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test/source
Miguel Pozo a5ed5dc4bf GPU: Support deferred compilation in ShaderCompilerGeneric
Update the `ShaderCompilerGeneric` to support deferred compilation
using the batch compilation API, so we can get rid of
`drw_manager_shader`.
This approach also allows supporting non-blocking compilation
for static shaders.

This shouldn't cause any behavior changes at the moment, since batch
compilation is not yet used when parallel compilation is disabled.

This adds a `GPUWorker` and a `GPUSecondaryContext` as an easy to use
wrapper for managing secondary GPU contexts.

(Part of #133674)
Pull Request: https://projects.blender.org/blender/blender/pulls/136518
2025-04-07 15:26:25 +02:00
..
2025-04-04 18:38:53 +02:00