Implementation note: this was done by giving each Render a slot number, and for every slot a new Render will be created. Not sure if this is ideal, but it ensures that all passes, render info, etc are separate so you can also compare render layers and passes, in 2.4x only whatever it was currently displaying was backed up.
113 lines
3.5 KiB
C
113 lines
3.5 KiB
C
/**
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2006 Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include "../CMP_util.h"
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/* **************** COMPOSITE ******************** */
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static bNodeSocketType cmp_node_composite_in[]= {
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{ SOCK_RGBA, 1, "Image", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
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{ SOCK_VALUE, 1, "Alpha", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
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{ SOCK_VALUE, 1, "Z", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
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{ -1, 0, "" }
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};
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/* applies to render pipeline */
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static void node_composit_exec_composite(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
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{
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/* image assigned to output */
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/* stack order input sockets: col, alpha, z */
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if(node->flag & NODE_DO_OUTPUT) { /* only one works on out */
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Scene *scene= (Scene *)node->id;
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RenderData *rd= data;
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if(scene && (rd->scemode & R_DOCOMP)) {
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Render *re= RE_GetRender(scene->id.name, RE_SLOT_RENDERING);
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RenderResult *rr= RE_AcquireResultWrite(re);
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if(rr) {
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CompBuf *outbuf, *zbuf=NULL;
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if(rr->rectf)
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MEM_freeN(rr->rectf);
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outbuf= alloc_compbuf(rr->rectx, rr->recty, CB_RGBA, 1);
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if(in[1]->data==NULL)
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composit1_pixel_processor(node, outbuf, in[0]->data, in[0]->vec, do_copy_rgba, CB_RGBA);
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else
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composit2_pixel_processor(node, outbuf, in[0]->data, in[0]->vec, in[1]->data, in[1]->vec, do_copy_a_rgba, CB_RGBA, CB_VAL);
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if(in[2]->data) {
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if(rr->rectz)
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MEM_freeN(rr->rectz);
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zbuf= alloc_compbuf(rr->rectx, rr->recty, CB_VAL, 1);
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composit1_pixel_processor(node, zbuf, in[2]->data, in[2]->vec, do_copy_value, CB_VAL);
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rr->rectz= zbuf->rect;
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zbuf->malloc= 0;
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free_compbuf(zbuf);
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}
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generate_preview(data, node, outbuf);
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/* we give outbuf to rr... */
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rr->rectf= outbuf->rect;
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outbuf->malloc= 0;
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free_compbuf(outbuf);
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RE_ReleaseResult(re);
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/* signal for imageviewer to refresh (it converts to byte rects...) */
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BKE_image_signal(BKE_image_verify_viewer(IMA_TYPE_R_RESULT, "Render Result"), NULL, IMA_SIGNAL_FREE);
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return;
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}
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else
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RE_ReleaseResult(re);
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}
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}
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if(in[0]->data)
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generate_preview(data, node, in[0]->data);
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}
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bNodeType cmp_node_composite= {
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/* *next,*prev */ NULL, NULL,
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/* type code */ CMP_NODE_COMPOSITE,
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/* name */ "Composite",
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/* width+range */ 80, 60, 200,
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/* class+opts */ NODE_CLASS_OUTPUT, NODE_PREVIEW,
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/* input sock */ cmp_node_composite_in,
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/* output sock */ NULL,
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/* storage */ "",
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/* execfunc */ node_composit_exec_composite,
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/* butfunc */ NULL,
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/* initfunc */ NULL,
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/* freestoragefunc */ NULL,
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/* copystoragefunc */ NULL,
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/* id */ NULL
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};
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