
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xo= 0.0f;
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yo= 0.0f;
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if (font->flags & BLF_SHADOW) {
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xo= x;
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yo= y;
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x += font->shadow_x;
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y += font->shadow_y;
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}
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dx= floor(x + g->pos_x);
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dx1= dx + g->width;
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y1= y + g->pos_y;
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y2= y + g->pos_y - g->height;
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if (font->flags & BLF_CLIPPING) {
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if (!BLI_in_rctf(&font->clip_rec, dx + font->pos[0], y1 + font->pos[1]))
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return(0);
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if (!BLI_in_rctf(&font->clip_rec, dx + font->pos[0], y2 + font->pos[1]))
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return(0);
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if (!BLI_in_rctf(&font->clip_rec, dx1 + font->pos[0], y2 + font->pos[1]))
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return(0);
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if (!BLI_in_rctf(&font->clip_rec, dx1 + font->pos[0], y1 + font->pos[1]))
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return(0);
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}
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glGetIntegerv(GL_TEXTURE_2D_BINDING_EXT, &cur_tex);
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if (cur_tex != g->tex)
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glBindTexture(GL_TEXTURE_2D, g->tex);
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if (font->flags & BLF_SHADOW) {
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glGetFloatv(GL_CURRENT_COLOR, color);
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glColor4fv(font->shadow_col);
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if (font->shadow == 3)
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blf_texture3_draw(g->uv, dx, y1, dx1, y2);
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else if (font->shadow == 5)
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blf_texture5_draw(g->uv, dx, y1, dx1, y2);
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else
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blf_texture_draw(g->uv, dx, y1, dx1, y2);
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glColor4fv(color);
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x= xo;
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y= yo;
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dx= floor(x + g->pos_x);
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dx1= dx + g->width;
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y1= y + g->pos_y;
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y2= y + g->pos_y - g->height;
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}
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if (font->blur==3)
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blf_texture3_draw(g->uv, dx, y1, dx1, y2);
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else if (font->blur==5)
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blf_texture5_draw(g->uv, dx, y1, dx1, y2);
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else
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blf_texture_draw(g->uv, dx, y1, dx1, y2);
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return(1);
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}
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