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test/source/blender/compositor/operations/COM_BokehImageOperation.cc
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

148 lines
5.0 KiB
C++

/* SPDX-FileCopyrightText: 2011 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#include "COM_BokehImageOperation.h"
#include "BLI_math_geom.h"
namespace blender::compositor {
BokehImageOperation::BokehImageOperation()
{
this->add_output_socket(DataType::Color);
delete_data_ = false;
}
void BokehImageOperation::init_execution()
{
center_[0] = get_width() / 2;
center_[1] = get_height() / 2;
inverse_rounding_ = 1.0f - data_->rounding;
circular_distance_ = get_width() / 2;
flap_rad_ = float(M_PI * 2) / data_->flaps;
flap_rad_add_ = data_->angle;
while (flap_rad_add_ < 0.0f) {
flap_rad_add_ += float(M_PI * 2.0);
}
while (flap_rad_add_ > float(M_PI)) {
flap_rad_add_ -= float(M_PI * 2.0);
}
}
void BokehImageOperation::detemine_start_point_of_flap(float r[2], int flap_number, float distance)
{
r[0] = sinf(flap_rad_ * flap_number + flap_rad_add_) * distance + center_[0];
r[1] = cosf(flap_rad_ * flap_number + flap_rad_add_) * distance + center_[1];
}
float BokehImageOperation::is_inside_bokeh(float distance, float x, float y)
{
float inside_bokeh = 0.0f;
const float deltaX = x - center_[0];
const float deltaY = y - center_[1];
float closest_point[2];
float line_p1[2];
float line_p2[2];
float point[2];
point[0] = x;
point[1] = y;
const float distance_to_center = len_v2v2(point, center_);
const float bearing = (atan2f(deltaX, deltaY) + float(M_PI * 2.0));
int flap_number = int((bearing - flap_rad_add_) / flap_rad_);
detemine_start_point_of_flap(line_p1, flap_number, distance);
detemine_start_point_of_flap(line_p2, flap_number + 1, distance);
closest_to_line_v2(closest_point, point, line_p1, line_p2);
const float distance_line_to_center = len_v2v2(center_, closest_point);
const float distance_rounding_to_center = inverse_rounding_ * distance_line_to_center +
data_->rounding * distance;
const float catadioptric_distance_to_center = distance_rounding_to_center * data_->catadioptric;
if (distance_rounding_to_center >= distance_to_center &&
catadioptric_distance_to_center <= distance_to_center)
{
if (distance_rounding_to_center - distance_to_center < 1.0f) {
inside_bokeh = (distance_rounding_to_center - distance_to_center);
}
else if (data_->catadioptric != 0.0f &&
distance_to_center - catadioptric_distance_to_center < 1.0f)
{
inside_bokeh = (distance_to_center - catadioptric_distance_to_center);
}
else {
inside_bokeh = 1.0f;
}
}
return inside_bokeh;
}
void BokehImageOperation::execute_pixel_sampled(float output[4],
float x,
float y,
PixelSampler /*sampler*/)
{
float shift = data_->lensshift;
float shift2 = shift / 2.0f;
float distance = circular_distance_;
float inside_bokeh_max = is_inside_bokeh(distance, x, y);
float inside_bokeh_med = is_inside_bokeh(distance - fabsf(shift2 * distance), x, y);
float inside_bokeh_min = is_inside_bokeh(distance - fabsf(shift * distance), x, y);
if (shift < 0) {
output[0] = inside_bokeh_max;
output[1] = inside_bokeh_med;
output[2] = inside_bokeh_min;
}
else {
output[0] = inside_bokeh_min;
output[1] = inside_bokeh_med;
output[2] = inside_bokeh_max;
}
output[3] = (inside_bokeh_max + inside_bokeh_med + inside_bokeh_min) / 3.0f;
}
void BokehImageOperation::update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> /*inputs*/)
{
const float shift = data_->lensshift;
const float shift2 = shift / 2.0f;
const float distance = circular_distance_;
for (BuffersIterator<float> it = output->iterate_with({}, area); !it.is_end(); ++it) {
const float inside_bokeh_max = is_inside_bokeh(distance, it.x, it.y);
const float inside_bokeh_med = is_inside_bokeh(
distance - fabsf(shift2 * distance), it.x, it.y);
const float inside_bokeh_min = is_inside_bokeh(distance - fabsf(shift * distance), it.x, it.y);
if (shift < 0) {
it.out[0] = inside_bokeh_max;
it.out[1] = inside_bokeh_med;
it.out[2] = inside_bokeh_min;
}
else {
it.out[0] = inside_bokeh_min;
it.out[1] = inside_bokeh_med;
it.out[2] = inside_bokeh_max;
}
it.out[3] = (inside_bokeh_max + inside_bokeh_med + inside_bokeh_min) / 3.0f;
}
}
void BokehImageOperation::deinit_execution()
{
if (delete_data_) {
if (data_) {
delete data_;
data_ = nullptr;
}
}
}
void BokehImageOperation::determine_canvas(const rcti &preferred_area, rcti &r_area)
{
BLI_rcti_init(&r_area,
preferred_area.xmin,
preferred_area.xmin + COM_BLUR_BOKEH_PIXELS,
preferred_area.ymin,
preferred_area.ymin + COM_BLUR_BOKEH_PIXELS);
}
} // namespace blender::compositor