Similar to previous changes for masks and visibility, remove the mutable pointer to face sets from the sculpt session. With implicit sharing, this avoids a duplicate copy of face sets on the evaluated object when face sets aren't edited. Most retrieval of face sets now goes through the Mesh attribute API instead of the pointer in sculpt session. This integrates sculpt code with the rest of Blender, avoiding the need to reinvent things like basic attribute access. Similar to previous refactors to mask and visibility operators, refactor the face set gesture and edit operators to be multithreaded and only push undo steps and tag updates for actually changed nodes. There is opportunity for more code deduplication in the future. For now the aim is to reduce the number of confusing abstraction levels though.
2820 lines
81 KiB
C++
2820 lines
81 KiB
C++
/* SPDX-FileCopyrightText: 2009 by Nicholas Bishop. All rights reserved.
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup bke
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*/
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#include <cstdlib>
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#include <cstring>
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#include "MEM_guardedalloc.h"
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#include "DNA_brush_types.h"
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#include "DNA_defaults.h"
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#include "DNA_gpencil_legacy_types.h"
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#include "DNA_key_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_modifier_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_space_types.h"
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#include "DNA_view3d_types.h"
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#include "DNA_workspace_types.h"
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#include "BLI_bitmap.h"
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#include "BLI_hash.h"
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#include "BLI_listbase.h"
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#include "BLI_math_color.h"
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#include "BLI_math_matrix.h"
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#include "BLI_math_matrix.hh"
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#include "BLI_math_vector.h"
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#include "BLI_string_utf8.h"
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#include "BLI_utildefines.h"
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#include "BLI_vector.hh"
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#include "BLT_translation.h"
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#include "BKE_attribute.h"
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#include "BKE_attribute.hh"
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#include "BKE_brush.hh"
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#include "BKE_ccg.h"
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#include "BKE_colortools.h"
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#include "BKE_context.hh"
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#include "BKE_crazyspace.hh"
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#include "BKE_deform.h"
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#include "BKE_gpencil_legacy.h"
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#include "BKE_idtype.h"
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#include "BKE_image.h"
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#include "BKE_key.h"
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#include "BKE_layer.h"
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#include "BKE_lib_id.h"
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#include "BKE_main.hh"
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#include "BKE_material.h"
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#include "BKE_mesh.hh"
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#include "BKE_mesh_mapping.hh"
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#include "BKE_mesh_runtime.hh"
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#include "BKE_modifier.hh"
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#include "BKE_multires.hh"
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#include "BKE_object.hh"
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#include "BKE_object_types.hh"
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#include "BKE_paint.hh"
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#include "BKE_pbvh_api.hh"
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#include "BKE_scene.h"
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#include "BKE_subdiv_ccg.hh"
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#include "BKE_subsurf.hh"
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#include "DEG_depsgraph.hh"
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#include "DEG_depsgraph_query.hh"
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#include "RNA_enum_types.hh"
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#include "BLO_read_write.hh"
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#include "bmesh.hh"
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using blender::float3;
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using blender::MutableSpan;
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using blender::Span;
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using blender::Vector;
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static void sculpt_attribute_update_refs(Object *ob);
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static SculptAttribute *sculpt_attribute_ensure_ex(Object *ob,
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eAttrDomain domain,
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eCustomDataType proptype,
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const char *name,
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const SculptAttributeParams *params,
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PBVHType pbvhtype,
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bool flat_array_for_bmesh);
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static void sculptsession_bmesh_add_layers(Object *ob);
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static void palette_init_data(ID *id)
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{
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Palette *palette = (Palette *)id;
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BLI_assert(MEMCMP_STRUCT_AFTER_IS_ZERO(palette, id));
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/* Enable fake user by default. */
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id_fake_user_set(&palette->id);
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}
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static void palette_copy_data(Main * /*bmain*/, ID *id_dst, const ID *id_src, const int /*flag*/)
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{
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Palette *palette_dst = (Palette *)id_dst;
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const Palette *palette_src = (const Palette *)id_src;
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BLI_duplicatelist(&palette_dst->colors, &palette_src->colors);
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}
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static void palette_free_data(ID *id)
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{
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Palette *palette = (Palette *)id;
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BLI_freelistN(&palette->colors);
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}
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static void palette_blend_write(BlendWriter *writer, ID *id, const void *id_address)
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{
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Palette *palette = (Palette *)id;
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BLO_write_id_struct(writer, Palette, id_address, &palette->id);
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BKE_id_blend_write(writer, &palette->id);
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BLO_write_struct_list(writer, PaletteColor, &palette->colors);
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}
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static void palette_blend_read_data(BlendDataReader *reader, ID *id)
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{
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Palette *palette = (Palette *)id;
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BLO_read_list(reader, &palette->colors);
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}
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static void palette_undo_preserve(BlendLibReader * /*reader*/, ID *id_new, ID *id_old)
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{
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/* Whole Palette is preserved across undo-steps, and it has no extra pointer, simple. */
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/* NOTE: We do not care about potential internal references to self here, Palette has none. */
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/* NOTE: We do not swap IDProperties, as dealing with potential ID pointers in those would be
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* fairly delicate. */
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BKE_lib_id_swap(nullptr, id_new, id_old, false, 0);
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std::swap(id_new->properties, id_old->properties);
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}
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IDTypeInfo IDType_ID_PAL = {
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/*id_code*/ ID_PAL,
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/*id_filter*/ FILTER_ID_PAL,
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/*main_listbase_index*/ INDEX_ID_PAL,
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/*struct_size*/ sizeof(Palette),
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/*name*/ "Palette",
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/*name_plural*/ N_("palettes"),
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/*translation_context*/ BLT_I18NCONTEXT_ID_PALETTE,
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/*flags*/ IDTYPE_FLAGS_NO_ANIMDATA,
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/*asset_type_info*/ nullptr,
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/*init_data*/ palette_init_data,
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/*copy_data*/ palette_copy_data,
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/*free_data*/ palette_free_data,
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/*make_local*/ nullptr,
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/*foreach_id*/ nullptr,
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/*foreach_cache*/ nullptr,
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/*foreach_path*/ nullptr,
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/*owner_pointer_get*/ nullptr,
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/*blend_write*/ palette_blend_write,
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/*blend_read_data*/ palette_blend_read_data,
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/*blend_read_after_liblink*/ nullptr,
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/*blend_read_undo_preserve*/ palette_undo_preserve,
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/*lib_override_apply_post*/ nullptr,
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};
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static void paint_curve_copy_data(Main * /*bmain*/,
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ID *id_dst,
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const ID *id_src,
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const int /*flag*/)
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{
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PaintCurve *paint_curve_dst = (PaintCurve *)id_dst;
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const PaintCurve *paint_curve_src = (const PaintCurve *)id_src;
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if (paint_curve_src->tot_points != 0) {
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paint_curve_dst->points = static_cast<PaintCurvePoint *>(
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MEM_dupallocN(paint_curve_src->points));
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}
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}
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static void paint_curve_free_data(ID *id)
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{
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PaintCurve *paint_curve = (PaintCurve *)id;
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MEM_SAFE_FREE(paint_curve->points);
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paint_curve->tot_points = 0;
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}
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static void paint_curve_blend_write(BlendWriter *writer, ID *id, const void *id_address)
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{
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PaintCurve *pc = (PaintCurve *)id;
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BLO_write_id_struct(writer, PaintCurve, id_address, &pc->id);
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BKE_id_blend_write(writer, &pc->id);
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BLO_write_struct_array(writer, PaintCurvePoint, pc->tot_points, pc->points);
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}
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static void paint_curve_blend_read_data(BlendDataReader *reader, ID *id)
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{
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PaintCurve *pc = (PaintCurve *)id;
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BLO_read_data_address(reader, &pc->points);
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}
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IDTypeInfo IDType_ID_PC = {
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/*id_code*/ ID_PC,
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/*id_filter*/ FILTER_ID_PC,
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/*main_listbase_index*/ INDEX_ID_PC,
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/*struct_size*/ sizeof(PaintCurve),
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/*name*/ "PaintCurve",
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/*name_plural*/ N_("paint_curves"),
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/*translation_context*/ BLT_I18NCONTEXT_ID_PAINTCURVE,
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/*flags*/ IDTYPE_FLAGS_NO_ANIMDATA,
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/*asset_type_info*/ nullptr,
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/*init_data*/ nullptr,
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/*copy_data*/ paint_curve_copy_data,
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/*free_data*/ paint_curve_free_data,
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/*make_local*/ nullptr,
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/*foreach_id*/ nullptr,
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/*foreach_cache*/ nullptr,
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/*foreach_path*/ nullptr,
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/*owner_pointer_get*/ nullptr,
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/*blend_write*/ paint_curve_blend_write,
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/*blend_read_data*/ paint_curve_blend_read_data,
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/*blend_read_after_liblink*/ nullptr,
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/*blend_read_undo_preserve*/ nullptr,
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/*lib_override_apply_post*/ nullptr,
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};
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const uchar PAINT_CURSOR_SCULPT[3] = {255, 100, 100};
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const uchar PAINT_CURSOR_VERTEX_PAINT[3] = {255, 255, 255};
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const uchar PAINT_CURSOR_WEIGHT_PAINT[3] = {200, 200, 255};
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const uchar PAINT_CURSOR_TEXTURE_PAINT[3] = {255, 255, 255};
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const uchar PAINT_CURSOR_SCULPT_CURVES[3] = {255, 100, 100};
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static ePaintOverlayControlFlags overlay_flags = (ePaintOverlayControlFlags)0;
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void BKE_paint_invalidate_overlay_tex(Scene *scene, ViewLayer *view_layer, const Tex *tex)
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{
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Paint *p = BKE_paint_get_active(scene, view_layer);
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if (!p) {
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return;
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}
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Brush *br = p->brush;
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if (!br) {
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return;
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}
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if (br->mtex.tex == tex) {
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overlay_flags |= PAINT_OVERLAY_INVALID_TEXTURE_PRIMARY;
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}
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if (br->mask_mtex.tex == tex) {
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overlay_flags |= PAINT_OVERLAY_INVALID_TEXTURE_SECONDARY;
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}
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}
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void BKE_paint_invalidate_cursor_overlay(Scene *scene, ViewLayer *view_layer, CurveMapping *curve)
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{
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Paint *p = BKE_paint_get_active(scene, view_layer);
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if (p == nullptr) {
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return;
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}
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Brush *br = p->brush;
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if (br && br->curve == curve) {
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overlay_flags |= PAINT_OVERLAY_INVALID_CURVE;
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}
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}
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void BKE_paint_invalidate_overlay_all()
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{
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overlay_flags |= (PAINT_OVERLAY_INVALID_TEXTURE_SECONDARY |
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PAINT_OVERLAY_INVALID_TEXTURE_PRIMARY | PAINT_OVERLAY_INVALID_CURVE);
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}
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ePaintOverlayControlFlags BKE_paint_get_overlay_flags()
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{
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return overlay_flags;
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}
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void BKE_paint_set_overlay_override(eOverlayFlags flags)
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{
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if (flags & BRUSH_OVERLAY_OVERRIDE_MASK) {
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if (flags & BRUSH_OVERLAY_CURSOR_OVERRIDE_ON_STROKE) {
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overlay_flags |= PAINT_OVERLAY_OVERRIDE_CURSOR;
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}
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if (flags & BRUSH_OVERLAY_PRIMARY_OVERRIDE_ON_STROKE) {
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overlay_flags |= PAINT_OVERLAY_OVERRIDE_PRIMARY;
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}
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if (flags & BRUSH_OVERLAY_SECONDARY_OVERRIDE_ON_STROKE) {
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overlay_flags |= PAINT_OVERLAY_OVERRIDE_SECONDARY;
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}
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}
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else {
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overlay_flags &= ~(PAINT_OVERRIDE_MASK);
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}
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}
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void BKE_paint_reset_overlay_invalid(ePaintOverlayControlFlags flag)
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{
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overlay_flags &= ~(flag);
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}
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bool BKE_paint_ensure_from_paintmode(Scene *sce, ePaintMode mode)
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{
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ToolSettings *ts = sce->toolsettings;
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Paint **paint_ptr = nullptr;
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/* Some paint modes don't store paint settings as pointer, for these this can be set and
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* referenced by paint_ptr. */
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Paint *paint_tmp = nullptr;
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switch (mode) {
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case PAINT_MODE_SCULPT:
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paint_ptr = (Paint **)&ts->sculpt;
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break;
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case PAINT_MODE_VERTEX:
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paint_ptr = (Paint **)&ts->vpaint;
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break;
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case PAINT_MODE_WEIGHT:
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paint_ptr = (Paint **)&ts->wpaint;
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break;
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case PAINT_MODE_TEXTURE_2D:
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case PAINT_MODE_TEXTURE_3D:
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paint_tmp = (Paint *)&ts->imapaint;
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paint_ptr = &paint_tmp;
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break;
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case PAINT_MODE_SCULPT_UV:
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paint_ptr = (Paint **)&ts->uvsculpt;
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break;
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case PAINT_MODE_GPENCIL:
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paint_ptr = (Paint **)&ts->gp_paint;
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break;
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case PAINT_MODE_VERTEX_GPENCIL:
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paint_ptr = (Paint **)&ts->gp_vertexpaint;
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break;
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case PAINT_MODE_SCULPT_GPENCIL:
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paint_ptr = (Paint **)&ts->gp_sculptpaint;
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break;
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case PAINT_MODE_WEIGHT_GPENCIL:
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paint_ptr = (Paint **)&ts->gp_weightpaint;
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break;
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case PAINT_MODE_SCULPT_CURVES:
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paint_ptr = (Paint **)&ts->curves_sculpt;
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break;
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case PAINT_MODE_INVALID:
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break;
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}
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if (paint_ptr) {
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BKE_paint_ensure(ts, paint_ptr);
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return true;
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}
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return false;
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}
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Paint *BKE_paint_get_active_from_paintmode(Scene *sce, ePaintMode mode)
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{
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if (sce) {
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ToolSettings *ts = sce->toolsettings;
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switch (mode) {
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case PAINT_MODE_SCULPT:
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return &ts->sculpt->paint;
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case PAINT_MODE_VERTEX:
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return &ts->vpaint->paint;
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case PAINT_MODE_WEIGHT:
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return &ts->wpaint->paint;
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case PAINT_MODE_TEXTURE_2D:
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case PAINT_MODE_TEXTURE_3D:
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return &ts->imapaint.paint;
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case PAINT_MODE_SCULPT_UV:
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return &ts->uvsculpt->paint;
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case PAINT_MODE_GPENCIL:
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return &ts->gp_paint->paint;
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case PAINT_MODE_VERTEX_GPENCIL:
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return &ts->gp_vertexpaint->paint;
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case PAINT_MODE_SCULPT_GPENCIL:
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return &ts->gp_sculptpaint->paint;
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case PAINT_MODE_WEIGHT_GPENCIL:
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return &ts->gp_weightpaint->paint;
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case PAINT_MODE_SCULPT_CURVES:
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return &ts->curves_sculpt->paint;
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case PAINT_MODE_INVALID:
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return nullptr;
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default:
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return &ts->imapaint.paint;
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}
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}
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return nullptr;
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}
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const EnumPropertyItem *BKE_paint_get_tool_enum_from_paintmode(const ePaintMode mode)
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{
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switch (mode) {
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case PAINT_MODE_SCULPT:
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return rna_enum_brush_sculpt_tool_items;
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case PAINT_MODE_VERTEX:
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return rna_enum_brush_vertex_tool_items;
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case PAINT_MODE_WEIGHT:
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return rna_enum_brush_weight_tool_items;
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case PAINT_MODE_TEXTURE_2D:
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case PAINT_MODE_TEXTURE_3D:
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return rna_enum_brush_image_tool_items;
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case PAINT_MODE_SCULPT_UV:
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return rna_enum_brush_uv_sculpt_tool_items;
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case PAINT_MODE_GPENCIL:
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return rna_enum_brush_gpencil_types_items;
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case PAINT_MODE_VERTEX_GPENCIL:
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return rna_enum_brush_gpencil_vertex_types_items;
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case PAINT_MODE_SCULPT_GPENCIL:
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return rna_enum_brush_gpencil_sculpt_types_items;
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case PAINT_MODE_WEIGHT_GPENCIL:
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return rna_enum_brush_gpencil_weight_types_items;
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case PAINT_MODE_SCULPT_CURVES:
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return rna_enum_brush_curves_sculpt_tool_items;
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case PAINT_MODE_INVALID:
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break;
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}
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return nullptr;
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}
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const char *BKE_paint_get_tool_prop_id_from_paintmode(const ePaintMode mode)
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{
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switch (mode) {
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case PAINT_MODE_SCULPT:
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return "sculpt_tool";
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case PAINT_MODE_VERTEX:
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return "vertex_tool";
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case PAINT_MODE_WEIGHT:
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return "weight_tool";
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case PAINT_MODE_TEXTURE_2D:
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case PAINT_MODE_TEXTURE_3D:
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return "image_tool";
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case PAINT_MODE_SCULPT_UV:
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return "uv_sculpt_tool";
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case PAINT_MODE_GPENCIL:
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return "gpencil_tool";
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case PAINT_MODE_VERTEX_GPENCIL:
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return "gpencil_vertex_tool";
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case PAINT_MODE_SCULPT_GPENCIL:
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return "gpencil_sculpt_tool";
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case PAINT_MODE_WEIGHT_GPENCIL:
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return "gpencil_weight_tool";
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case PAINT_MODE_SCULPT_CURVES:
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return "curves_sculpt_tool";
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case PAINT_MODE_INVALID:
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break;
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}
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/* Invalid paint mode. */
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return nullptr;
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}
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|
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const char *BKE_paint_get_tool_enum_translation_context_from_paintmode(const ePaintMode mode)
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{
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switch (mode) {
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case PAINT_MODE_SCULPT:
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case PAINT_MODE_GPENCIL:
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case PAINT_MODE_TEXTURE_2D:
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case PAINT_MODE_TEXTURE_3D:
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return BLT_I18NCONTEXT_ID_BRUSH;
|
|
case PAINT_MODE_VERTEX:
|
|
case PAINT_MODE_WEIGHT:
|
|
case PAINT_MODE_SCULPT_UV:
|
|
case PAINT_MODE_VERTEX_GPENCIL:
|
|
case PAINT_MODE_SCULPT_GPENCIL:
|
|
case PAINT_MODE_WEIGHT_GPENCIL:
|
|
case PAINT_MODE_SCULPT_CURVES:
|
|
case PAINT_MODE_INVALID:
|
|
break;
|
|
}
|
|
|
|
/* Invalid paint mode. */
|
|
return BLT_I18NCONTEXT_DEFAULT;
|
|
}
|
|
|
|
Paint *BKE_paint_get_active(Scene *sce, ViewLayer *view_layer)
|
|
{
|
|
if (sce && view_layer) {
|
|
ToolSettings *ts = sce->toolsettings;
|
|
BKE_view_layer_synced_ensure(sce, view_layer);
|
|
Object *actob = BKE_view_layer_active_object_get(view_layer);
|
|
|
|
if (actob) {
|
|
switch (actob->mode) {
|
|
case OB_MODE_SCULPT:
|
|
return &ts->sculpt->paint;
|
|
case OB_MODE_VERTEX_PAINT:
|
|
return &ts->vpaint->paint;
|
|
case OB_MODE_WEIGHT_PAINT:
|
|
return &ts->wpaint->paint;
|
|
case OB_MODE_TEXTURE_PAINT:
|
|
return &ts->imapaint.paint;
|
|
case OB_MODE_PAINT_GPENCIL_LEGACY:
|
|
return &ts->gp_paint->paint;
|
|
case OB_MODE_VERTEX_GPENCIL_LEGACY:
|
|
return &ts->gp_vertexpaint->paint;
|
|
case OB_MODE_SCULPT_GPENCIL_LEGACY:
|
|
return &ts->gp_sculptpaint->paint;
|
|
case OB_MODE_WEIGHT_GPENCIL_LEGACY:
|
|
return &ts->gp_weightpaint->paint;
|
|
case OB_MODE_SCULPT_CURVES:
|
|
return &ts->curves_sculpt->paint;
|
|
case OB_MODE_PAINT_GREASE_PENCIL:
|
|
return &ts->gp_paint->paint;
|
|
case OB_MODE_EDIT:
|
|
return ts->uvsculpt ? &ts->uvsculpt->paint : nullptr;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* default to image paint */
|
|
return &ts->imapaint.paint;
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
Paint *BKE_paint_get_active_from_context(const bContext *C)
|
|
{
|
|
Scene *sce = CTX_data_scene(C);
|
|
ViewLayer *view_layer = CTX_data_view_layer(C);
|
|
SpaceImage *sima;
|
|
|
|
if (sce && view_layer) {
|
|
ToolSettings *ts = sce->toolsettings;
|
|
BKE_view_layer_synced_ensure(sce, view_layer);
|
|
Object *obact = BKE_view_layer_active_object_get(view_layer);
|
|
|
|
if ((sima = CTX_wm_space_image(C)) != nullptr) {
|
|
if (obact && obact->mode == OB_MODE_EDIT) {
|
|
if (sima->mode == SI_MODE_PAINT) {
|
|
return &ts->imapaint.paint;
|
|
}
|
|
if (sima->mode == SI_MODE_UV) {
|
|
return &ts->uvsculpt->paint;
|
|
}
|
|
}
|
|
else {
|
|
return &ts->imapaint.paint;
|
|
}
|
|
}
|
|
else {
|
|
return BKE_paint_get_active(sce, view_layer);
|
|
}
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
ePaintMode BKE_paintmode_get_active_from_context(const bContext *C)
|
|
{
|
|
Scene *sce = CTX_data_scene(C);
|
|
ViewLayer *view_layer = CTX_data_view_layer(C);
|
|
SpaceImage *sima;
|
|
|
|
if (sce && view_layer) {
|
|
BKE_view_layer_synced_ensure(sce, view_layer);
|
|
Object *obact = BKE_view_layer_active_object_get(view_layer);
|
|
|
|
if ((sima = CTX_wm_space_image(C)) != nullptr) {
|
|
if (obact && obact->mode == OB_MODE_EDIT) {
|
|
if (sima->mode == SI_MODE_PAINT) {
|
|
return PAINT_MODE_TEXTURE_2D;
|
|
}
|
|
if (sima->mode == SI_MODE_UV) {
|
|
return PAINT_MODE_SCULPT_UV;
|
|
}
|
|
}
|
|
else {
|
|
return PAINT_MODE_TEXTURE_2D;
|
|
}
|
|
}
|
|
else if (obact) {
|
|
switch (obact->mode) {
|
|
case OB_MODE_SCULPT:
|
|
return PAINT_MODE_SCULPT;
|
|
case OB_MODE_VERTEX_PAINT:
|
|
return PAINT_MODE_VERTEX;
|
|
case OB_MODE_WEIGHT_PAINT:
|
|
return PAINT_MODE_WEIGHT;
|
|
case OB_MODE_TEXTURE_PAINT:
|
|
return PAINT_MODE_TEXTURE_3D;
|
|
case OB_MODE_EDIT:
|
|
return PAINT_MODE_SCULPT_UV;
|
|
case OB_MODE_SCULPT_CURVES:
|
|
return PAINT_MODE_SCULPT_CURVES;
|
|
case OB_MODE_PAINT_GREASE_PENCIL:
|
|
return PAINT_MODE_GPENCIL;
|
|
default:
|
|
return PAINT_MODE_TEXTURE_2D;
|
|
}
|
|
}
|
|
else {
|
|
/* default to image paint */
|
|
return PAINT_MODE_TEXTURE_2D;
|
|
}
|
|
}
|
|
|
|
return PAINT_MODE_INVALID;
|
|
}
|
|
|
|
ePaintMode BKE_paintmode_get_from_tool(const bToolRef *tref)
|
|
{
|
|
if (tref->space_type == SPACE_VIEW3D) {
|
|
switch (tref->mode) {
|
|
case CTX_MODE_SCULPT:
|
|
return PAINT_MODE_SCULPT;
|
|
case CTX_MODE_PAINT_VERTEX:
|
|
return PAINT_MODE_VERTEX;
|
|
case CTX_MODE_PAINT_WEIGHT:
|
|
return PAINT_MODE_WEIGHT;
|
|
case CTX_MODE_PAINT_GPENCIL_LEGACY:
|
|
return PAINT_MODE_GPENCIL;
|
|
case CTX_MODE_PAINT_TEXTURE:
|
|
return PAINT_MODE_TEXTURE_3D;
|
|
case CTX_MODE_VERTEX_GPENCIL_LEGACY:
|
|
return PAINT_MODE_VERTEX_GPENCIL;
|
|
case CTX_MODE_SCULPT_GPENCIL_LEGACY:
|
|
return PAINT_MODE_SCULPT_GPENCIL;
|
|
case CTX_MODE_WEIGHT_GPENCIL_LEGACY:
|
|
return PAINT_MODE_WEIGHT_GPENCIL;
|
|
case CTX_MODE_SCULPT_CURVES:
|
|
return PAINT_MODE_SCULPT_CURVES;
|
|
case CTX_MODE_PAINT_GREASE_PENCIL:
|
|
return PAINT_MODE_GPENCIL;
|
|
}
|
|
}
|
|
else if (tref->space_type == SPACE_IMAGE) {
|
|
switch (tref->mode) {
|
|
case SI_MODE_PAINT:
|
|
return PAINT_MODE_TEXTURE_2D;
|
|
case SI_MODE_UV:
|
|
return PAINT_MODE_SCULPT_UV;
|
|
}
|
|
}
|
|
|
|
return PAINT_MODE_INVALID;
|
|
}
|
|
|
|
Brush *BKE_paint_brush(Paint *p)
|
|
{
|
|
return (Brush *)BKE_paint_brush_for_read((const Paint *)p);
|
|
}
|
|
|
|
const Brush *BKE_paint_brush_for_read(const Paint *p)
|
|
{
|
|
return p ? p->brush : nullptr;
|
|
}
|
|
|
|
void BKE_paint_brush_set(Paint *p, Brush *br)
|
|
{
|
|
if (p) {
|
|
id_us_min((ID *)p->brush);
|
|
id_us_plus((ID *)br);
|
|
p->brush = br;
|
|
|
|
BKE_paint_toolslots_brush_update(p);
|
|
}
|
|
}
|
|
|
|
void BKE_paint_runtime_init(const ToolSettings *ts, Paint *paint)
|
|
{
|
|
if (paint == &ts->imapaint.paint) {
|
|
paint->runtime.tool_offset = offsetof(Brush, imagepaint_tool);
|
|
paint->runtime.ob_mode = OB_MODE_TEXTURE_PAINT;
|
|
}
|
|
else if (ts->sculpt && paint == &ts->sculpt->paint) {
|
|
paint->runtime.tool_offset = offsetof(Brush, sculpt_tool);
|
|
paint->runtime.ob_mode = OB_MODE_SCULPT;
|
|
}
|
|
else if (ts->vpaint && paint == &ts->vpaint->paint) {
|
|
paint->runtime.tool_offset = offsetof(Brush, vertexpaint_tool);
|
|
paint->runtime.ob_mode = OB_MODE_VERTEX_PAINT;
|
|
}
|
|
else if (ts->wpaint && paint == &ts->wpaint->paint) {
|
|
paint->runtime.tool_offset = offsetof(Brush, weightpaint_tool);
|
|
paint->runtime.ob_mode = OB_MODE_WEIGHT_PAINT;
|
|
}
|
|
else if (ts->uvsculpt && paint == &ts->uvsculpt->paint) {
|
|
paint->runtime.tool_offset = offsetof(Brush, uv_sculpt_tool);
|
|
paint->runtime.ob_mode = OB_MODE_EDIT;
|
|
}
|
|
else if (ts->gp_paint && paint == &ts->gp_paint->paint) {
|
|
paint->runtime.tool_offset = offsetof(Brush, gpencil_tool);
|
|
if (U.experimental.use_grease_pencil_version3) {
|
|
paint->runtime.ob_mode = OB_MODE_PAINT_GREASE_PENCIL;
|
|
}
|
|
else {
|
|
paint->runtime.ob_mode = OB_MODE_PAINT_GPENCIL_LEGACY;
|
|
}
|
|
}
|
|
else if (ts->gp_vertexpaint && paint == &ts->gp_vertexpaint->paint) {
|
|
paint->runtime.tool_offset = offsetof(Brush, gpencil_vertex_tool);
|
|
paint->runtime.ob_mode = OB_MODE_VERTEX_GPENCIL_LEGACY;
|
|
}
|
|
else if (ts->gp_sculptpaint && paint == &ts->gp_sculptpaint->paint) {
|
|
paint->runtime.tool_offset = offsetof(Brush, gpencil_sculpt_tool);
|
|
paint->runtime.ob_mode = OB_MODE_SCULPT_GPENCIL_LEGACY;
|
|
}
|
|
else if (ts->gp_weightpaint && paint == &ts->gp_weightpaint->paint) {
|
|
paint->runtime.tool_offset = offsetof(Brush, gpencil_weight_tool);
|
|
paint->runtime.ob_mode = OB_MODE_WEIGHT_GPENCIL_LEGACY;
|
|
}
|
|
else if (ts->curves_sculpt && paint == &ts->curves_sculpt->paint) {
|
|
paint->runtime.tool_offset = offsetof(Brush, curves_sculpt_tool);
|
|
paint->runtime.ob_mode = OB_MODE_SCULPT_CURVES;
|
|
}
|
|
else {
|
|
BLI_assert_unreachable();
|
|
}
|
|
}
|
|
|
|
uint BKE_paint_get_brush_tool_offset_from_paintmode(const ePaintMode mode)
|
|
{
|
|
switch (mode) {
|
|
case PAINT_MODE_TEXTURE_2D:
|
|
case PAINT_MODE_TEXTURE_3D:
|
|
return offsetof(Brush, imagepaint_tool);
|
|
case PAINT_MODE_SCULPT:
|
|
return offsetof(Brush, sculpt_tool);
|
|
case PAINT_MODE_VERTEX:
|
|
return offsetof(Brush, vertexpaint_tool);
|
|
case PAINT_MODE_WEIGHT:
|
|
return offsetof(Brush, weightpaint_tool);
|
|
case PAINT_MODE_SCULPT_UV:
|
|
return offsetof(Brush, uv_sculpt_tool);
|
|
case PAINT_MODE_GPENCIL:
|
|
return offsetof(Brush, gpencil_tool);
|
|
case PAINT_MODE_VERTEX_GPENCIL:
|
|
return offsetof(Brush, gpencil_vertex_tool);
|
|
case PAINT_MODE_SCULPT_GPENCIL:
|
|
return offsetof(Brush, gpencil_sculpt_tool);
|
|
case PAINT_MODE_WEIGHT_GPENCIL:
|
|
return offsetof(Brush, gpencil_weight_tool);
|
|
case PAINT_MODE_SCULPT_CURVES:
|
|
return offsetof(Brush, curves_sculpt_tool);
|
|
case PAINT_MODE_INVALID:
|
|
break; /* We don't use these yet. */
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
PaintCurve *BKE_paint_curve_add(Main *bmain, const char *name)
|
|
{
|
|
PaintCurve *pc = static_cast<PaintCurve *>(BKE_id_new(bmain, ID_PC, name));
|
|
return pc;
|
|
}
|
|
|
|
Palette *BKE_paint_palette(Paint *p)
|
|
{
|
|
return p ? p->palette : nullptr;
|
|
}
|
|
|
|
void BKE_paint_palette_set(Paint *p, Palette *palette)
|
|
{
|
|
if (p) {
|
|
id_us_min((ID *)p->palette);
|
|
p->palette = palette;
|
|
id_us_plus((ID *)p->palette);
|
|
}
|
|
}
|
|
|
|
void BKE_paint_curve_clamp_endpoint_add_index(PaintCurve *pc, const int add_index)
|
|
{
|
|
pc->add_index = (add_index || pc->tot_points == 1) ? (add_index + 1) : 0;
|
|
}
|
|
|
|
void BKE_palette_color_remove(Palette *palette, PaletteColor *color)
|
|
{
|
|
if (BLI_listbase_count_at_most(&palette->colors, palette->active_color) == palette->active_color)
|
|
{
|
|
palette->active_color--;
|
|
}
|
|
|
|
BLI_remlink(&palette->colors, color);
|
|
|
|
if (palette->active_color < 0 && !BLI_listbase_is_empty(&palette->colors)) {
|
|
palette->active_color = 0;
|
|
}
|
|
|
|
MEM_freeN(color);
|
|
}
|
|
|
|
void BKE_palette_clear(Palette *palette)
|
|
{
|
|
BLI_freelistN(&palette->colors);
|
|
palette->active_color = 0;
|
|
}
|
|
|
|
Palette *BKE_palette_add(Main *bmain, const char *name)
|
|
{
|
|
Palette *palette = static_cast<Palette *>(BKE_id_new(bmain, ID_PAL, name));
|
|
return palette;
|
|
}
|
|
|
|
PaletteColor *BKE_palette_color_add(Palette *palette)
|
|
{
|
|
PaletteColor *color = MEM_cnew<PaletteColor>(__func__);
|
|
BLI_addtail(&palette->colors, color);
|
|
return color;
|
|
}
|
|
|
|
bool BKE_palette_is_empty(const Palette *palette)
|
|
{
|
|
return BLI_listbase_is_empty(&palette->colors);
|
|
}
|
|
|
|
/* helper function to sort using qsort */
|
|
static int palettecolor_compare_hsv(const void *a1, const void *a2)
|
|
{
|
|
const tPaletteColorHSV *ps1 = static_cast<const tPaletteColorHSV *>(a1);
|
|
const tPaletteColorHSV *ps2 = static_cast<const tPaletteColorHSV *>(a2);
|
|
|
|
/* Hue */
|
|
if (ps1->h > ps2->h) {
|
|
return 1;
|
|
}
|
|
if (ps1->h < ps2->h) {
|
|
return -1;
|
|
}
|
|
|
|
/* Saturation. */
|
|
if (ps1->s > ps2->s) {
|
|
return 1;
|
|
}
|
|
if (ps1->s < ps2->s) {
|
|
return -1;
|
|
}
|
|
|
|
/* Value. */
|
|
if (1.0f - ps1->v > 1.0f - ps2->v) {
|
|
return 1;
|
|
}
|
|
if (1.0f - ps1->v < 1.0f - ps2->v) {
|
|
return -1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/* helper function to sort using qsort */
|
|
static int palettecolor_compare_svh(const void *a1, const void *a2)
|
|
{
|
|
const tPaletteColorHSV *ps1 = static_cast<const tPaletteColorHSV *>(a1);
|
|
const tPaletteColorHSV *ps2 = static_cast<const tPaletteColorHSV *>(a2);
|
|
|
|
/* Saturation. */
|
|
if (ps1->s > ps2->s) {
|
|
return 1;
|
|
}
|
|
if (ps1->s < ps2->s) {
|
|
return -1;
|
|
}
|
|
|
|
/* Value. */
|
|
if (1.0f - ps1->v > 1.0f - ps2->v) {
|
|
return 1;
|
|
}
|
|
if (1.0f - ps1->v < 1.0f - ps2->v) {
|
|
return -1;
|
|
}
|
|
|
|
/* Hue */
|
|
if (ps1->h > ps2->h) {
|
|
return 1;
|
|
}
|
|
if (ps1->h < ps2->h) {
|
|
return -1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int palettecolor_compare_vhs(const void *a1, const void *a2)
|
|
{
|
|
const tPaletteColorHSV *ps1 = static_cast<const tPaletteColorHSV *>(a1);
|
|
const tPaletteColorHSV *ps2 = static_cast<const tPaletteColorHSV *>(a2);
|
|
|
|
/* Value. */
|
|
if (1.0f - ps1->v > 1.0f - ps2->v) {
|
|
return 1;
|
|
}
|
|
if (1.0f - ps1->v < 1.0f - ps2->v) {
|
|
return -1;
|
|
}
|
|
|
|
/* Hue */
|
|
if (ps1->h > ps2->h) {
|
|
return 1;
|
|
}
|
|
if (ps1->h < ps2->h) {
|
|
return -1;
|
|
}
|
|
|
|
/* Saturation. */
|
|
if (ps1->s > ps2->s) {
|
|
return 1;
|
|
}
|
|
if (ps1->s < ps2->s) {
|
|
return -1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int palettecolor_compare_luminance(const void *a1, const void *a2)
|
|
{
|
|
const tPaletteColorHSV *ps1 = static_cast<const tPaletteColorHSV *>(a1);
|
|
const tPaletteColorHSV *ps2 = static_cast<const tPaletteColorHSV *>(a2);
|
|
|
|
float lumi1 = (ps1->rgb[0] + ps1->rgb[1] + ps1->rgb[2]) / 3.0f;
|
|
float lumi2 = (ps2->rgb[0] + ps2->rgb[1] + ps2->rgb[2]) / 3.0f;
|
|
|
|
if (lumi1 > lumi2) {
|
|
return -1;
|
|
}
|
|
if (lumi1 < lumi2) {
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void BKE_palette_sort_hsv(tPaletteColorHSV *color_array, const int totcol)
|
|
{
|
|
/* Sort by Hue, Saturation and Value. */
|
|
qsort(color_array, totcol, sizeof(tPaletteColorHSV), palettecolor_compare_hsv);
|
|
}
|
|
|
|
void BKE_palette_sort_svh(tPaletteColorHSV *color_array, const int totcol)
|
|
{
|
|
/* Sort by Saturation, Value and Hue. */
|
|
qsort(color_array, totcol, sizeof(tPaletteColorHSV), palettecolor_compare_svh);
|
|
}
|
|
|
|
void BKE_palette_sort_vhs(tPaletteColorHSV *color_array, const int totcol)
|
|
{
|
|
/* Sort by Saturation, Value and Hue. */
|
|
qsort(color_array, totcol, sizeof(tPaletteColorHSV), palettecolor_compare_vhs);
|
|
}
|
|
|
|
void BKE_palette_sort_luminance(tPaletteColorHSV *color_array, const int totcol)
|
|
{
|
|
/* Sort by Luminance (calculated with the average, enough for sorting). */
|
|
qsort(color_array, totcol, sizeof(tPaletteColorHSV), palettecolor_compare_luminance);
|
|
}
|
|
|
|
bool BKE_palette_from_hash(Main *bmain, GHash *color_table, const char *name, const bool linear)
|
|
{
|
|
tPaletteColorHSV *color_array = nullptr;
|
|
tPaletteColorHSV *col_elm = nullptr;
|
|
bool done = false;
|
|
|
|
const int totpal = BLI_ghash_len(color_table);
|
|
|
|
if (totpal > 0) {
|
|
color_array = static_cast<tPaletteColorHSV *>(
|
|
MEM_calloc_arrayN(totpal, sizeof(tPaletteColorHSV), __func__));
|
|
/* Put all colors in an array. */
|
|
GHashIterator gh_iter;
|
|
int t = 0;
|
|
GHASH_ITER (gh_iter, color_table) {
|
|
const uint col = POINTER_AS_INT(BLI_ghashIterator_getValue(&gh_iter));
|
|
float r, g, b;
|
|
float h, s, v;
|
|
cpack_to_rgb(col, &r, &g, &b);
|
|
rgb_to_hsv(r, g, b, &h, &s, &v);
|
|
|
|
col_elm = &color_array[t];
|
|
col_elm->rgb[0] = r;
|
|
col_elm->rgb[1] = g;
|
|
col_elm->rgb[2] = b;
|
|
col_elm->h = h;
|
|
col_elm->s = s;
|
|
col_elm->v = v;
|
|
t++;
|
|
}
|
|
}
|
|
|
|
/* Create the Palette. */
|
|
if (totpal > 0) {
|
|
/* Sort by Hue and saturation. */
|
|
BKE_palette_sort_hsv(color_array, totpal);
|
|
|
|
Palette *palette = BKE_palette_add(bmain, name);
|
|
if (palette) {
|
|
for (int i = 0; i < totpal; i++) {
|
|
col_elm = &color_array[i];
|
|
PaletteColor *palcol = BKE_palette_color_add(palette);
|
|
if (palcol) {
|
|
copy_v3_v3(palcol->rgb, col_elm->rgb);
|
|
if (linear) {
|
|
linearrgb_to_srgb_v3_v3(palcol->rgb, palcol->rgb);
|
|
}
|
|
}
|
|
}
|
|
done = true;
|
|
}
|
|
}
|
|
else {
|
|
done = false;
|
|
}
|
|
|
|
if (totpal > 0) {
|
|
MEM_SAFE_FREE(color_array);
|
|
}
|
|
|
|
return done;
|
|
}
|
|
|
|
bool BKE_paint_select_face_test(const Object *ob)
|
|
{
|
|
return ((ob != nullptr) && (ob->type == OB_MESH) && (ob->data != nullptr) &&
|
|
(((Mesh *)ob->data)->editflag & ME_EDIT_PAINT_FACE_SEL) &&
|
|
(ob->mode & (OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT | OB_MODE_TEXTURE_PAINT)));
|
|
}
|
|
|
|
bool BKE_paint_select_vert_test(const Object *ob)
|
|
{
|
|
return ((ob != nullptr) && (ob->type == OB_MESH) && (ob->data != nullptr) &&
|
|
(((Mesh *)ob->data)->editflag & ME_EDIT_PAINT_VERT_SEL) &&
|
|
(ob->mode & OB_MODE_WEIGHT_PAINT || ob->mode & OB_MODE_VERTEX_PAINT));
|
|
}
|
|
|
|
bool BKE_paint_select_elem_test(const Object *ob)
|
|
{
|
|
return (BKE_paint_select_vert_test(ob) || BKE_paint_select_face_test(ob));
|
|
}
|
|
|
|
bool BKE_paint_always_hide_test(const Object *ob)
|
|
{
|
|
return ((ob != nullptr) && (ob->type == OB_MESH) && (ob->data != nullptr) &&
|
|
(ob->mode & OB_MODE_WEIGHT_PAINT || ob->mode & OB_MODE_VERTEX_PAINT));
|
|
}
|
|
|
|
void BKE_paint_cavity_curve_preset(Paint *p, int preset)
|
|
{
|
|
CurveMapping *cumap = nullptr;
|
|
CurveMap *cuma = nullptr;
|
|
|
|
if (!p->cavity_curve) {
|
|
p->cavity_curve = BKE_curvemapping_add(1, 0, 0, 1, 1);
|
|
}
|
|
cumap = p->cavity_curve;
|
|
cumap->flag &= ~CUMA_EXTEND_EXTRAPOLATE;
|
|
cumap->preset = preset;
|
|
|
|
cuma = cumap->cm;
|
|
BKE_curvemap_reset(cuma, &cumap->clipr, cumap->preset, CURVEMAP_SLOPE_POSITIVE);
|
|
BKE_curvemapping_changed(cumap, false);
|
|
}
|
|
|
|
eObjectMode BKE_paint_object_mode_from_paintmode(const ePaintMode mode)
|
|
{
|
|
switch (mode) {
|
|
case PAINT_MODE_SCULPT:
|
|
return OB_MODE_SCULPT;
|
|
case PAINT_MODE_VERTEX:
|
|
return OB_MODE_VERTEX_PAINT;
|
|
case PAINT_MODE_WEIGHT:
|
|
return OB_MODE_WEIGHT_PAINT;
|
|
case PAINT_MODE_TEXTURE_2D:
|
|
case PAINT_MODE_TEXTURE_3D:
|
|
return OB_MODE_TEXTURE_PAINT;
|
|
case PAINT_MODE_SCULPT_UV:
|
|
return OB_MODE_EDIT;
|
|
case PAINT_MODE_SCULPT_CURVES:
|
|
return OB_MODE_SCULPT_CURVES;
|
|
case PAINT_MODE_GPENCIL:
|
|
return OB_MODE_PAINT_GREASE_PENCIL;
|
|
case PAINT_MODE_INVALID:
|
|
default:
|
|
return OB_MODE_OBJECT;
|
|
}
|
|
}
|
|
|
|
bool BKE_paint_ensure(ToolSettings *ts, Paint **r_paint)
|
|
{
|
|
Paint *paint = nullptr;
|
|
if (*r_paint) {
|
|
/* Tool offset should never be 0 for initialized paint settings, so it's a reliable way to
|
|
* check if already initialized. */
|
|
if ((*r_paint)->runtime.tool_offset == 0) {
|
|
/* Currently only image painting is initialized this way, others have to be allocated. */
|
|
BLI_assert(ELEM(*r_paint, (Paint *)&ts->imapaint));
|
|
|
|
BKE_paint_runtime_init(ts, *r_paint);
|
|
}
|
|
else {
|
|
BLI_assert(ELEM(*r_paint,
|
|
/* Cast is annoying, but prevent nullptr-pointer access. */
|
|
(Paint *)ts->gp_paint,
|
|
(Paint *)ts->gp_vertexpaint,
|
|
(Paint *)ts->gp_sculptpaint,
|
|
(Paint *)ts->gp_weightpaint,
|
|
(Paint *)ts->sculpt,
|
|
(Paint *)ts->vpaint,
|
|
(Paint *)ts->wpaint,
|
|
(Paint *)ts->uvsculpt,
|
|
(Paint *)ts->curves_sculpt,
|
|
(Paint *)&ts->imapaint));
|
|
#ifndef NDEBUG
|
|
Paint paint_test = **r_paint;
|
|
BKE_paint_runtime_init(ts, *r_paint);
|
|
/* Swap so debug doesn't hide errors when release fails. */
|
|
std::swap(**r_paint, paint_test);
|
|
BLI_assert(paint_test.runtime.ob_mode == (*r_paint)->runtime.ob_mode);
|
|
BLI_assert(paint_test.runtime.tool_offset == (*r_paint)->runtime.tool_offset);
|
|
#endif
|
|
}
|
|
return true;
|
|
}
|
|
|
|
if (((VPaint **)r_paint == &ts->vpaint) || ((VPaint **)r_paint == &ts->wpaint)) {
|
|
VPaint *data = MEM_cnew<VPaint>(__func__);
|
|
paint = &data->paint;
|
|
}
|
|
else if ((Sculpt **)r_paint == &ts->sculpt) {
|
|
Sculpt *data = MEM_cnew<Sculpt>(__func__);
|
|
|
|
*data = *DNA_struct_default_get(Sculpt);
|
|
|
|
paint = &data->paint;
|
|
}
|
|
else if ((GpPaint **)r_paint == &ts->gp_paint) {
|
|
GpPaint *data = MEM_cnew<GpPaint>(__func__);
|
|
paint = &data->paint;
|
|
}
|
|
else if ((GpVertexPaint **)r_paint == &ts->gp_vertexpaint) {
|
|
GpVertexPaint *data = MEM_cnew<GpVertexPaint>(__func__);
|
|
paint = &data->paint;
|
|
}
|
|
else if ((GpSculptPaint **)r_paint == &ts->gp_sculptpaint) {
|
|
GpSculptPaint *data = MEM_cnew<GpSculptPaint>(__func__);
|
|
paint = &data->paint;
|
|
}
|
|
else if ((GpWeightPaint **)r_paint == &ts->gp_weightpaint) {
|
|
GpWeightPaint *data = MEM_cnew<GpWeightPaint>(__func__);
|
|
paint = &data->paint;
|
|
}
|
|
else if ((UvSculpt **)r_paint == &ts->uvsculpt) {
|
|
UvSculpt *data = MEM_cnew<UvSculpt>(__func__);
|
|
paint = &data->paint;
|
|
}
|
|
else if ((CurvesSculpt **)r_paint == &ts->curves_sculpt) {
|
|
CurvesSculpt *data = MEM_cnew<CurvesSculpt>(__func__);
|
|
paint = &data->paint;
|
|
}
|
|
else if (*r_paint == &ts->imapaint.paint) {
|
|
paint = &ts->imapaint.paint;
|
|
}
|
|
|
|
paint->flags |= PAINT_SHOW_BRUSH;
|
|
|
|
*r_paint = paint;
|
|
|
|
BKE_paint_runtime_init(ts, paint);
|
|
|
|
return false;
|
|
}
|
|
|
|
void BKE_paint_init(Main *bmain, Scene *sce, ePaintMode mode, const uchar col[3])
|
|
{
|
|
UnifiedPaintSettings *ups = &sce->toolsettings->unified_paint_settings;
|
|
Paint *paint = BKE_paint_get_active_from_paintmode(sce, mode);
|
|
|
|
BKE_paint_ensure_from_paintmode(sce, mode);
|
|
|
|
/* If there's no brush, create one */
|
|
if (PAINT_MODE_HAS_BRUSH(mode)) {
|
|
Brush *brush = BKE_paint_brush(paint);
|
|
if (brush == nullptr) {
|
|
eObjectMode ob_mode = BKE_paint_object_mode_from_paintmode(mode);
|
|
brush = BKE_brush_first_search(bmain, ob_mode);
|
|
if (!brush) {
|
|
brush = BKE_brush_add(bmain, "Brush", ob_mode);
|
|
id_us_min(&brush->id); /* Fake user only. */
|
|
}
|
|
BKE_paint_brush_set(paint, brush);
|
|
}
|
|
}
|
|
|
|
copy_v3_v3_uchar(paint->paint_cursor_col, col);
|
|
paint->paint_cursor_col[3] = 128;
|
|
ups->last_stroke_valid = false;
|
|
zero_v3(ups->average_stroke_accum);
|
|
ups->average_stroke_counter = 0;
|
|
if (!paint->cavity_curve) {
|
|
BKE_paint_cavity_curve_preset(paint, CURVE_PRESET_LINE);
|
|
}
|
|
}
|
|
|
|
void BKE_paint_free(Paint *paint)
|
|
{
|
|
BKE_curvemapping_free(paint->cavity_curve);
|
|
MEM_SAFE_FREE(paint->tool_slots);
|
|
}
|
|
|
|
void BKE_paint_copy(const Paint *src, Paint *tar, const int flag)
|
|
{
|
|
tar->brush = src->brush;
|
|
tar->cavity_curve = BKE_curvemapping_copy(src->cavity_curve);
|
|
tar->tool_slots = static_cast<PaintToolSlot *>(MEM_dupallocN(src->tool_slots));
|
|
|
|
if ((flag & LIB_ID_CREATE_NO_USER_REFCOUNT) == 0) {
|
|
id_us_plus((ID *)tar->brush);
|
|
id_us_plus((ID *)tar->palette);
|
|
if (src->tool_slots != nullptr) {
|
|
for (int i = 0; i < tar->tool_slots_len; i++) {
|
|
id_us_plus((ID *)tar->tool_slots[i].brush);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void BKE_paint_stroke_get_average(const Scene *scene, const Object *ob, float stroke[3])
|
|
{
|
|
const UnifiedPaintSettings *ups = &scene->toolsettings->unified_paint_settings;
|
|
if (ups->last_stroke_valid && ups->average_stroke_counter > 0) {
|
|
float fac = 1.0f / ups->average_stroke_counter;
|
|
mul_v3_v3fl(stroke, ups->average_stroke_accum, fac);
|
|
}
|
|
else {
|
|
copy_v3_v3(stroke, ob->object_to_world[3]);
|
|
}
|
|
}
|
|
|
|
void BKE_paint_blend_write(BlendWriter *writer, Paint *p)
|
|
{
|
|
if (p->cavity_curve) {
|
|
BKE_curvemapping_blend_write(writer, p->cavity_curve);
|
|
}
|
|
BLO_write_struct_array(writer, PaintToolSlot, p->tool_slots_len, p->tool_slots);
|
|
}
|
|
|
|
void BKE_paint_blend_read_data(BlendDataReader *reader, const Scene *scene, Paint *p)
|
|
{
|
|
if (p->num_input_samples < 1) {
|
|
p->num_input_samples = 1;
|
|
}
|
|
|
|
BLO_read_data_address(reader, &p->cavity_curve);
|
|
if (p->cavity_curve) {
|
|
BKE_curvemapping_blend_read(reader, p->cavity_curve);
|
|
}
|
|
else {
|
|
BKE_paint_cavity_curve_preset(p, CURVE_PRESET_LINE);
|
|
}
|
|
|
|
BLO_read_data_address(reader, &p->tool_slots);
|
|
|
|
/* Workaround for invalid data written in older versions. */
|
|
const size_t expected_size = sizeof(PaintToolSlot) * p->tool_slots_len;
|
|
if (p->tool_slots && MEM_allocN_len(p->tool_slots) < expected_size) {
|
|
MEM_freeN(p->tool_slots);
|
|
p->tool_slots = static_cast<PaintToolSlot *>(MEM_callocN(expected_size, "PaintToolSlot"));
|
|
}
|
|
|
|
p->paint_cursor = nullptr;
|
|
BKE_paint_runtime_init(scene->toolsettings, p);
|
|
}
|
|
|
|
bool paint_is_grid_face_hidden(const blender::BoundedBitSpan grid_hidden,
|
|
int gridsize,
|
|
int x,
|
|
int y)
|
|
{
|
|
/* Skip face if any of its corners are hidden. */
|
|
return grid_hidden[y * gridsize + x] || grid_hidden[y * gridsize + x + 1] ||
|
|
grid_hidden[(y + 1) * gridsize + x + 1] || grid_hidden[(y + 1) * gridsize + x];
|
|
}
|
|
|
|
bool paint_is_bmesh_face_hidden(const BMFace *f)
|
|
{
|
|
BMLoop *l_iter;
|
|
BMLoop *l_first;
|
|
|
|
l_iter = l_first = BM_FACE_FIRST_LOOP(f);
|
|
do {
|
|
if (BM_elem_flag_test(l_iter->v, BM_ELEM_HIDDEN)) {
|
|
return true;
|
|
}
|
|
} while ((l_iter = l_iter->next) != l_first);
|
|
|
|
return false;
|
|
}
|
|
|
|
float paint_grid_paint_mask(const GridPaintMask *gpm, uint level, uint x, uint y)
|
|
{
|
|
int factor = BKE_ccg_factor(level, gpm->level);
|
|
int gridsize = BKE_ccg_gridsize(gpm->level);
|
|
|
|
return gpm->data[(y * factor) * gridsize + (x * factor)];
|
|
}
|
|
|
|
/* Threshold to move before updating the brush rotation, reduces jitter. */
|
|
static float paint_rake_rotation_spacing(const UnifiedPaintSettings * /*ups*/, const Brush *brush)
|
|
{
|
|
return brush->sculpt_tool == SCULPT_TOOL_CLAY_STRIPS ? 1.0f : 20.0f;
|
|
}
|
|
|
|
void paint_update_brush_rake_rotation(UnifiedPaintSettings *ups, Brush *brush, float rotation)
|
|
{
|
|
ups->brush_rotation = rotation;
|
|
|
|
if (brush->mask_mtex.brush_angle_mode & MTEX_ANGLE_RAKE) {
|
|
ups->brush_rotation_sec = rotation;
|
|
}
|
|
else {
|
|
ups->brush_rotation_sec = 0.0f;
|
|
}
|
|
}
|
|
|
|
static bool paint_rake_rotation_active(const MTex &mtex)
|
|
{
|
|
return mtex.tex && mtex.brush_angle_mode & MTEX_ANGLE_RAKE;
|
|
}
|
|
|
|
static const bool paint_rake_rotation_active(const Brush &brush, ePaintMode paint_mode)
|
|
{
|
|
return paint_rake_rotation_active(brush.mtex) || paint_rake_rotation_active(brush.mask_mtex) ||
|
|
BKE_brush_has_cube_tip(&brush, paint_mode);
|
|
}
|
|
|
|
bool paint_calculate_rake_rotation(UnifiedPaintSettings *ups,
|
|
Brush *brush,
|
|
const float mouse_pos[2],
|
|
ePaintMode paint_mode,
|
|
bool stroke_has_started)
|
|
{
|
|
bool ok = false;
|
|
if (paint_rake_rotation_active(*brush, paint_mode)) {
|
|
float r = paint_rake_rotation_spacing(ups, brush);
|
|
float rotation;
|
|
|
|
/* Use a smaller limit if the stroke hasn't started to prevent excessive pre-roll. */
|
|
if (!stroke_has_started) {
|
|
r = min_ff(r, 4.0f);
|
|
}
|
|
|
|
float dpos[2];
|
|
sub_v2_v2v2(dpos, ups->last_rake, mouse_pos);
|
|
|
|
/* Limit how often we update the angle to prevent jitter. */
|
|
if (len_squared_v2(dpos) >= r * r) {
|
|
rotation = atan2f(dpos[0], dpos[1]);
|
|
|
|
copy_v2_v2(ups->last_rake, mouse_pos);
|
|
|
|
ups->last_rake_angle = rotation;
|
|
|
|
paint_update_brush_rake_rotation(ups, brush, rotation);
|
|
ok = true;
|
|
}
|
|
/* Make sure we reset here to the last rotation to avoid accumulating
|
|
* values in case a random rotation is also added. */
|
|
else {
|
|
paint_update_brush_rake_rotation(ups, brush, ups->last_rake_angle);
|
|
ok = false;
|
|
}
|
|
}
|
|
else {
|
|
ups->brush_rotation = ups->brush_rotation_sec = 0.0f;
|
|
ok = true;
|
|
}
|
|
return ok;
|
|
}
|
|
|
|
void BKE_sculptsession_free_deformMats(SculptSession *ss)
|
|
{
|
|
ss->orig_cos = {};
|
|
ss->deform_cos = {};
|
|
ss->deform_imats = {};
|
|
}
|
|
|
|
void BKE_sculptsession_free_vwpaint_data(SculptSession *ss)
|
|
{
|
|
if (ss->mode_type == OB_MODE_WEIGHT_PAINT) {
|
|
MEM_SAFE_FREE(ss->mode.wpaint.alpha_weight);
|
|
if (ss->mode.wpaint.dvert_prev) {
|
|
BKE_defvert_array_free_elems(ss->mode.wpaint.dvert_prev, ss->totvert);
|
|
MEM_freeN(ss->mode.wpaint.dvert_prev);
|
|
ss->mode.wpaint.dvert_prev = nullptr;
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Write out the sculpt dynamic-topology #BMesh to the #Mesh.
|
|
*/
|
|
static void sculptsession_bm_to_me_update_data_only(Object *ob, bool reorder)
|
|
{
|
|
SculptSession *ss = ob->sculpt;
|
|
|
|
if (ss->bm) {
|
|
if (ob->data) {
|
|
if (reorder) {
|
|
BM_log_mesh_elems_reorder(ss->bm, ss->bm_log);
|
|
}
|
|
BMeshToMeshParams params{};
|
|
params.calc_object_remap = false;
|
|
BM_mesh_bm_to_me(nullptr, ss->bm, static_cast<Mesh *>(ob->data), ¶ms);
|
|
}
|
|
}
|
|
}
|
|
|
|
void BKE_sculptsession_bm_to_me(Object *ob, bool reorder)
|
|
{
|
|
if (ob && ob->sculpt) {
|
|
sculptsession_bm_to_me_update_data_only(ob, reorder);
|
|
|
|
/* Ensure the objects evaluated mesh doesn't hold onto arrays
|
|
* now realloc'd in the mesh #34473. */
|
|
DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
|
|
}
|
|
}
|
|
|
|
static void sculptsession_free_pbvh(Object *object)
|
|
{
|
|
SculptSession *ss = object->sculpt;
|
|
|
|
if (!ss) {
|
|
return;
|
|
}
|
|
|
|
if (ss->pbvh) {
|
|
BKE_pbvh_free(ss->pbvh);
|
|
ss->pbvh = nullptr;
|
|
}
|
|
|
|
ss->pmap = {};
|
|
ss->edge_to_face_offsets = {};
|
|
ss->edge_to_face_indices = {};
|
|
ss->epmap = {};
|
|
ss->vert_to_edge_offsets = {};
|
|
ss->vert_to_edge_indices = {};
|
|
ss->vemap = {};
|
|
|
|
MEM_SAFE_FREE(ss->preview_vert_list);
|
|
ss->preview_vert_count = 0;
|
|
|
|
ss->vertex_info.boundary.clear_and_shrink();
|
|
|
|
MEM_SAFE_FREE(ss->fake_neighbors.fake_neighbor_index);
|
|
}
|
|
|
|
void BKE_sculptsession_bm_to_me_for_render(Object *object)
|
|
{
|
|
if (object && object->sculpt) {
|
|
if (object->sculpt->bm) {
|
|
/* Ensure no points to old arrays are stored in DM
|
|
*
|
|
* Apparently, we could not use DEG_id_tag_update
|
|
* here because this will lead to the while object
|
|
* surface to disappear, so we'll release DM in place.
|
|
*/
|
|
BKE_object_free_derived_caches(object);
|
|
|
|
sculptsession_bm_to_me_update_data_only(object, false);
|
|
|
|
/* In contrast with sculptsession_bm_to_me no need in
|
|
* DAG tag update here - derived mesh was freed and
|
|
* old pointers are nowhere stored.
|
|
*/
|
|
}
|
|
}
|
|
}
|
|
|
|
void BKE_sculptsession_free(Object *ob)
|
|
{
|
|
if (ob && ob->sculpt) {
|
|
SculptSession *ss = ob->sculpt;
|
|
|
|
BKE_sculpt_attribute_destroy_temporary_all(ob);
|
|
|
|
if (ss->bm) {
|
|
BKE_sculptsession_bm_to_me(ob, true);
|
|
BM_mesh_free(ss->bm);
|
|
}
|
|
|
|
sculptsession_free_pbvh(ob);
|
|
|
|
if (ss->bm_log) {
|
|
BM_log_free(ss->bm_log);
|
|
}
|
|
|
|
if (ss->tex_pool) {
|
|
BKE_image_pool_free(ss->tex_pool);
|
|
}
|
|
|
|
if (ss->pose_ik_chain_preview) {
|
|
for (int i = 0; i < ss->pose_ik_chain_preview->tot_segments; i++) {
|
|
MEM_SAFE_FREE(ss->pose_ik_chain_preview->segments[i].weights);
|
|
}
|
|
MEM_SAFE_FREE(ss->pose_ik_chain_preview->segments);
|
|
MEM_SAFE_FREE(ss->pose_ik_chain_preview);
|
|
}
|
|
|
|
if (ss->boundary_preview) {
|
|
MEM_SAFE_FREE(ss->boundary_preview->verts);
|
|
MEM_SAFE_FREE(ss->boundary_preview->edges);
|
|
MEM_SAFE_FREE(ss->boundary_preview->distance);
|
|
MEM_SAFE_FREE(ss->boundary_preview->edit_info);
|
|
MEM_SAFE_FREE(ss->boundary_preview);
|
|
}
|
|
|
|
BKE_sculptsession_free_vwpaint_data(ob->sculpt);
|
|
|
|
MEM_SAFE_FREE(ss->last_paint_canvas_key);
|
|
|
|
MEM_delete(ss);
|
|
|
|
ob->sculpt = nullptr;
|
|
}
|
|
}
|
|
|
|
static MultiresModifierData *sculpt_multires_modifier_get(const Scene *scene,
|
|
Object *ob,
|
|
const bool auto_create_mdisps)
|
|
{
|
|
Mesh *me = (Mesh *)ob->data;
|
|
ModifierData *md;
|
|
VirtualModifierData virtual_modifier_data;
|
|
|
|
if (ob->sculpt && ob->sculpt->bm) {
|
|
/* Can't combine multires and dynamic topology. */
|
|
return nullptr;
|
|
}
|
|
|
|
bool need_mdisps = false;
|
|
|
|
if (!CustomData_get_layer(&me->loop_data, CD_MDISPS)) {
|
|
if (!auto_create_mdisps) {
|
|
/* Multires can't work without displacement layer. */
|
|
return nullptr;
|
|
}
|
|
need_mdisps = true;
|
|
}
|
|
|
|
/* Weight paint operates on original vertices, and needs to treat multires as regular modifier
|
|
* to make it so that PBVH vertices are at the multires surface. */
|
|
if ((ob->mode & OB_MODE_SCULPT) == 0) {
|
|
return nullptr;
|
|
}
|
|
|
|
for (md = BKE_modifiers_get_virtual_modifierlist(ob, &virtual_modifier_data); md; md = md->next)
|
|
{
|
|
if (md->type == eModifierType_Multires) {
|
|
MultiresModifierData *mmd = (MultiresModifierData *)md;
|
|
|
|
if (!BKE_modifier_is_enabled(scene, md, eModifierMode_Realtime)) {
|
|
continue;
|
|
}
|
|
|
|
if (mmd->sculptlvl > 0 && !(mmd->flags & eMultiresModifierFlag_UseSculptBaseMesh)) {
|
|
if (need_mdisps) {
|
|
CustomData_add_layer(&me->loop_data, CD_MDISPS, CD_SET_DEFAULT, me->totloop);
|
|
}
|
|
|
|
return mmd;
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
MultiresModifierData *BKE_sculpt_multires_active(const Scene *scene, Object *ob)
|
|
{
|
|
return sculpt_multires_modifier_get(scene, ob, false);
|
|
}
|
|
|
|
/* Checks if there are any supported deformation modifiers active */
|
|
static bool sculpt_modifiers_active(Scene *scene, Sculpt *sd, Object *ob)
|
|
{
|
|
ModifierData *md;
|
|
Mesh *me = (Mesh *)ob->data;
|
|
VirtualModifierData virtual_modifier_data;
|
|
|
|
if (ob->sculpt->bm || BKE_sculpt_multires_active(scene, ob)) {
|
|
return false;
|
|
}
|
|
|
|
/* Non-locked shape keys could be handled in the same way as deformed mesh. */
|
|
if ((ob->shapeflag & OB_SHAPE_LOCK) == 0 && me->key && ob->shapenr) {
|
|
return true;
|
|
}
|
|
|
|
md = BKE_modifiers_get_virtual_modifierlist(ob, &virtual_modifier_data);
|
|
|
|
/* Exception for shape keys because we can edit those. */
|
|
for (; md; md = md->next) {
|
|
const ModifierTypeInfo *mti = BKE_modifier_get_info(static_cast<ModifierType>(md->type));
|
|
if (!BKE_modifier_is_enabled(scene, md, eModifierMode_Realtime)) {
|
|
continue;
|
|
}
|
|
if (md->type == eModifierType_Multires && (ob->mode & OB_MODE_SCULPT)) {
|
|
MultiresModifierData *mmd = (MultiresModifierData *)md;
|
|
if (!(mmd->flags & eMultiresModifierFlag_UseSculptBaseMesh)) {
|
|
continue;
|
|
}
|
|
}
|
|
if (md->type == eModifierType_ShapeKey) {
|
|
continue;
|
|
}
|
|
|
|
if (mti->type == ModifierTypeType::OnlyDeform) {
|
|
return true;
|
|
}
|
|
if ((sd->flags & SCULPT_ONLY_DEFORM) == 0) {
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/* Helper function to keep persistent base attribute references up to
|
|
* date. This is a bit more tricky since they persist across strokes.
|
|
*/
|
|
static void sculpt_update_persistent_base(Object *ob)
|
|
{
|
|
SculptSession *ss = ob->sculpt;
|
|
|
|
ss->attrs.persistent_co = BKE_sculpt_attribute_get(
|
|
ob, ATTR_DOMAIN_POINT, CD_PROP_FLOAT3, SCULPT_ATTRIBUTE_NAME(persistent_co));
|
|
ss->attrs.persistent_no = BKE_sculpt_attribute_get(
|
|
ob, ATTR_DOMAIN_POINT, CD_PROP_FLOAT3, SCULPT_ATTRIBUTE_NAME(persistent_no));
|
|
ss->attrs.persistent_disp = BKE_sculpt_attribute_get(
|
|
ob, ATTR_DOMAIN_POINT, CD_PROP_FLOAT, SCULPT_ATTRIBUTE_NAME(persistent_disp));
|
|
}
|
|
|
|
static void sculpt_update_object(Depsgraph *depsgraph,
|
|
Object *ob,
|
|
Object *ob_eval,
|
|
bool is_paint_tool)
|
|
{
|
|
Scene *scene = DEG_get_input_scene(depsgraph);
|
|
Sculpt *sd = scene->toolsettings->sculpt;
|
|
SculptSession *ss = ob->sculpt;
|
|
Mesh *me = BKE_object_get_original_mesh(ob);
|
|
Mesh *me_eval = BKE_object_get_evaluated_mesh(ob_eval);
|
|
MultiresModifierData *mmd = sculpt_multires_modifier_get(scene, ob, true);
|
|
const bool use_face_sets = (ob->mode & OB_MODE_SCULPT) != 0;
|
|
|
|
BLI_assert(me_eval != nullptr);
|
|
|
|
/* This is for handling a newly opened file with no object visible,
|
|
* causing `me_eval == nullptr`. */
|
|
if (me_eval == nullptr) {
|
|
return;
|
|
}
|
|
|
|
ss->depsgraph = depsgraph;
|
|
|
|
ss->deform_modifiers_active = sculpt_modifiers_active(scene, sd, ob);
|
|
|
|
ss->building_vp_handle = false;
|
|
|
|
ss->scene = scene;
|
|
|
|
ss->shapekey_active = (mmd == nullptr) ? BKE_keyblock_from_object(ob) : nullptr;
|
|
|
|
/* NOTE: Weight pPaint require mesh info for loop lookup, but it never uses multires code path,
|
|
* so no extra checks is needed here. */
|
|
if (mmd) {
|
|
ss->multires.active = true;
|
|
ss->multires.modifier = mmd;
|
|
ss->multires.level = mmd->sculptlvl;
|
|
ss->totvert = me_eval->totvert;
|
|
ss->faces_num = me_eval->faces_num;
|
|
ss->totfaces = me->faces_num;
|
|
|
|
/* These are assigned to the base mesh in Multires. This is needed because Face Sets operators
|
|
* and tools use the Face Sets data from the base mesh when Multires is active. */
|
|
ss->vert_positions = me->vert_positions_for_write();
|
|
ss->faces = me->faces();
|
|
ss->corner_verts = me->corner_verts();
|
|
}
|
|
else {
|
|
ss->totvert = me->totvert;
|
|
ss->faces_num = me->faces_num;
|
|
ss->totfaces = me->faces_num;
|
|
ss->vert_positions = me->vert_positions_for_write();
|
|
ss->faces = me->faces();
|
|
ss->corner_verts = me->corner_verts();
|
|
ss->multires.active = false;
|
|
ss->multires.modifier = nullptr;
|
|
ss->multires.level = 0;
|
|
|
|
CustomDataLayer *layer;
|
|
eAttrDomain domain;
|
|
if (BKE_pbvh_get_color_layer(me, &layer, &domain)) {
|
|
if (layer->type == CD_PROP_COLOR) {
|
|
ss->vcol = static_cast<MPropCol *>(layer->data);
|
|
}
|
|
else {
|
|
ss->mcol = static_cast<MLoopCol *>(layer->data);
|
|
}
|
|
|
|
ss->vcol_domain = domain;
|
|
ss->vcol_type = static_cast<eCustomDataType>(layer->type);
|
|
}
|
|
else {
|
|
ss->vcol = nullptr;
|
|
ss->mcol = nullptr;
|
|
|
|
ss->vcol_type = (eCustomDataType)-1;
|
|
ss->vcol_domain = ATTR_DOMAIN_POINT;
|
|
}
|
|
}
|
|
|
|
/* Sculpt Face Sets. */
|
|
if (use_face_sets) {
|
|
ss->face_sets = static_cast<const int *>(
|
|
CustomData_get_layer_named(&me->face_data, CD_PROP_INT32, ".sculpt_face_set"));
|
|
}
|
|
else {
|
|
ss->face_sets = nullptr;
|
|
}
|
|
|
|
ss->hide_poly = (bool *)CustomData_get_layer_named(&me->face_data, CD_PROP_BOOL, ".hide_poly");
|
|
|
|
ss->subdiv_ccg = me_eval->runtime->subdiv_ccg.get();
|
|
|
|
PBVH *pbvh = BKE_sculpt_object_pbvh_ensure(depsgraph, ob);
|
|
BLI_assert(pbvh == ss->pbvh);
|
|
UNUSED_VARS_NDEBUG(pbvh);
|
|
|
|
BKE_pbvh_subdiv_cgg_set(ss->pbvh, ss->subdiv_ccg);
|
|
|
|
sculpt_attribute_update_refs(ob);
|
|
sculpt_update_persistent_base(ob);
|
|
|
|
if (ob->type == OB_MESH) {
|
|
ss->pmap = me->vert_to_face_map();
|
|
}
|
|
|
|
if (ss->pbvh) {
|
|
BKE_pbvh_pmap_set(ss->pbvh, ss->pmap);
|
|
}
|
|
|
|
if (ss->deform_modifiers_active) {
|
|
/* Painting doesn't need crazyspace, use already evaluated mesh coordinates if possible. */
|
|
bool used_me_eval = false;
|
|
|
|
if (ob->mode & (OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT)) {
|
|
Mesh *me_eval_deform = ob_eval->runtime->mesh_deform_eval;
|
|
|
|
/* If the fully evaluated mesh has the same topology as the deform-only version, use it.
|
|
* This matters because crazyspace evaluation is very restrictive and excludes even modifiers
|
|
* that simply recompute vertex weights (which can even include Geometry Nodes). */
|
|
if (me_eval_deform->faces_num == me_eval->faces_num &&
|
|
me_eval_deform->totloop == me_eval->totloop &&
|
|
me_eval_deform->totvert == me_eval->totvert)
|
|
{
|
|
BKE_sculptsession_free_deformMats(ss);
|
|
|
|
BLI_assert(me_eval_deform->totvert == me->totvert);
|
|
|
|
ss->deform_cos = me_eval->vert_positions();
|
|
BKE_pbvh_vert_coords_apply(ss->pbvh, ss->deform_cos);
|
|
|
|
used_me_eval = true;
|
|
}
|
|
}
|
|
|
|
if (ss->orig_cos.is_empty() && !used_me_eval) {
|
|
BKE_sculptsession_free_deformMats(ss);
|
|
|
|
ss->orig_cos = (ss->shapekey_active) ?
|
|
Span(static_cast<const float3 *>(ss->shapekey_active->data),
|
|
me->totvert) :
|
|
me->vert_positions();
|
|
|
|
BKE_crazyspace_build_sculpt(depsgraph, scene, ob, ss->deform_imats, ss->deform_cos);
|
|
BKE_pbvh_vert_coords_apply(ss->pbvh, ss->deform_cos);
|
|
|
|
for (blender::float3x3 &matrix : ss->deform_imats) {
|
|
matrix = blender::math::invert(matrix);
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
BKE_sculptsession_free_deformMats(ss);
|
|
}
|
|
|
|
if (ss->shapekey_active != nullptr && ss->deform_cos.is_empty()) {
|
|
ss->deform_cos = Span(static_cast<const float3 *>(ss->shapekey_active->data), me->totvert);
|
|
}
|
|
|
|
/* if pbvh is deformed, key block is already applied to it */
|
|
if (ss->shapekey_active) {
|
|
bool pbvh_deformed = BKE_pbvh_is_deformed(ss->pbvh);
|
|
if (!pbvh_deformed || ss->deform_cos.is_empty()) {
|
|
const Span key_data(static_cast<const float3 *>(ss->shapekey_active->data), me->totvert);
|
|
|
|
if (key_data.data() != nullptr) {
|
|
if (!pbvh_deformed) {
|
|
/* apply shape keys coordinates to PBVH */
|
|
BKE_pbvh_vert_coords_apply(ss->pbvh, key_data);
|
|
}
|
|
if (ss->deform_cos.is_empty()) {
|
|
ss->deform_cos = key_data;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (is_paint_tool) {
|
|
if (ss->vcol_domain == ATTR_DOMAIN_CORNER) {
|
|
/* Ensure pbvh nodes have loop indices; the sculpt undo system
|
|
* needs them for color attributes.
|
|
*/
|
|
BKE_pbvh_ensure_node_loops(ss->pbvh);
|
|
}
|
|
|
|
/*
|
|
* We should rebuild the PBVH_pixels when painting canvas changes.
|
|
*
|
|
* The relevant changes are stored/encoded in the paint canvas key.
|
|
* These include the active uv map, and resolutions.
|
|
*/
|
|
if (U.experimental.use_sculpt_texture_paint && ss->pbvh) {
|
|
char *paint_canvas_key = BKE_paint_canvas_key_get(&scene->toolsettings->paint_mode, ob);
|
|
if (ss->last_paint_canvas_key == nullptr ||
|
|
!STREQ(paint_canvas_key, ss->last_paint_canvas_key)) {
|
|
MEM_SAFE_FREE(ss->last_paint_canvas_key);
|
|
ss->last_paint_canvas_key = paint_canvas_key;
|
|
BKE_pbvh_mark_rebuild_pixels(ss->pbvh);
|
|
}
|
|
else {
|
|
MEM_freeN(paint_canvas_key);
|
|
}
|
|
}
|
|
|
|
/* We could be more precise when we have access to the active tool. */
|
|
const bool use_paint_slots = (ob->mode & OB_MODE_SCULPT) != 0;
|
|
if (use_paint_slots) {
|
|
BKE_texpaint_slots_refresh_object(scene, ob);
|
|
}
|
|
}
|
|
}
|
|
|
|
void BKE_sculpt_update_object_before_eval(Object *ob_eval)
|
|
{
|
|
/* Update before mesh evaluation in the dependency graph. */
|
|
SculptSession *ss = ob_eval->sculpt;
|
|
|
|
if (ss && ss->building_vp_handle == false) {
|
|
if (!ss->cache && !ss->filter_cache && !ss->expand_cache) {
|
|
/* We free pbvh on changes, except in the middle of drawing a stroke
|
|
* since it can't deal with changing PVBH node organization, we hope
|
|
* topology does not change in the meantime .. weak. */
|
|
sculptsession_free_pbvh(ob_eval);
|
|
|
|
BKE_sculptsession_free_deformMats(ob_eval->sculpt);
|
|
|
|
/* In vertex/weight paint, force maps to be rebuilt. */
|
|
BKE_sculptsession_free_vwpaint_data(ob_eval->sculpt);
|
|
}
|
|
else if (ss->pbvh) {
|
|
Vector<PBVHNode *> nodes = blender::bke::pbvh::search_gather(ss->pbvh, {});
|
|
|
|
for (PBVHNode *node : nodes) {
|
|
BKE_pbvh_node_mark_update(node);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void BKE_sculpt_update_object_after_eval(Depsgraph *depsgraph, Object *ob_eval)
|
|
{
|
|
/* Update after mesh evaluation in the dependency graph, to rebuild PBVH or
|
|
* other data when modifiers change the mesh. */
|
|
Object *ob_orig = DEG_get_original_object(ob_eval);
|
|
|
|
sculpt_update_object(depsgraph, ob_orig, ob_eval, false);
|
|
}
|
|
|
|
void BKE_sculpt_color_layer_create_if_needed(Object *object)
|
|
{
|
|
using namespace blender;
|
|
using namespace blender::bke;
|
|
Mesh *orig_me = BKE_object_get_original_mesh(object);
|
|
|
|
if (orig_me->attributes().contains(orig_me->active_color_attribute)) {
|
|
return;
|
|
}
|
|
|
|
char unique_name[MAX_CUSTOMDATA_LAYER_NAME];
|
|
BKE_id_attribute_calc_unique_name(&orig_me->id, "Color", unique_name);
|
|
if (!orig_me->attributes_for_write().add(
|
|
unique_name, ATTR_DOMAIN_POINT, CD_PROP_COLOR, AttributeInitDefaultValue()))
|
|
{
|
|
return;
|
|
}
|
|
|
|
BKE_id_attributes_active_color_set(&orig_me->id, unique_name);
|
|
BKE_id_attributes_default_color_set(&orig_me->id, unique_name);
|
|
DEG_id_tag_update(&orig_me->id, ID_RECALC_GEOMETRY_ALL_MODES);
|
|
BKE_mesh_tessface_clear(orig_me);
|
|
|
|
if (object->sculpt && object->sculpt->pbvh) {
|
|
BKE_pbvh_update_active_vcol(object->sculpt->pbvh, orig_me);
|
|
}
|
|
}
|
|
|
|
void BKE_sculpt_update_object_for_edit(Depsgraph *depsgraph, Object *ob_orig, bool is_paint_tool)
|
|
{
|
|
BLI_assert(ob_orig == DEG_get_original_object(ob_orig));
|
|
|
|
Object *ob_eval = DEG_get_evaluated_object(depsgraph, ob_orig);
|
|
|
|
sculpt_update_object(depsgraph, ob_orig, ob_eval, is_paint_tool);
|
|
}
|
|
|
|
void BKE_sculpt_hide_poly_pointer_update(Object &object)
|
|
{
|
|
const Mesh &mesh = *static_cast<const Mesh *>(object.data);
|
|
object.sculpt->hide_poly = static_cast<const bool *>(
|
|
CustomData_get_layer_named(&mesh.face_data, CD_PROP_BOOL, ".hide_poly"));
|
|
}
|
|
|
|
void BKE_sculpt_mask_layers_ensure(Depsgraph *depsgraph,
|
|
Main *bmain,
|
|
Object *ob,
|
|
MultiresModifierData *mmd)
|
|
{
|
|
using namespace blender;
|
|
using namespace blender::bke;
|
|
Mesh *me = static_cast<Mesh *>(ob->data);
|
|
const OffsetIndices faces = me->faces();
|
|
const Span<int> corner_verts = me->corner_verts();
|
|
MutableAttributeAccessor attributes = me->attributes_for_write();
|
|
|
|
/* if multires is active, create a grid paint mask layer if there
|
|
* isn't one already */
|
|
if (mmd && !CustomData_has_layer(&me->loop_data, CD_GRID_PAINT_MASK)) {
|
|
int level = max_ii(1, mmd->sculptlvl);
|
|
int gridsize = BKE_ccg_gridsize(level);
|
|
int gridarea = gridsize * gridsize;
|
|
|
|
GridPaintMask *gmask = static_cast<GridPaintMask *>(
|
|
CustomData_add_layer(&me->loop_data, CD_GRID_PAINT_MASK, CD_SET_DEFAULT, me->totloop));
|
|
|
|
for (int i = 0; i < me->totloop; i++) {
|
|
GridPaintMask *gpm = &gmask[i];
|
|
|
|
gpm->level = level;
|
|
gpm->data = static_cast<float *>(
|
|
MEM_callocN(sizeof(float) * gridarea, "GridPaintMask.data"));
|
|
}
|
|
|
|
/* If vertices already have mask, copy into multires data. */
|
|
if (const VArray<float> mask = *attributes.lookup<float>(".sculpt_mask", ATTR_DOMAIN_POINT)) {
|
|
const VArraySpan<float> mask_span(mask);
|
|
for (const int i : faces.index_range()) {
|
|
const IndexRange face = faces[i];
|
|
|
|
/* Mask center. */
|
|
float avg = 0.0f;
|
|
for (const int vert : corner_verts.slice(face)) {
|
|
avg += mask_span[vert];
|
|
}
|
|
avg /= float(face.size());
|
|
|
|
/* Fill in multires mask corner. */
|
|
for (const int corner : face) {
|
|
GridPaintMask *gpm = &gmask[corner];
|
|
const int vert = corner_verts[corner];
|
|
const int prev = corner_verts[mesh::face_corner_prev(face, corner)];
|
|
const int next = corner_verts[mesh::face_corner_next(face, corner)];
|
|
|
|
gpm->data[0] = avg;
|
|
gpm->data[1] = (mask_span[vert] + mask_span[next]) * 0.5f;
|
|
gpm->data[2] = (mask_span[vert] + mask_span[prev]) * 0.5f;
|
|
gpm->data[3] = mask_span[vert];
|
|
}
|
|
}
|
|
}
|
|
/* The evaluated multires CCG must be updated to contain the new data. */
|
|
DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
|
|
if (depsgraph) {
|
|
BKE_scene_graph_evaluated_ensure(depsgraph, bmain);
|
|
}
|
|
}
|
|
|
|
/* Create vertex paint mask layer if there isn't one already. */
|
|
if (attributes.add<float>(".sculpt_mask", ATTR_DOMAIN_POINT, AttributeInitDefaultValue())) {
|
|
/* The evaluated mesh must be updated to contain the new data. */
|
|
DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
|
|
}
|
|
}
|
|
|
|
void BKE_sculpt_toolsettings_data_ensure(Scene *scene)
|
|
{
|
|
BKE_paint_ensure(scene->toolsettings, (Paint **)&scene->toolsettings->sculpt);
|
|
|
|
Sculpt *sd = scene->toolsettings->sculpt;
|
|
|
|
const Sculpt *defaults = DNA_struct_default_get(Sculpt);
|
|
|
|
/* We have file versioning code here for historical
|
|
* reasons. Don't add more checks here, do it properly
|
|
* in blenloader.
|
|
*/
|
|
if (sd->automasking_start_normal_limit == 0.0f) {
|
|
sd->automasking_start_normal_limit = defaults->automasking_start_normal_limit;
|
|
sd->automasking_start_normal_falloff = defaults->automasking_start_normal_falloff;
|
|
|
|
sd->automasking_view_normal_limit = defaults->automasking_view_normal_limit;
|
|
sd->automasking_view_normal_falloff = defaults->automasking_view_normal_limit;
|
|
}
|
|
|
|
if (sd->detail_percent == 0.0f) {
|
|
sd->detail_percent = defaults->detail_percent;
|
|
}
|
|
if (sd->constant_detail == 0.0f) {
|
|
sd->constant_detail = defaults->constant_detail;
|
|
}
|
|
if (sd->detail_size == 0.0f) {
|
|
sd->detail_size = defaults->detail_size;
|
|
}
|
|
|
|
/* Set sane default tiling offsets. */
|
|
if (!sd->paint.tile_offset[0]) {
|
|
sd->paint.tile_offset[0] = 1.0f;
|
|
}
|
|
if (!sd->paint.tile_offset[1]) {
|
|
sd->paint.tile_offset[1] = 1.0f;
|
|
}
|
|
if (!sd->paint.tile_offset[2]) {
|
|
sd->paint.tile_offset[2] = 1.0f;
|
|
}
|
|
|
|
if (!sd->automasking_cavity_curve || !sd->automasking_cavity_curve_op) {
|
|
BKE_sculpt_check_cavity_curves(sd);
|
|
}
|
|
}
|
|
|
|
static bool check_sculpt_object_deformed(Object *object, const bool for_construction)
|
|
{
|
|
bool deformed = false;
|
|
|
|
/* Active modifiers means extra deformation, which can't be handled correct
|
|
* on birth of PBVH and sculpt "layer" levels, so use PBVH only for internal brush
|
|
* stuff and show final evaluated mesh so user would see actual object shape. */
|
|
deformed |= object->sculpt->deform_modifiers_active;
|
|
|
|
if (for_construction) {
|
|
deformed |= object->sculpt->shapekey_active != nullptr;
|
|
}
|
|
else {
|
|
/* As in case with modifiers, we can't synchronize deformation made against
|
|
* PBVH and non-locked keyblock, so also use PBVH only for brushes and
|
|
* final DM to give final result to user. */
|
|
deformed |= object->sculpt->shapekey_active && (object->shapeflag & OB_SHAPE_LOCK) == 0;
|
|
}
|
|
|
|
return deformed;
|
|
}
|
|
|
|
void BKE_sculpt_sync_face_visibility_to_grids(Mesh *mesh, SubdivCCG *subdiv_ccg)
|
|
{
|
|
using namespace blender;
|
|
using namespace blender::bke;
|
|
if (!subdiv_ccg) {
|
|
return;
|
|
}
|
|
|
|
const AttributeAccessor attributes = mesh->attributes();
|
|
const VArray<bool> hide_poly = *attributes.lookup_or_default<bool>(
|
|
".hide_poly", ATTR_DOMAIN_FACE, false);
|
|
if (hide_poly.is_single() && !hide_poly.get_internal_single()) {
|
|
BKE_subdiv_ccg_grid_hidden_free(*subdiv_ccg);
|
|
return;
|
|
}
|
|
|
|
const OffsetIndices<int> faces = mesh->faces();
|
|
|
|
const VArraySpan<bool> hide_poly_span(hide_poly);
|
|
BitGroupVector<> &grid_hidden = BKE_subdiv_ccg_grid_hidden_ensure(*subdiv_ccg);
|
|
threading::parallel_for(faces.index_range(), 1024, [&](const IndexRange range) {
|
|
for (const int i : range) {
|
|
const bool face_hidden = hide_poly_span[i];
|
|
for (const int corner : faces[i]) {
|
|
grid_hidden[corner].set_all(face_hidden);
|
|
}
|
|
}
|
|
});
|
|
}
|
|
|
|
static PBVH *build_pbvh_for_dynamic_topology(Object *ob)
|
|
{
|
|
PBVH *pbvh = ob->sculpt->pbvh = BKE_pbvh_new(PBVH_BMESH);
|
|
|
|
sculptsession_bmesh_add_layers(ob);
|
|
|
|
BKE_pbvh_build_bmesh(pbvh,
|
|
ob->sculpt->bm,
|
|
ob->sculpt->bm_log,
|
|
ob->sculpt->attrs.dyntopo_node_id_vertex->bmesh_cd_offset,
|
|
ob->sculpt->attrs.dyntopo_node_id_face->bmesh_cd_offset);
|
|
return pbvh;
|
|
}
|
|
|
|
static PBVH *build_pbvh_from_regular_mesh(Object *ob, Mesh *me_eval_deform)
|
|
{
|
|
Mesh *me = BKE_object_get_original_mesh(ob);
|
|
PBVH *pbvh = BKE_pbvh_new(PBVH_FACES);
|
|
|
|
BKE_pbvh_build_mesh(pbvh, me);
|
|
|
|
const bool is_deformed = check_sculpt_object_deformed(ob, true);
|
|
if (is_deformed && me_eval_deform != nullptr) {
|
|
BKE_pbvh_vert_coords_apply(pbvh, me_eval_deform->vert_positions());
|
|
}
|
|
|
|
return pbvh;
|
|
}
|
|
|
|
static PBVH *build_pbvh_from_ccg(Object *ob, SubdivCCG *subdiv_ccg)
|
|
{
|
|
const CCGKey key = BKE_subdiv_ccg_key_top_level(*subdiv_ccg);
|
|
PBVH *pbvh = BKE_pbvh_new(PBVH_GRIDS);
|
|
|
|
Mesh *base_mesh = BKE_mesh_from_object(ob);
|
|
BKE_sculpt_sync_face_visibility_to_grids(base_mesh, subdiv_ccg);
|
|
|
|
BKE_pbvh_build_grids(pbvh, &key, base_mesh, subdiv_ccg);
|
|
return pbvh;
|
|
}
|
|
|
|
PBVH *BKE_sculpt_object_pbvh_ensure(Depsgraph *depsgraph, Object *ob)
|
|
{
|
|
if (ob->sculpt == nullptr) {
|
|
return nullptr;
|
|
}
|
|
|
|
PBVH *pbvh = ob->sculpt->pbvh;
|
|
if (pbvh != nullptr) {
|
|
/* NOTE: It is possible that pointers to grids or other geometry data changed. Need to update
|
|
* those pointers. */
|
|
const PBVHType pbvh_type = BKE_pbvh_type(pbvh);
|
|
switch (pbvh_type) {
|
|
case PBVH_FACES: {
|
|
BKE_pbvh_update_mesh_pointers(pbvh, BKE_object_get_original_mesh(ob));
|
|
break;
|
|
}
|
|
case PBVH_GRIDS: {
|
|
Object *object_eval = DEG_get_evaluated_object(depsgraph, ob);
|
|
Mesh *mesh_eval = static_cast<Mesh *>(object_eval->data);
|
|
if (SubdivCCG *subdiv_ccg = mesh_eval->runtime->subdiv_ccg.get()) {
|
|
BKE_sculpt_bvh_update_from_ccg(pbvh, subdiv_ccg);
|
|
}
|
|
break;
|
|
}
|
|
case PBVH_BMESH: {
|
|
break;
|
|
}
|
|
}
|
|
|
|
BKE_pbvh_update_active_vcol(pbvh, BKE_object_get_original_mesh(ob));
|
|
BKE_pbvh_pmap_set(pbvh, ob->sculpt->pmap);
|
|
|
|
return pbvh;
|
|
}
|
|
|
|
ob->sculpt->islands_valid = false;
|
|
|
|
if (ob->sculpt->bm != nullptr) {
|
|
/* Sculpting on a BMesh (dynamic-topology) gets a special PBVH. */
|
|
pbvh = build_pbvh_for_dynamic_topology(ob);
|
|
}
|
|
else {
|
|
Object *object_eval = DEG_get_evaluated_object(depsgraph, ob);
|
|
Mesh *mesh_eval = static_cast<Mesh *>(object_eval->data);
|
|
if (mesh_eval->runtime->subdiv_ccg != nullptr) {
|
|
pbvh = build_pbvh_from_ccg(ob, mesh_eval->runtime->subdiv_ccg.get());
|
|
}
|
|
else if (ob->type == OB_MESH) {
|
|
Mesh *me_eval_deform = object_eval->runtime->mesh_deform_eval;
|
|
pbvh = build_pbvh_from_regular_mesh(ob, me_eval_deform);
|
|
}
|
|
}
|
|
|
|
BKE_pbvh_pmap_set(pbvh, ob->sculpt->pmap);
|
|
ob->sculpt->pbvh = pbvh;
|
|
|
|
sculpt_attribute_update_refs(ob);
|
|
return pbvh;
|
|
}
|
|
|
|
PBVH *BKE_object_sculpt_pbvh_get(Object *object)
|
|
{
|
|
if (!object->sculpt) {
|
|
return nullptr;
|
|
}
|
|
return object->sculpt->pbvh;
|
|
}
|
|
|
|
bool BKE_object_sculpt_use_dyntopo(const Object *object)
|
|
{
|
|
return object->sculpt && object->sculpt->bm;
|
|
}
|
|
|
|
void BKE_sculpt_bvh_update_from_ccg(PBVH *pbvh, SubdivCCG *subdiv_ccg)
|
|
{
|
|
const CCGKey key = BKE_subdiv_ccg_key_top_level(*subdiv_ccg);
|
|
BKE_pbvh_grids_update(pbvh, &key);
|
|
}
|
|
|
|
bool BKE_sculptsession_use_pbvh_draw(const Object *ob, const RegionView3D *rv3d)
|
|
{
|
|
SculptSession *ss = ob->sculpt;
|
|
if (ss == nullptr || ss->pbvh == nullptr || ss->mode_type != OB_MODE_SCULPT) {
|
|
return false;
|
|
}
|
|
|
|
if (BKE_pbvh_type(ss->pbvh) == PBVH_FACES) {
|
|
/* Regular mesh only draws from PBVH without modifiers and shape keys, or for
|
|
* external engines that do not have access to the PBVH like Eevee does. */
|
|
const bool external_engine = rv3d && rv3d->view_render != nullptr;
|
|
return !(ss->shapekey_active || ss->deform_modifiers_active || external_engine);
|
|
}
|
|
|
|
/* Multires and dyntopo always draw directly from the PBVH. */
|
|
return true;
|
|
}
|
|
|
|
/* Returns the Face Set random color for rendering in the overlay given its ID and a color seed. */
|
|
#define GOLDEN_RATIO_CONJUGATE 0.618033988749895f
|
|
void BKE_paint_face_set_overlay_color_get(const int face_set, const int seed, uchar r_color[4])
|
|
{
|
|
float rgba[4];
|
|
float random_mod_hue = GOLDEN_RATIO_CONJUGATE * (face_set + (seed % 10));
|
|
random_mod_hue = random_mod_hue - floorf(random_mod_hue);
|
|
const float random_mod_sat = BLI_hash_int_01(face_set + seed + 1);
|
|
const float random_mod_val = BLI_hash_int_01(face_set + seed + 2);
|
|
hsv_to_rgb(random_mod_hue,
|
|
0.6f + (random_mod_sat * 0.25f),
|
|
1.0f - (random_mod_val * 0.35f),
|
|
&rgba[0],
|
|
&rgba[1],
|
|
&rgba[2]);
|
|
rgba_float_to_uchar(r_color, rgba);
|
|
}
|
|
|
|
int BKE_sculptsession_vertex_count(const SculptSession *ss)
|
|
{
|
|
switch (BKE_pbvh_type(ss->pbvh)) {
|
|
case PBVH_FACES:
|
|
return ss->totvert;
|
|
case PBVH_BMESH:
|
|
return BM_mesh_elem_count(ss->bm, BM_VERT);
|
|
case PBVH_GRIDS:
|
|
return BKE_pbvh_get_grid_num_verts(ss->pbvh);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Returns pointer to a CustomData associated with a given domain, if
|
|
* one exists. If not nullptr is returned (this may happen with e.g.
|
|
* multires and #ATTR_DOMAIN_POINT).
|
|
*/
|
|
static CustomData *sculpt_get_cdata(Object *ob, eAttrDomain domain)
|
|
{
|
|
SculptSession *ss = ob->sculpt;
|
|
|
|
if (ss->bm) {
|
|
switch (domain) {
|
|
case ATTR_DOMAIN_POINT:
|
|
return &ss->bm->vdata;
|
|
case ATTR_DOMAIN_FACE:
|
|
return &ss->bm->pdata;
|
|
default:
|
|
BLI_assert_unreachable();
|
|
return nullptr;
|
|
}
|
|
}
|
|
else {
|
|
Mesh *me = BKE_object_get_original_mesh(ob);
|
|
|
|
switch (domain) {
|
|
case ATTR_DOMAIN_POINT:
|
|
/* Cannot get vertex domain for multires grids. */
|
|
if (ss->pbvh && BKE_pbvh_type(ss->pbvh) == PBVH_GRIDS) {
|
|
return nullptr;
|
|
}
|
|
|
|
return &me->vert_data;
|
|
case ATTR_DOMAIN_FACE:
|
|
return &me->face_data;
|
|
default:
|
|
BLI_assert_unreachable();
|
|
return nullptr;
|
|
}
|
|
}
|
|
}
|
|
|
|
static int sculpt_attr_elem_count_get(Object *ob, eAttrDomain domain)
|
|
{
|
|
SculptSession *ss = ob->sculpt;
|
|
|
|
switch (domain) {
|
|
case ATTR_DOMAIN_POINT:
|
|
return BKE_sculptsession_vertex_count(ss);
|
|
break;
|
|
case ATTR_DOMAIN_FACE:
|
|
return ss->totfaces;
|
|
break;
|
|
default:
|
|
BLI_assert_unreachable();
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
static bool sculpt_attribute_create(SculptSession *ss,
|
|
Object *ob,
|
|
eAttrDomain domain,
|
|
eCustomDataType proptype,
|
|
const char *name,
|
|
SculptAttribute *out,
|
|
const SculptAttributeParams *params,
|
|
PBVHType pbvhtype,
|
|
bool flat_array_for_bmesh)
|
|
{
|
|
Mesh *me = BKE_object_get_original_mesh(ob);
|
|
|
|
bool simple_array = params->simple_array;
|
|
bool permanent = params->permanent;
|
|
|
|
out->params = *params;
|
|
out->proptype = proptype;
|
|
out->domain = domain;
|
|
STRNCPY_UTF8(out->name, name);
|
|
|
|
/* Force non-CustomData simple_array mode if not PBVH_FACES. */
|
|
if (pbvhtype == PBVH_GRIDS || (pbvhtype == PBVH_BMESH && flat_array_for_bmesh)) {
|
|
if (permanent) {
|
|
printf(
|
|
"%s: error: tried to make permanent customdata in multires or bmesh mode; will make "
|
|
"local "
|
|
"array "
|
|
"instead.\n",
|
|
__func__);
|
|
permanent = (out->params.permanent = false);
|
|
}
|
|
|
|
simple_array = true;
|
|
}
|
|
|
|
BLI_assert(!(simple_array && permanent));
|
|
|
|
int totelem = sculpt_attr_elem_count_get(ob, domain);
|
|
|
|
if (simple_array) {
|
|
int elemsize = CustomData_sizeof(proptype);
|
|
|
|
out->data = MEM_calloc_arrayN(totelem, elemsize, __func__);
|
|
|
|
out->data_for_bmesh = ss->bm != nullptr;
|
|
out->simple_array = true;
|
|
out->bmesh_cd_offset = -1;
|
|
out->layer = nullptr;
|
|
out->elem_size = elemsize;
|
|
out->used = true;
|
|
out->elem_num = totelem;
|
|
|
|
return true;
|
|
}
|
|
|
|
out->simple_array = false;
|
|
|
|
switch (BKE_pbvh_type(ss->pbvh)) {
|
|
case PBVH_BMESH: {
|
|
CustomData *cdata = nullptr;
|
|
out->data_for_bmesh = true;
|
|
|
|
switch (domain) {
|
|
case ATTR_DOMAIN_POINT:
|
|
cdata = &ss->bm->vdata;
|
|
break;
|
|
case ATTR_DOMAIN_FACE:
|
|
cdata = &ss->bm->pdata;
|
|
break;
|
|
default:
|
|
out->used = false;
|
|
return false;
|
|
}
|
|
|
|
BLI_assert(CustomData_get_named_layer_index(cdata, proptype, name) == -1);
|
|
|
|
BM_data_layer_add_named(ss->bm, cdata, proptype, name);
|
|
int index = CustomData_get_named_layer_index(cdata, proptype, name);
|
|
|
|
if (!permanent) {
|
|
cdata->layers[index].flag |= CD_FLAG_TEMPORARY | CD_FLAG_NOCOPY;
|
|
}
|
|
|
|
out->data = nullptr;
|
|
out->layer = cdata->layers + index;
|
|
out->bmesh_cd_offset = out->layer->offset;
|
|
out->elem_size = CustomData_sizeof(proptype);
|
|
break;
|
|
}
|
|
case PBVH_FACES: {
|
|
CustomData *cdata = nullptr;
|
|
|
|
switch (domain) {
|
|
case ATTR_DOMAIN_POINT:
|
|
cdata = &me->vert_data;
|
|
break;
|
|
case ATTR_DOMAIN_FACE:
|
|
cdata = &me->face_data;
|
|
break;
|
|
default:
|
|
out->used = false;
|
|
return false;
|
|
}
|
|
|
|
BLI_assert(CustomData_get_named_layer_index(cdata, proptype, name) == -1);
|
|
|
|
CustomData_add_layer_named(cdata, proptype, CD_SET_DEFAULT, totelem, name);
|
|
int index = CustomData_get_named_layer_index(cdata, proptype, name);
|
|
|
|
if (!permanent) {
|
|
cdata->layers[index].flag |= CD_FLAG_TEMPORARY | CD_FLAG_NOCOPY;
|
|
}
|
|
|
|
out->layer = cdata->layers + index;
|
|
out->data = out->layer->data;
|
|
out->data_for_bmesh = false;
|
|
out->bmesh_cd_offset = -1;
|
|
out->elem_size = CustomData_get_elem_size(out->layer);
|
|
|
|
break;
|
|
}
|
|
case PBVH_GRIDS: {
|
|
/* GRIDS should have been handled as simple arrays. */
|
|
BLI_assert_unreachable();
|
|
break;
|
|
}
|
|
default:
|
|
BLI_assert_unreachable();
|
|
break;
|
|
}
|
|
|
|
out->used = true;
|
|
out->elem_num = totelem;
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool sculpt_attr_update(Object *ob, SculptAttribute *attr)
|
|
{
|
|
SculptSession *ss = ob->sculpt;
|
|
int elem_num = sculpt_attr_elem_count_get(ob, attr->domain);
|
|
|
|
bool bad = false;
|
|
|
|
if (attr->data) {
|
|
bad = attr->elem_num != elem_num;
|
|
}
|
|
|
|
/* Check if we are a coerced simple array and shouldn't be. */
|
|
bad |= attr->simple_array && !attr->params.simple_array &&
|
|
!ELEM(BKE_pbvh_type(ss->pbvh), PBVH_GRIDS, PBVH_BMESH);
|
|
|
|
CustomData *cdata = sculpt_get_cdata(ob, attr->domain);
|
|
if (cdata && !attr->simple_array) {
|
|
int layer_index = CustomData_get_named_layer_index(cdata, attr->proptype, attr->name);
|
|
|
|
bad |= layer_index == -1;
|
|
bad |= (ss->bm != nullptr) != attr->data_for_bmesh;
|
|
|
|
if (!bad) {
|
|
if (attr->data_for_bmesh) {
|
|
attr->bmesh_cd_offset = cdata->layers[layer_index].offset;
|
|
}
|
|
else {
|
|
attr->data = cdata->layers[layer_index].data;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (bad) {
|
|
if (attr->simple_array) {
|
|
MEM_SAFE_FREE(attr->data);
|
|
}
|
|
|
|
sculpt_attribute_create(ss,
|
|
ob,
|
|
attr->domain,
|
|
attr->proptype,
|
|
attr->name,
|
|
attr,
|
|
&attr->params,
|
|
BKE_pbvh_type(ss->pbvh),
|
|
attr->data_for_bmesh);
|
|
}
|
|
|
|
return bad;
|
|
}
|
|
|
|
static SculptAttribute *sculpt_get_cached_layer(SculptSession *ss,
|
|
eAttrDomain domain,
|
|
eCustomDataType proptype,
|
|
const char *name)
|
|
{
|
|
for (int i = 0; i < SCULPT_MAX_ATTRIBUTES; i++) {
|
|
SculptAttribute *attr = ss->temp_attributes + i;
|
|
|
|
if (attr->used && STREQ(attr->name, name) && attr->proptype == proptype &&
|
|
attr->domain == domain) {
|
|
|
|
return attr;
|
|
}
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
static SculptAttribute *sculpt_alloc_attr(SculptSession *ss)
|
|
{
|
|
for (int i = 0; i < SCULPT_MAX_ATTRIBUTES; i++) {
|
|
if (!ss->temp_attributes[i].used) {
|
|
memset((void *)(ss->temp_attributes + i), 0, sizeof(SculptAttribute));
|
|
ss->temp_attributes[i].used = true;
|
|
|
|
return ss->temp_attributes + i;
|
|
}
|
|
}
|
|
|
|
BLI_assert_unreachable();
|
|
return nullptr;
|
|
}
|
|
|
|
SculptAttribute *BKE_sculpt_attribute_get(Object *ob,
|
|
eAttrDomain domain,
|
|
eCustomDataType proptype,
|
|
const char *name)
|
|
{
|
|
SculptSession *ss = ob->sculpt;
|
|
|
|
/* See if attribute is cached in ss->temp_attributes. */
|
|
SculptAttribute *attr = sculpt_get_cached_layer(ss, domain, proptype, name);
|
|
|
|
if (attr) {
|
|
if (sculpt_attr_update(ob, attr)) {
|
|
sculpt_attribute_update_refs(ob);
|
|
}
|
|
|
|
return attr;
|
|
}
|
|
|
|
/* Does attribute exist in CustomData layout? */
|
|
CustomData *cdata = sculpt_get_cdata(ob, domain);
|
|
if (cdata) {
|
|
int index = CustomData_get_named_layer_index(cdata, proptype, name);
|
|
|
|
if (index != -1) {
|
|
int totelem = 0;
|
|
|
|
switch (domain) {
|
|
case ATTR_DOMAIN_POINT:
|
|
totelem = BKE_sculptsession_vertex_count(ss);
|
|
break;
|
|
case ATTR_DOMAIN_FACE:
|
|
totelem = ss->totfaces;
|
|
break;
|
|
default:
|
|
BLI_assert_unreachable();
|
|
break;
|
|
}
|
|
|
|
attr = sculpt_alloc_attr(ss);
|
|
|
|
attr->used = true;
|
|
attr->domain = domain;
|
|
attr->proptype = proptype;
|
|
attr->data = cdata->layers[index].data;
|
|
attr->bmesh_cd_offset = cdata->layers[index].offset;
|
|
attr->elem_num = totelem;
|
|
attr->layer = cdata->layers + index;
|
|
attr->elem_size = CustomData_get_elem_size(attr->layer);
|
|
|
|
STRNCPY_UTF8(attr->name, name);
|
|
return attr;
|
|
}
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
static SculptAttribute *sculpt_attribute_ensure_ex(Object *ob,
|
|
eAttrDomain domain,
|
|
eCustomDataType proptype,
|
|
const char *name,
|
|
const SculptAttributeParams *params,
|
|
PBVHType pbvhtype,
|
|
bool flat_array_for_bmesh)
|
|
{
|
|
SculptSession *ss = ob->sculpt;
|
|
SculptAttribute *attr = BKE_sculpt_attribute_get(ob, domain, proptype, name);
|
|
|
|
if (attr) {
|
|
sculpt_attr_update(ob, attr);
|
|
|
|
/* Since "stroke_only" is not a CustomData flag we have
|
|
* to sync its parameter setting manually. Fixes #104618.
|
|
*/
|
|
attr->params.stroke_only = params->stroke_only;
|
|
|
|
return attr;
|
|
}
|
|
|
|
attr = sculpt_alloc_attr(ss);
|
|
|
|
/* Create attribute. */
|
|
sculpt_attribute_create(
|
|
ss, ob, domain, proptype, name, attr, params, pbvhtype, flat_array_for_bmesh);
|
|
sculpt_attribute_update_refs(ob);
|
|
|
|
return attr;
|
|
}
|
|
|
|
SculptAttribute *BKE_sculpt_attribute_ensure(Object *ob,
|
|
eAttrDomain domain,
|
|
eCustomDataType proptype,
|
|
const char *name,
|
|
const SculptAttributeParams *params)
|
|
{
|
|
SculptAttributeParams temp_params = *params;
|
|
|
|
return sculpt_attribute_ensure_ex(
|
|
ob, domain, proptype, name, &temp_params, BKE_pbvh_type(ob->sculpt->pbvh), true);
|
|
}
|
|
|
|
static void sculptsession_bmesh_attr_update_internal(Object *ob)
|
|
{
|
|
SculptSession *ss = ob->sculpt;
|
|
|
|
sculptsession_bmesh_add_layers(ob);
|
|
|
|
if (ss->pbvh) {
|
|
BKE_pbvh_update_bmesh_offsets(ss->pbvh,
|
|
ob->sculpt->attrs.dyntopo_node_id_vertex->bmesh_cd_offset,
|
|
ob->sculpt->attrs.dyntopo_node_id_face->bmesh_cd_offset);
|
|
}
|
|
}
|
|
|
|
static void sculptsession_bmesh_add_layers(Object *ob)
|
|
{
|
|
SculptSession *ss = ob->sculpt;
|
|
SculptAttributeParams params = {0};
|
|
|
|
ss->attrs.dyntopo_node_id_vertex = sculpt_attribute_ensure_ex(
|
|
ob,
|
|
ATTR_DOMAIN_POINT,
|
|
CD_PROP_INT32,
|
|
SCULPT_ATTRIBUTE_NAME(dyntopo_node_id_vertex),
|
|
¶ms,
|
|
PBVH_BMESH,
|
|
false);
|
|
|
|
ss->attrs.dyntopo_node_id_face = sculpt_attribute_ensure_ex(
|
|
ob,
|
|
ATTR_DOMAIN_FACE,
|
|
CD_PROP_INT32,
|
|
SCULPT_ATTRIBUTE_NAME(dyntopo_node_id_face),
|
|
¶ms,
|
|
PBVH_BMESH,
|
|
false);
|
|
}
|
|
|
|
void BKE_sculpt_attributes_destroy_temporary_stroke(Object *ob)
|
|
{
|
|
SculptSession *ss = ob->sculpt;
|
|
|
|
for (int i = 0; i < SCULPT_MAX_ATTRIBUTES; i++) {
|
|
SculptAttribute *attr = ss->temp_attributes + i;
|
|
|
|
if (attr->params.stroke_only) {
|
|
BKE_sculpt_attribute_destroy(ob, attr);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void sculpt_attribute_update_refs(Object *ob)
|
|
{
|
|
SculptSession *ss = ob->sculpt;
|
|
|
|
/* Run twice, in case sculpt_attr_update had to recreate a layer and messed up #BMesh offsets. */
|
|
for (int i = 0; i < 2; i++) {
|
|
for (int j = 0; j < SCULPT_MAX_ATTRIBUTES; j++) {
|
|
SculptAttribute *attr = ss->temp_attributes + j;
|
|
|
|
if (attr->used) {
|
|
sculpt_attr_update(ob, attr);
|
|
}
|
|
}
|
|
|
|
if (ss->bm) {
|
|
sculptsession_bmesh_attr_update_internal(ob);
|
|
}
|
|
}
|
|
|
|
Mesh *me = BKE_object_get_original_mesh(ob);
|
|
|
|
if (ss->pbvh) {
|
|
BKE_pbvh_update_active_vcol(ss->pbvh, me);
|
|
}
|
|
}
|
|
|
|
void BKE_sculpt_attribute_destroy_temporary_all(Object *ob)
|
|
{
|
|
SculptSession *ss = ob->sculpt;
|
|
|
|
for (int i = 0; i < SCULPT_MAX_ATTRIBUTES; i++) {
|
|
SculptAttribute *attr = ss->temp_attributes + i;
|
|
|
|
if (attr->used && !attr->params.permanent) {
|
|
BKE_sculpt_attribute_destroy(ob, attr);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool BKE_sculpt_attribute_destroy(Object *ob, SculptAttribute *attr)
|
|
{
|
|
SculptSession *ss = ob->sculpt;
|
|
eAttrDomain domain = attr->domain;
|
|
|
|
BLI_assert(attr->used);
|
|
|
|
/* Remove from convenience pointer struct. */
|
|
SculptAttribute **ptrs = (SculptAttribute **)&ss->attrs;
|
|
int ptrs_num = sizeof(ss->attrs) / sizeof(void *);
|
|
|
|
for (int i = 0; i < ptrs_num; i++) {
|
|
if (ptrs[i] == attr) {
|
|
ptrs[i] = nullptr;
|
|
}
|
|
}
|
|
|
|
/* Remove from internal temp_attributes array. */
|
|
for (int i = 0; i < SCULPT_MAX_ATTRIBUTES; i++) {
|
|
SculptAttribute *attr2 = ss->temp_attributes + i;
|
|
|
|
if (STREQ(attr2->name, attr->name) && attr2->domain == attr->domain &&
|
|
attr2->proptype == attr->proptype)
|
|
{
|
|
|
|
attr2->used = false;
|
|
}
|
|
}
|
|
|
|
Mesh *me = BKE_object_get_original_mesh(ob);
|
|
|
|
if (attr->simple_array) {
|
|
MEM_SAFE_FREE(attr->data);
|
|
}
|
|
else if (ss->bm) {
|
|
CustomData *cdata = attr->domain == ATTR_DOMAIN_POINT ? &ss->bm->vdata : &ss->bm->pdata;
|
|
|
|
BM_data_layer_free_named(ss->bm, cdata, attr->name);
|
|
}
|
|
else {
|
|
CustomData *cdata = nullptr;
|
|
int totelem = 0;
|
|
|
|
switch (domain) {
|
|
case ATTR_DOMAIN_POINT:
|
|
cdata = ss->bm ? &ss->bm->vdata : &me->vert_data;
|
|
totelem = ss->totvert;
|
|
break;
|
|
case ATTR_DOMAIN_FACE:
|
|
cdata = ss->bm ? &ss->bm->pdata : &me->face_data;
|
|
totelem = ss->totfaces;
|
|
break;
|
|
default:
|
|
BLI_assert_unreachable();
|
|
return false;
|
|
}
|
|
|
|
/* We may have been called after destroying ss->bm in which case attr->layer
|
|
* might be invalid.
|
|
*/
|
|
int layer_i = CustomData_get_named_layer_index(cdata, attr->proptype, attr->name);
|
|
if (layer_i != 0) {
|
|
CustomData_free_layer(cdata, attr->proptype, totelem, layer_i);
|
|
}
|
|
|
|
sculpt_attribute_update_refs(ob);
|
|
}
|
|
|
|
attr->data = nullptr;
|
|
attr->used = false;
|
|
|
|
return true;
|
|
}
|