Files
test/source/blender/blenlib/BLI_hash.h
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

115 lines
2.2 KiB
C

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup bli
*/
#include "BLI_utildefines.h"
#ifdef __cplusplus
extern "C" {
#endif
/**
* Jenkins Lookup3 Hash Functions.
* Source: http://burtleburtle.net/bob/c/lookup3.c
*/
#define rot(x, k) (((x) << (k)) | ((x) >> (32 - (k))))
#define final(a, b, c) \
{ \
c ^= b; \
c -= rot(b, 14); \
a ^= c; \
a -= rot(c, 11); \
b ^= a; \
b -= rot(a, 25); \
c ^= b; \
c -= rot(b, 16); \
a ^= c; \
a -= rot(c, 4); \
b ^= a; \
b -= rot(a, 14); \
c ^= b; \
c -= rot(b, 24); \
} \
((void)0)
BLI_INLINE unsigned int BLI_hash_int_3d(unsigned int kx, unsigned int ky, unsigned int kz)
{
unsigned int a, b, c;
a = b = c = 0xdeadbeef + (3 << 2) + 13;
c += kz;
b += ky;
a += kx;
final(a, b, c);
return c;
}
BLI_INLINE unsigned int BLI_hash_int_2d(unsigned int kx, unsigned int ky)
{
unsigned int a, b, c;
a = b = c = 0xdeadbeef + (2 << 2) + 13;
a += kx;
b += ky;
final(a, b, c);
return c;
}
#undef final
#undef rot
BLI_INLINE unsigned int BLI_hash_string(const char *str)
{
unsigned int i = 0, c;
while ((c = *str++)) {
i = i * 37 + c;
}
return i;
}
BLI_INLINE float BLI_hash_int_2d_to_float(uint32_t kx, uint32_t ky)
{
return (float)BLI_hash_int_2d(kx, ky) / (float)0xFFFFFFFFu;
}
BLI_INLINE float BLI_hash_int_3d_to_float(uint32_t kx, uint32_t ky, uint32_t kz)
{
return (float)BLI_hash_int_3d(kx, ky, kz) / (float)0xFFFFFFFFu;
}
BLI_INLINE unsigned int BLI_hash_int(unsigned int k)
{
return BLI_hash_int_2d(k, 0);
}
BLI_INLINE float BLI_hash_int_01(unsigned int k)
{
return (float)BLI_hash_int(k) * (1.0f / (float)0xFFFFFFFF);
}
BLI_INLINE void BLI_hash_pointer_to_color(const void *ptr, int *r, int *g, int *b)
{
size_t val = (size_t)ptr;
const size_t hash_a = BLI_hash_int(val & 0x0000ffff);
const size_t hash_b = BLI_hash_int((uint)((val & 0xffff0000) >> 16));
const size_t hash = hash_a ^ (hash_b + 0x9e3779b9 + (hash_a << 6) + (hash_a >> 2));
*r = (hash & 0xff0000) >> 16;
*g = (hash & 0x00ff00) >> 8;
*b = hash & 0x0000ff;
}
#ifdef __cplusplus
}
#endif