Files
test/source/blender/renderconverter
Ton Roosendaal adb2d5d88a Bugfix #496
Noticed that static particle orcos (strands) actually were global
coordinates. This was code copied from dynamic particles...

Bugreporter (hi env!) tried to make nice zebra texture, which of course
very much failed.

Note; orco textures for strand give the same texture coordinate for the
entire hair. UV maps don't work here yet.
2005-11-29 23:31:26 +00:00
..
2005-11-29 23:31:26 +00:00
2004-01-05 00:06:11 +00:00
2005-08-04 16:05:28 +00:00