This makes the Edit Mesh display settings common to all objects. They can also be set differently per viewport. Modifying extra data (seams, sharp edges etc...) will no longer set them automaticaly visible. Bumping version because we need to force set all extra draw options for older files.
270 lines
7.5 KiB
C
270 lines
7.5 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2005 Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/blenkernel/intern/editmesh.c
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* \ingroup bke
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*/
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#include "MEM_guardedalloc.h"
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#include "DNA_listBase.h"
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#include "DNA_object_types.h"
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#include "DNA_mesh_types.h"
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#include "BLI_math.h"
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#include "BKE_editmesh.h"
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#include "BKE_cdderivedmesh.h"
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BMEditMesh *BKE_editmesh_create(BMesh *bm, const bool do_tessellate)
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{
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BMEditMesh *em = MEM_callocN(sizeof(BMEditMesh), __func__);
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em->bm = bm;
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if (do_tessellate) {
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BKE_editmesh_tessface_calc(em);
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}
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return em;
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}
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BMEditMesh *BKE_editmesh_copy(BMEditMesh *em)
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{
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BMEditMesh *em_copy = MEM_callocN(sizeof(BMEditMesh), __func__);
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*em_copy = *em;
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em_copy->derivedCage = em_copy->derivedFinal = NULL;
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em_copy->derivedVertColor = NULL;
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em_copy->derivedVertColorLen = 0;
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em_copy->derivedFaceColor = NULL;
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em_copy->derivedFaceColorLen = 0;
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em_copy->bm = BM_mesh_copy(em->bm);
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/* The tessellation is NOT calculated on the copy here,
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* because currently all the callers of this function use
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* it to make a backup copy of the BMEditMesh to restore
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* it in the case of errors in an operation. For perf
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* reasons, in that case it makes more sense to do the
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* tessellation only when/if that copy ends up getting
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* used.*/
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em_copy->looptris = NULL;
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return em_copy;
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}
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/**
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* \brief Return the BMEditMesh for a given object
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*
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* \note this function assumes this is a mesh object,
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* don't add NULL data check here. caller must do that
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*/
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BMEditMesh *BKE_editmesh_from_object(Object *ob)
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{
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BLI_assert(ob->type == OB_MESH);
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/* sanity check */
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#if 0 /* disable in mutlti-object edit. */
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#ifndef NDEBUG
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if (((Mesh *)ob->data)->edit_btmesh) {
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BLI_assert(((Mesh *)ob->data)->edit_btmesh->ob == ob);
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}
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#endif
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#endif
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return ((Mesh *)ob->data)->edit_btmesh;
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}
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static void editmesh_tessface_calc_intern(BMEditMesh *em)
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{
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/* allocating space before calculating the tessellation */
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BMesh *bm = em->bm;
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/* this assumes all faces can be scan-filled, which isn't always true,
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* worst case we over alloc a little which is acceptable */
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const int looptris_tot = poly_to_tri_count(bm->totface, bm->totloop);
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const int looptris_tot_prev_alloc = em->looptris ? (MEM_allocN_len(em->looptris) / sizeof(*em->looptris)) : 0;
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BMLoop *(*looptris)[3];
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#if 0
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/* note, we could be clever and re-use this array but would need to ensure
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* its realloced at some point, for now just free it */
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if (em->looptris) MEM_freeN(em->looptris);
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/* Use em->tottri when set, this means no reallocs while transforming,
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* (unless scanfill fails), otherwise... */
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/* allocate the length of totfaces, avoid many small reallocs,
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* if all faces are tri's it will be correct, quads == 2x allocs */
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BLI_array_reserve(looptris, (em->tottri && em->tottri < bm->totface * 3) ? em->tottri : bm->totface);
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#else
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/* this means no reallocs for quad dominant models, for */
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if ((em->looptris != NULL) &&
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/* (*em->tottri >= looptris_tot)) */
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/* check against alloc'd size incase we over alloc'd a little */
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((looptris_tot_prev_alloc >= looptris_tot) && (looptris_tot_prev_alloc <= looptris_tot * 2)))
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{
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looptris = em->looptris;
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}
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else {
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if (em->looptris) MEM_freeN(em->looptris);
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looptris = MEM_mallocN(sizeof(*looptris) * looptris_tot, __func__);
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}
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#endif
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em->looptris = looptris;
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/* after allocating the em->looptris, we're ready to tessellate */
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BM_mesh_calc_tessellation(em->bm, em->looptris, &em->tottri);
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}
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void BKE_editmesh_tessface_calc(BMEditMesh *em)
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{
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editmesh_tessface_calc_intern(em);
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/* commented because editbmesh_build_data() ensures we get tessfaces */
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#if 0
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if (em->derivedFinal && em->derivedFinal == em->derivedCage) {
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if (em->derivedFinal->recalcTessellation)
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em->derivedFinal->recalcTessellation(em->derivedFinal);
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}
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else if (em->derivedFinal) {
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if (em->derivedCage->recalcTessellation)
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em->derivedCage->recalcTessellation(em->derivedCage);
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if (em->derivedFinal->recalcTessellation)
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em->derivedFinal->recalcTessellation(em->derivedFinal);
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}
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#endif
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}
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void BKE_editmesh_free_derivedmesh(BMEditMesh *em)
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{
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if (em->derivedCage) {
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em->derivedCage->needsFree = 1;
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em->derivedCage->release(em->derivedCage);
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}
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if (em->derivedFinal && em->derivedFinal != em->derivedCage) {
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em->derivedFinal->needsFree = 1;
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em->derivedFinal->release(em->derivedFinal);
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}
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em->derivedCage = em->derivedFinal = NULL;
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}
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/*does not free the BMEditMesh struct itself*/
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void BKE_editmesh_free(BMEditMesh *em)
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{
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BKE_editmesh_free_derivedmesh(em);
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BKE_editmesh_color_free(em);
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if (em->looptris) MEM_freeN(em->looptris);
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if (em->bm)
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BM_mesh_free(em->bm);
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}
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void BKE_editmesh_color_free(BMEditMesh *em)
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{
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if (em->derivedVertColor) MEM_freeN(em->derivedVertColor);
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if (em->derivedFaceColor) MEM_freeN(em->derivedFaceColor);
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em->derivedVertColor = NULL;
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em->derivedFaceColor = NULL;
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em->derivedVertColorLen = 0;
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em->derivedFaceColorLen = 0;
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}
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void BKE_editmesh_color_ensure(BMEditMesh *em, const char htype)
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{
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switch (htype) {
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case BM_VERT:
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if (em->derivedVertColorLen != em->bm->totvert) {
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BKE_editmesh_color_free(em);
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em->derivedVertColor = MEM_mallocN(sizeof(*em->derivedVertColor) * em->bm->totvert, __func__);
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em->derivedVertColorLen = em->bm->totvert;
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}
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break;
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case BM_FACE:
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if (em->derivedFaceColorLen != em->bm->totface) {
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BKE_editmesh_color_free(em);
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em->derivedFaceColor = MEM_mallocN(sizeof(*em->derivedFaceColor) * em->bm->totface, __func__);
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em->derivedFaceColorLen = em->bm->totface;
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}
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break;
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default:
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BLI_assert(0);
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break;
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}
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}
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float (*BKE_editmesh_vertexCos_get_orco(BMEditMesh *em, int *r_numVerts))[3]
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{
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BMIter iter;
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BMVert *eve;
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float (*orco)[3];
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int i;
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orco = MEM_mallocN(em->bm->totvert * sizeof(*orco), __func__);
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BM_ITER_MESH_INDEX (eve, &iter, em->bm, BM_VERTS_OF_MESH, i) {
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copy_v3_v3(orco[i], eve->co);
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}
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*r_numVerts = em->bm->totvert;
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return orco;
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}
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void BKE_editmesh_lnorspace_update(BMEditMesh *em)
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{
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BMesh *bm = em->bm;
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/* We need to create clnors data if none exist yet, otherwise there is no way to edit them.
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* Similar code to MESH_OT_customdata_custom_splitnormals_add operator, we want to keep same shading
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* in case we were using autosmooth so far...
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* Note: there is a problem here, which is that if someone starts a normal editing operation on previously
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* autosmooth-ed mesh, and cancel that operation, generated clnors data remain, with related sharp edges
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* (and hence autosmooth is 'lost').
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* Not sure how critical this is, and how to fix that issue? */
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if (!CustomData_has_layer(&bm->ldata, CD_CUSTOMLOOPNORMAL)) {
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Mesh *me = em->ob->data;
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if (me->flag & ME_AUTOSMOOTH) {
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BM_edges_sharp_from_angle_set(bm, me->smoothresh);
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}
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}
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BM_lnorspace_update(bm);
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}
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