Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
107 lines
2.9 KiB
Python
107 lines
2.9 KiB
Python
# SPDX-FileCopyrightText: 2018-2023 Blender Authors
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#
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# SPDX-License-Identifier: GPL-2.0-or-later
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# Notes on this key-map:
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#
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# This uses Blender's key-map, running with `legacy=True`.
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#
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# The intention of this key-map is to match Blender 2.7x which had many more key-map items available.
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#
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# There are some differences with the original Blender 2.7x key-map.
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# There is no intention to change these are they are not considered significant
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# enough to make a 1:1 match with the previous Blender version.
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#
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# These include:
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#
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# 3D View
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# =======
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#
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# - Border Render (`Shift-B` -> `Ctrl-B`)
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# Both `Shift-B` and `Ctrl-B` were used.
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#
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# Time Line/Animation Views
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# =========================
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#
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# - Start Frame/End Frame (`S/E` -> `Ctrl-Home/Ctrl-End`)
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#
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import os
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import bpy
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from bpy.props import (
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EnumProperty,
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)
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DIRNAME, FILENAME = os.path.split(__file__)
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IDNAME = os.path.splitext(FILENAME)[0]
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def update_fn(_self, _context):
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load()
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class Prefs(bpy.types.KeyConfigPreferences):
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bl_idname = IDNAME
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select_mouse: EnumProperty(
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name="Select Mouse",
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items=(
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('LEFT', "Left",
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"Use left mouse button for selection. "
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"The standard behavior that works well for mouse, trackpad and tablet devices"),
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('RIGHT', "Right",
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"Use right mouse button for selection, and left mouse button for actions. "
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"This works well primarily for keyboard and mouse devices"),
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),
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description=(
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"Mouse button used for selection"
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),
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default='RIGHT',
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update=update_fn,
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)
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def draw(self, layout):
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layout.use_property_split = True
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layout.use_property_decorate = False
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col = layout.column()
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col.row().prop(self, "select_mouse", text="Select with Mouse Button", expand=True)
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blender_default = bpy.utils.execfile(os.path.join(DIRNAME, "keymap_data", "blender_default.py"))
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def load():
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from sys import platform
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from bpy import context
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from bl_keymap_utils.io import keyconfig_init_from_data
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prefs = context.preferences
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kc = context.window_manager.keyconfigs.new(IDNAME)
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kc_prefs = kc.preferences
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keyconfig_data = blender_default.generate_keymaps(
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blender_default.Params(
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select_mouse=kc_prefs.select_mouse,
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use_mouse_emulate_3_button=(
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prefs.inputs.use_mouse_emulate_3_button and
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prefs.inputs.mouse_emulate_3_button_modifier == 'ALT'
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),
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spacebar_action='SEARCH',
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use_select_all_toggle=True,
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use_gizmo_drag=False,
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legacy=True,
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),
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)
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if platform == 'darwin':
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from bl_keymap_utils.platform_helpers import keyconfig_data_oskey_from_ctrl_for_macos
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keyconfig_data = keyconfig_data_oskey_from_ctrl_for_macos(keyconfig_data)
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keyconfig_init_from_data(kc, keyconfig_data)
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if __name__ == "__main__":
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bpy.utils.register_class(Prefs)
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load()
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