2426 lines
65 KiB
C
2426 lines
65 KiB
C
/* implicit.c
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*
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) Blender Foundation
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#include <math.h>
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#include <stdlib.h>
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#include <string.h>
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#include <stdio.h>
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#include "MEM_guardedalloc.h"
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/* types */
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#include "DNA_curve_types.h"
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#include "DNA_object_types.h"
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#include "DNA_object_force.h"
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#include "DNA_cloth_types.h"
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#include "DNA_key_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_modifier_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_lattice_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_modifier_types.h"
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#include "BLI_blenlib.h"
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#include "BLI_arithb.h"
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#include "BLI_threads.h"
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#include "BKE_collisions.h"
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#include "BKE_curve.h"
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#include "BKE_displist.h"
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#include "BKE_effect.h"
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#include "BKE_global.h"
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#include "BKE_key.h"
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#include "BKE_object.h"
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#include "BKE_cloth.h"
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#include "BKE_modifier.h"
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#include "BKE_utildefines.h"
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#include "BKE_global.h"
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#include "BIF_editdeform.h"
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#ifdef _WIN32
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#include <windows.h>
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static LARGE_INTEGER _itstart, _itend;
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static LARGE_INTEGER ifreq;
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void itstart(void)
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{
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static int first = 1;
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if(first) {
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QueryPerformanceFrequency(&ifreq);
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first = 0;
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}
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QueryPerformanceCounter(&_itstart);
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}
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void itend(void)
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{
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QueryPerformanceCounter(&_itend);
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}
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double itval()
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{
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return ((double)_itend.QuadPart -
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(double)_itstart.QuadPart)/((double)ifreq.QuadPart);
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}
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#else
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#include <sys/time.h>
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// intrinsics need better compile flag checking
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// #include <xmmintrin.h>
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// #include <pmmintrin.h>
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// #include <pthread.h>
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static struct timeval _itstart, _itend;
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static struct timezone itz;
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void itstart(void)
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{
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gettimeofday(&_itstart, &itz);
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}
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void itend(void)
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{
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gettimeofday(&_itend,&itz);
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}
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double itval()
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{
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double t1, t2;
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t1 = (double)_itstart.tv_sec + (double)_itstart.tv_usec/(1000*1000);
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t2 = (double)_itend.tv_sec + (double)_itend.tv_usec/(1000*1000);
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return t2-t1;
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}
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#endif
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/*
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#define C99
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#ifdef C99
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#defineDO_INLINE inline
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#else
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#defineDO_INLINE static
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#endif
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*/
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struct Cloth;
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//////////////////////////////////////////
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/* fast vector / matrix library, enhancements are welcome :) -dg */
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/////////////////////////////////////////
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/* DEFINITIONS */
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typedef float lfVector[3];
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typedef struct fmatrix3x3 {
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float m[3][3]; /* 4x4 matrix */
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unsigned int c,r; /* column and row number */
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int pinned; /* is this vertex allowed to move? */
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float n1,n2,n3; /* three normal vectors for collision constrains */
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unsigned int vcount; /* vertex count */
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unsigned int scount; /* spring count */
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} fmatrix3x3;
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///////////////////////////
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// float[3] vector
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///////////////////////////
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/* simple vector code */
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/* STATUS: verified */
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DO_INLINE void mul_fvector_S(float to[3], float from[3], float scalar)
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{
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to[0] = from[0] * scalar;
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to[1] = from[1] * scalar;
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to[2] = from[2] * scalar;
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}
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/* simple cross product */
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/* STATUS: verified */
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DO_INLINE void cross_fvector(float to[3], float vectorA[3], float vectorB[3])
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{
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to[0] = vectorA[1] * vectorB[2] - vectorA[2] * vectorB[1];
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to[1] = vectorA[2] * vectorB[0] - vectorA[0] * vectorB[2];
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to[2] = vectorA[0] * vectorB[1] - vectorA[1] * vectorB[0];
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}
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/* simple v^T * v product ("outer product") */
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/* STATUS: HAS TO BE verified (*should* work) */
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DO_INLINE void mul_fvectorT_fvector(float to[3][3], float vectorA[3], float vectorB[3])
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{
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mul_fvector_S(to[0], vectorB, vectorA[0]);
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mul_fvector_S(to[1], vectorB, vectorA[1]);
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mul_fvector_S(to[2], vectorB, vectorA[2]);
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}
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/* simple v^T * v product with scalar ("outer product") */
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/* STATUS: HAS TO BE verified (*should* work) */
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DO_INLINE void mul_fvectorT_fvectorS(float to[3][3], float vectorA[3], float vectorB[3], float aS)
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{
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mul_fvector_S(to[0], vectorB, vectorA[0]* aS);
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mul_fvector_S(to[1], vectorB, vectorA[1]* aS);
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mul_fvector_S(to[2], vectorB, vectorA[2]* aS);
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}
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/* printf vector[3] on console: for debug output */
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void print_fvector(float m3[3])
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{
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printf("%f\n%f\n%f\n\n",m3[0],m3[1],m3[2]);
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}
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///////////////////////////
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// long float vector float (*)[3]
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///////////////////////////
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/* print long vector on console: for debug output */
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DO_INLINE void print_lfvector(float (*fLongVector)[3], unsigned int verts)
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{
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unsigned int i = 0;
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for(i = 0; i < verts; i++)
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{
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print_fvector(fLongVector[i]);
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}
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}
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/* create long vector */
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DO_INLINE lfVector *create_lfvector(unsigned int verts)
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{
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// TODO: check if memory allocation was successfull */
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return (lfVector *)MEM_callocN (verts * sizeof(lfVector), "cloth_implicit_alloc_vector");
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// return (lfVector *)cloth_aligned_malloc(&MEMORY_BASE, verts * sizeof(lfVector));
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}
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/* delete long vector */
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DO_INLINE void del_lfvector(float (*fLongVector)[3])
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{
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if (fLongVector != NULL)
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{
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MEM_freeN (fLongVector);
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// cloth_aligned_free(&MEMORY_BASE, fLongVector);
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}
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}
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/* copy long vector */
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DO_INLINE void cp_lfvector(float (*to)[3], float (*from)[3], unsigned int verts)
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{
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memcpy(to, from, verts * sizeof(lfVector));
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}
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/* init long vector with float[3] */
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DO_INLINE void init_lfvector(float (*fLongVector)[3], float vector[3], unsigned int verts)
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{
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unsigned int i = 0;
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for(i = 0; i < verts; i++)
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{
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VECCOPY(fLongVector[i], vector);
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}
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}
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/* zero long vector with float[3] */
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DO_INLINE void zero_lfvector(float (*to)[3], unsigned int verts)
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{
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memset(to, 0.0f, verts * sizeof(lfVector));
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}
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/* multiply long vector with scalar*/
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DO_INLINE void mul_lfvectorS(float (*to)[3], float (*fLongVector)[3], float scalar, unsigned int verts)
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{
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unsigned int i = 0;
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for(i = 0; i < verts; i++)
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{
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mul_fvector_S(to[i], fLongVector[i], scalar);
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}
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}
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/* multiply long vector with scalar*/
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/* A -= B * float */
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DO_INLINE void submul_lfvectorS(float (*to)[3], float (*fLongVector)[3], float scalar, unsigned int verts)
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{
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unsigned int i = 0;
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for(i = 0; i < verts; i++)
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{
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VECSUBMUL(to[i], fLongVector[i], scalar);
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}
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}
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/* dot product for big vector */
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DO_INLINE float dot_lfvector(float (*fLongVectorA)[3], float (*fLongVectorB)[3], unsigned int verts)
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{
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unsigned int i = 0;
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float temp = 0.0;
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// schedule(guided, 2)
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#pragma omp parallel for reduction(+: temp)
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for(i = 0; i < verts; i++)
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{
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temp += INPR(fLongVectorA[i], fLongVectorB[i]);
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}
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return temp;
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}
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/* A = B + C --> for big vector */
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DO_INLINE void add_lfvector_lfvector(float (*to)[3], float (*fLongVectorA)[3], float (*fLongVectorB)[3], unsigned int verts)
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{
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unsigned int i = 0;
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for(i = 0; i < verts; i++)
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{
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VECADD(to[i], fLongVectorA[i], fLongVectorB[i]);
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}
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}
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/* A = B + C * float --> for big vector */
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DO_INLINE void add_lfvector_lfvectorS(float (*to)[3], float (*fLongVectorA)[3], float (*fLongVectorB)[3], float bS, unsigned int verts)
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{
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unsigned int i = 0;
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for(i = 0; i < verts; i++)
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{
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VECADDS(to[i], fLongVectorA[i], fLongVectorB[i], bS);
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}
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}
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/* A = B * float + C * float --> for big vector */
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DO_INLINE void add_lfvectorS_lfvectorS(float (*to)[3], float (*fLongVectorA)[3], float aS, float (*fLongVectorB)[3], float bS, unsigned int verts)
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{
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unsigned int i = 0;
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for(i = 0; i < verts; i++)
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{
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VECADDSS(to[i], fLongVectorA[i], aS, fLongVectorB[i], bS);
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}
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}
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/* A = B - C * float --> for big vector */
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DO_INLINE void sub_lfvector_lfvectorS(float (*to)[3], float (*fLongVectorA)[3], float (*fLongVectorB)[3], float bS, unsigned int verts)
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{
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unsigned int i = 0;
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for(i = 0; i < verts; i++)
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{
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VECSUBS(to[i], fLongVectorA[i], fLongVectorB[i], bS);
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}
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}
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/* A = B - C --> for big vector */
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DO_INLINE void sub_lfvector_lfvector(float (*to)[3], float (*fLongVectorA)[3], float (*fLongVectorB)[3], unsigned int verts)
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{
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unsigned int i = 0;
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for(i = 0; i < verts; i++)
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{
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VECSUB(to[i], fLongVectorA[i], fLongVectorB[i]);
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}
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}
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///////////////////////////
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// 4x4 matrix
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///////////////////////////
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/* printf 4x4 matrix on console: for debug output */
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void print_fmatrix(float m3[3][3])
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{
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printf("%f\t%f\t%f\n",m3[0][0],m3[0][1],m3[0][2]);
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printf("%f\t%f\t%f\n",m3[1][0],m3[1][1],m3[1][2]);
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printf("%f\t%f\t%f\n\n",m3[2][0],m3[2][1],m3[2][2]);
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}
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/* copy 4x4 matrix */
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DO_INLINE void cp_fmatrix(float to[3][3], float from[3][3])
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{
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// memcpy(to, from, sizeof (float) * 9);
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VECCOPY(to[0], from[0]);
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VECCOPY(to[1], from[1]);
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VECCOPY(to[2], from[2]);
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}
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/* calculate determinant of 4x4 matrix */
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DO_INLINE float det_fmatrix(float m[3][3])
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{
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return m[0][0]*m[1][1]*m[2][2] + m[1][0]*m[2][1]*m[0][2] + m[0][1]*m[1][2]*m[2][0]
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-m[0][0]*m[1][2]*m[2][1] - m[0][1]*m[1][0]*m[2][2] - m[2][0]*m[1][1]*m[0][2];
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}
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DO_INLINE void inverse_fmatrix(float to[3][3], float from[3][3])
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{
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unsigned int i, j;
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float d;
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if((d=det_fmatrix(from))==0)
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{
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printf("can't build inverse");
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exit(0);
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}
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for(i=0;i<3;i++)
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{
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for(j=0;j<3;j++)
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{
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int i1=(i+1)%3;
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int i2=(i+2)%3;
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int j1=(j+1)%3;
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int j2=(j+2)%3;
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// reverse indexs i&j to take transpose
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to[j][i] = (from[i1][j1]*from[i2][j2]-from[i1][j2]*from[i2][j1])/d;
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/*
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if(i==j)
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to[i][j] = 1.0f / from[i][j];
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else
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to[i][j] = 0;
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*/
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}
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}
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}
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/* 4x4 matrix multiplied by a scalar */
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/* STATUS: verified */
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DO_INLINE void mul_fmatrix_S(float matrix[3][3], float scalar)
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{
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mul_fvector_S(matrix[0], matrix[0],scalar);
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mul_fvector_S(matrix[1], matrix[1],scalar);
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mul_fvector_S(matrix[2], matrix[2],scalar);
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}
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/* a vector multiplied by a 4x4 matrix */
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/* STATUS: verified */
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DO_INLINE void mul_fvector_fmatrix(float *to, float *from, float matrix[3][3])
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{
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to[0] = matrix[0][0]*from[0] + matrix[1][0]*from[1] + matrix[2][0]*from[2];
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to[1] = matrix[0][1]*from[0] + matrix[1][1]*from[1] + matrix[2][1]*from[2];
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to[2] = matrix[0][2]*from[0] + matrix[1][2]*from[1] + matrix[2][2]*from[2];
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}
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/* 4x4 matrix multiplied by a vector */
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/* STATUS: verified */
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DO_INLINE void mul_fmatrix_fvector(float *to, float matrix[3][3], float *from)
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{
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to[0] = INPR(matrix[0],from);
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to[1] = INPR(matrix[1],from);
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to[2] = INPR(matrix[2],from);
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}
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/* 4x4 matrix multiplied by a 4x4 matrix */
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/* STATUS: verified */
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DO_INLINE void mul_fmatrix_fmatrix(float to[3][3], float matrixA[3][3], float matrixB[3][3])
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{
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mul_fvector_fmatrix(to[0], matrixA[0],matrixB);
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mul_fvector_fmatrix(to[1], matrixA[1],matrixB);
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mul_fvector_fmatrix(to[2], matrixA[2],matrixB);
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}
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/* 4x4 matrix addition with 4x4 matrix */
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DO_INLINE void add_fmatrix_fmatrix(float to[3][3], float matrixA[3][3], float matrixB[3][3])
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{
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VECADD(to[0], matrixA[0], matrixB[0]);
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VECADD(to[1], matrixA[1], matrixB[1]);
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VECADD(to[2], matrixA[2], matrixB[2]);
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}
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/* 4x4 matrix add-addition with 4x4 matrix */
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DO_INLINE void addadd_fmatrix_fmatrix(float to[3][3], float matrixA[3][3], float matrixB[3][3])
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{
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VECADDADD(to[0], matrixA[0], matrixB[0]);
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VECADDADD(to[1], matrixA[1], matrixB[1]);
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VECADDADD(to[2], matrixA[2], matrixB[2]);
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}
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/* 4x4 matrix sub-addition with 4x4 matrix */
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DO_INLINE void addsub_fmatrixS_fmatrixS(float to[3][3], float matrixA[3][3], float aS, float matrixB[3][3], float bS)
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{
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VECADDSUBSS(to[0], matrixA[0], aS, matrixB[0], bS);
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VECADDSUBSS(to[1], matrixA[1], aS, matrixB[1], bS);
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VECADDSUBSS(to[2], matrixA[2], aS, matrixB[2], bS);
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}
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/* A -= B + C (4x4 matrix sub-addition with 4x4 matrix) */
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DO_INLINE void subadd_fmatrix_fmatrix(float to[3][3], float matrixA[3][3], float matrixB[3][3])
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{
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VECSUBADD(to[0], matrixA[0], matrixB[0]);
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VECSUBADD(to[1], matrixA[1], matrixB[1]);
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VECSUBADD(to[2], matrixA[2], matrixB[2]);
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}
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/* A -= B*x + C*y (4x4 matrix sub-addition with 4x4 matrix) */
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DO_INLINE void subadd_fmatrixS_fmatrixS(float to[3][3], float matrixA[3][3], float aS, float matrixB[3][3], float bS)
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{
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VECSUBADDSS(to[0], matrixA[0], aS, matrixB[0], bS);
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VECSUBADDSS(to[1], matrixA[1], aS, matrixB[1], bS);
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VECSUBADDSS(to[2], matrixA[2], aS, matrixB[2], bS);
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}
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/* A = B - C (4x4 matrix subtraction with 4x4 matrix) */
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DO_INLINE void sub_fmatrix_fmatrix(float to[3][3], float matrixA[3][3], float matrixB[3][3])
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{
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VECSUB(to[0], matrixA[0], matrixB[0]);
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VECSUB(to[1], matrixA[1], matrixB[1]);
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VECSUB(to[2], matrixA[2], matrixB[2]);
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}
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/* A += B - C (4x4 matrix add-subtraction with 4x4 matrix) */
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DO_INLINE void addsub_fmatrix_fmatrix(float to[3][3], float matrixA[3][3], float matrixB[3][3])
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{
|
|
VECADDSUB(to[0], matrixA[0], matrixB[0]);
|
|
VECADDSUB(to[1], matrixA[1], matrixB[1]);
|
|
VECADDSUB(to[2], matrixA[2], matrixB[2]);
|
|
}
|
|
/////////////////////////////////////////////////////////////////
|
|
// special functions
|
|
/////////////////////////////////////////////////////////////////
|
|
/* a vector multiplied and added to/by a 4x4 matrix */
|
|
DO_INLINE void muladd_fvector_fmatrix(float to[3], float from[3], float matrix[3][3])
|
|
{
|
|
to[0] += matrix[0][0]*from[0] + matrix[1][0]*from[1] + matrix[2][0]*from[2];
|
|
to[1] += matrix[0][1]*from[0] + matrix[1][1]*from[1] + matrix[2][1]*from[2];
|
|
to[2] += matrix[0][2]*from[0] + matrix[1][2]*from[1] + matrix[2][2]*from[2];
|
|
}
|
|
/* 4x4 matrix multiplied and added to/by a 4x4 matrix and added to another 4x4 matrix */
|
|
DO_INLINE void muladd_fmatrix_fmatrix(float to[3][3], float matrixA[3][3], float matrixB[3][3])
|
|
{
|
|
muladd_fvector_fmatrix(to[0], matrixA[0],matrixB);
|
|
muladd_fvector_fmatrix(to[1], matrixA[1],matrixB);
|
|
muladd_fvector_fmatrix(to[2], matrixA[2],matrixB);
|
|
}
|
|
/* a vector multiplied and sub'd to/by a 4x4 matrix */
|
|
DO_INLINE void mulsub_fvector_fmatrix(float to[3], float from[3], float matrix[3][3])
|
|
{
|
|
to[0] -= matrix[0][0]*from[0] + matrix[1][0]*from[1] + matrix[2][0]*from[2];
|
|
to[1] -= matrix[0][1]*from[0] + matrix[1][1]*from[1] + matrix[2][1]*from[2];
|
|
to[2] -= matrix[0][2]*from[0] + matrix[1][2]*from[1] + matrix[2][2]*from[2];
|
|
}
|
|
/* 4x4 matrix multiplied and sub'd to/by a 4x4 matrix and added to another 4x4 matrix */
|
|
DO_INLINE void mulsub_fmatrix_fmatrix(float to[3][3], float matrixA[3][3], float matrixB[3][3])
|
|
{
|
|
mulsub_fvector_fmatrix(to[0], matrixA[0],matrixB);
|
|
mulsub_fvector_fmatrix(to[1], matrixA[1],matrixB);
|
|
mulsub_fvector_fmatrix(to[2], matrixA[2],matrixB);
|
|
}
|
|
/* 4x4 matrix multiplied+added by a vector */
|
|
/* STATUS: verified */
|
|
DO_INLINE void muladd_fmatrix_fvector(float to[3], float matrix[3][3], float from[3])
|
|
{
|
|
to[0] += INPR(matrix[0],from);
|
|
to[1] += INPR(matrix[1],from);
|
|
to[2] += INPR(matrix[2],from);
|
|
}
|
|
/* 4x4 matrix multiplied+sub'ed by a vector */
|
|
DO_INLINE void mulsub_fmatrix_fvector(float to[3], float matrix[3][3], float from[3])
|
|
{
|
|
to[0] -= INPR(matrix[0],from);
|
|
to[1] -= INPR(matrix[1],from);
|
|
to[2] -= INPR(matrix[2],from);
|
|
}
|
|
/////////////////////////////////////////////////////////////////
|
|
|
|
///////////////////////////
|
|
// SPARSE SYMMETRIC big matrix with 4x4 matrix entries
|
|
///////////////////////////
|
|
/* printf a big matrix on console: for debug output */
|
|
void print_bfmatrix(fmatrix3x3 *m3)
|
|
{
|
|
unsigned int i = 0;
|
|
|
|
for(i = 0; i < m3[0].vcount + m3[0].scount; i++)
|
|
{
|
|
print_fmatrix(m3[i].m);
|
|
}
|
|
}
|
|
/* create big matrix */
|
|
DO_INLINE fmatrix3x3 *create_bfmatrix(unsigned int verts, unsigned int springs)
|
|
{
|
|
// TODO: check if memory allocation was successfull */
|
|
fmatrix3x3 *temp = (fmatrix3x3 *)MEM_callocN (sizeof (fmatrix3x3) * (verts + springs), "cloth_implicit_alloc_matrix");
|
|
temp[0].vcount = verts;
|
|
temp[0].scount = springs;
|
|
return temp;
|
|
}
|
|
/* delete big matrix */
|
|
DO_INLINE void del_bfmatrix(fmatrix3x3 *matrix)
|
|
{
|
|
if (matrix != NULL)
|
|
{
|
|
MEM_freeN (matrix);
|
|
}
|
|
}
|
|
/* copy big matrix */
|
|
DO_INLINE void cp_bfmatrix(fmatrix3x3 *to, fmatrix3x3 *from)
|
|
{
|
|
// TODO bounds checking
|
|
memcpy(to, from, sizeof(fmatrix3x3) * (from[0].vcount+from[0].scount) );
|
|
}
|
|
/* init the diagonal of big matrix */
|
|
// slow in parallel
|
|
DO_INLINE void initdiag_bfmatrix(fmatrix3x3 *matrix, float m3[3][3])
|
|
{
|
|
unsigned int i,j;
|
|
float tmatrix[3][3] = {{0,0,0},{0,0,0},{0,0,0}};
|
|
|
|
for(i = 0; i < matrix[0].vcount; i++)
|
|
{
|
|
cp_fmatrix(matrix[i].m, m3);
|
|
}
|
|
for(j = matrix[0].vcount; j < matrix[0].vcount+matrix[0].scount; j++)
|
|
{
|
|
cp_fmatrix(matrix[j].m, tmatrix);
|
|
}
|
|
}
|
|
/* init big matrix */
|
|
DO_INLINE void init_bfmatrix(fmatrix3x3 *matrix, float m3[3][3])
|
|
{
|
|
unsigned int i;
|
|
|
|
for(i = 0; i < matrix[0].vcount+matrix[0].scount; i++)
|
|
{
|
|
cp_fmatrix(matrix[i].m, m3);
|
|
}
|
|
}
|
|
/* multiply big matrix with scalar*/
|
|
DO_INLINE void mul_bfmatrix_S(fmatrix3x3 *matrix, float scalar)
|
|
{
|
|
unsigned int i = 0;
|
|
for(i = 0; i < matrix[0].vcount+matrix[0].scount; i++)
|
|
{
|
|
mul_fmatrix_S(matrix[i].m, scalar);
|
|
}
|
|
}
|
|
/* SPARSE SYMMETRIC multiply big matrix with long vector*/
|
|
/* STATUS: verified */
|
|
DO_INLINE void mul_bfmatrix_lfvector( float (*to)[3], fmatrix3x3 *from, float (*fLongVector)[3])
|
|
{
|
|
unsigned int i = 0;
|
|
zero_lfvector(to, from[0].vcount);
|
|
/* process diagonal elements */
|
|
for(i = 0; i < from[0].vcount; i++)
|
|
{
|
|
muladd_fmatrix_fvector(to[from[i].r], from[i].m, fLongVector[from[i].c]);
|
|
}
|
|
|
|
/* process off-diagonal entries (every off-diagonal entry needs to be symmetric) */
|
|
// TODO: pragma below is wrong, correct it!
|
|
// #pragma omp parallel for shared(to,from, fLongVector) private(i)
|
|
for(i = from[0].vcount; i < from[0].vcount+from[0].scount; i++)
|
|
{
|
|
// muladd_fmatrix_fvector(to[from[i].c], from[i].m, fLongVector[from[i].r]);
|
|
|
|
to[from[i].c][0] += INPR(from[i].m[0],fLongVector[from[i].r]);
|
|
to[from[i].c][1] += INPR(from[i].m[1],fLongVector[from[i].r]);
|
|
to[from[i].c][2] += INPR(from[i].m[2],fLongVector[from[i].r]);
|
|
|
|
// muladd_fmatrix_fvector(to[from[i].r], from[i].m, fLongVector[from[i].c]);
|
|
|
|
to[from[i].r][0] += INPR(from[i].m[0],fLongVector[from[i].c]);
|
|
to[from[i].r][1] += INPR(from[i].m[1],fLongVector[from[i].c]);
|
|
to[from[i].r][2] += INPR(from[i].m[2],fLongVector[from[i].c]);
|
|
}
|
|
}
|
|
/* SPARSE SYMMETRIC add big matrix with big matrix: A = B + C*/
|
|
DO_INLINE void add_bfmatrix_bfmatrix( fmatrix3x3 *to, fmatrix3x3 *from, fmatrix3x3 *matrix)
|
|
{
|
|
unsigned int i = 0;
|
|
|
|
/* process diagonal elements */
|
|
for(i = 0; i < matrix[0].vcount+matrix[0].scount; i++)
|
|
{
|
|
add_fmatrix_fmatrix(to[i].m, from[i].m, matrix[i].m);
|
|
}
|
|
|
|
}
|
|
/* SPARSE SYMMETRIC add big matrix with big matrix: A += B + C */
|
|
DO_INLINE void addadd_bfmatrix_bfmatrix( fmatrix3x3 *to, fmatrix3x3 *from, fmatrix3x3 *matrix)
|
|
{
|
|
unsigned int i = 0;
|
|
|
|
/* process diagonal elements */
|
|
for(i = 0; i < matrix[0].vcount+matrix[0].scount; i++)
|
|
{
|
|
addadd_fmatrix_fmatrix(to[i].m, from[i].m, matrix[i].m);
|
|
}
|
|
|
|
}
|
|
/* SPARSE SYMMETRIC subadd big matrix with big matrix: A -= B + C */
|
|
DO_INLINE void subadd_bfmatrix_bfmatrix( fmatrix3x3 *to, fmatrix3x3 *from, fmatrix3x3 *matrix)
|
|
{
|
|
unsigned int i = 0;
|
|
|
|
/* process diagonal elements */
|
|
for(i = 0; i < matrix[0].vcount+matrix[0].scount; i++)
|
|
{
|
|
subadd_fmatrix_fmatrix(to[i].m, from[i].m, matrix[i].m);
|
|
}
|
|
|
|
}
|
|
/* A = B - C (SPARSE SYMMETRIC sub big matrix with big matrix) */
|
|
DO_INLINE void sub_bfmatrix_bfmatrix( fmatrix3x3 *to, fmatrix3x3 *from, fmatrix3x3 *matrix)
|
|
{
|
|
unsigned int i = 0;
|
|
|
|
/* process diagonal elements */
|
|
for(i = 0; i < matrix[0].vcount+matrix[0].scount; i++)
|
|
{
|
|
sub_fmatrix_fmatrix(to[i].m, from[i].m, matrix[i].m);
|
|
}
|
|
|
|
}
|
|
/* SPARSE SYMMETRIC sub big matrix with big matrix S (special constraint matrix with limited entries) */
|
|
DO_INLINE void sub_bfmatrix_Smatrix( fmatrix3x3 *to, fmatrix3x3 *from, fmatrix3x3 *matrix)
|
|
{
|
|
unsigned int i = 0;
|
|
|
|
/* process diagonal elements */
|
|
for(i = 0; i < matrix[0].vcount; i++)
|
|
{
|
|
sub_fmatrix_fmatrix(to[matrix[i].c].m, from[matrix[i].c].m, matrix[i].m);
|
|
}
|
|
|
|
}
|
|
/* A += B - C (SPARSE SYMMETRIC addsub big matrix with big matrix) */
|
|
DO_INLINE void addsub_bfmatrix_bfmatrix( fmatrix3x3 *to, fmatrix3x3 *from, fmatrix3x3 *matrix)
|
|
{
|
|
unsigned int i = 0;
|
|
|
|
/* process diagonal elements */
|
|
for(i = 0; i < matrix[0].vcount+matrix[0].scount; i++)
|
|
{
|
|
addsub_fmatrix_fmatrix(to[i].m, from[i].m, matrix[i].m);
|
|
}
|
|
|
|
}
|
|
/* SPARSE SYMMETRIC sub big matrix with big matrix*/
|
|
/* A -= B * float + C * float --> for big matrix */
|
|
/* VERIFIED */
|
|
DO_INLINE void subadd_bfmatrixS_bfmatrixS( fmatrix3x3 *to, fmatrix3x3 *from, float aS, fmatrix3x3 *matrix, float bS)
|
|
{
|
|
unsigned int i = 0;
|
|
|
|
/* process diagonal elements */
|
|
for(i = 0; i < matrix[0].vcount+matrix[0].scount; i++)
|
|
{
|
|
subadd_fmatrixS_fmatrixS(to[i].m, from[i].m, aS, matrix[i].m, bS);
|
|
}
|
|
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////
|
|
// simulator start
|
|
///////////////////////////////////////////////////////////////////
|
|
static float I[3][3] = {{1,0,0},{0,1,0},{0,0,1}};
|
|
static float ZERO[3][3] = {{0,0,0}, {0,0,0}, {0,0,0}};
|
|
typedef struct Implicit_Data
|
|
{
|
|
lfVector *X, *V, *Xnew, *Vnew, *olddV, *F, *B, *dV, *z;
|
|
fmatrix3x3 *A, *dFdV, *dFdX, *S, *P, *Pinv, *bigI;
|
|
} Implicit_Data;
|
|
|
|
int implicit_init (Object *ob, ClothModifierData *clmd)
|
|
{
|
|
unsigned int i = 0;
|
|
unsigned int pinned = 0;
|
|
Cloth *cloth = NULL;
|
|
ClothVertex *verts = NULL;
|
|
ClothSpring *spring = NULL;
|
|
Implicit_Data *id = NULL;
|
|
LinkNode *search = NULL;
|
|
|
|
// init memory guard
|
|
// MEMORY_BASE.first = MEMORY_BASE.last = NULL;
|
|
|
|
cloth = (Cloth *)clmd->clothObject;
|
|
verts = cloth->verts;
|
|
|
|
// create implicit base
|
|
id = (Implicit_Data *)MEM_callocN (sizeof(Implicit_Data), "implicit vecmat");
|
|
cloth->implicit = id;
|
|
|
|
/* process diagonal elements */
|
|
id->A = create_bfmatrix(cloth->numverts, cloth->numsprings);
|
|
id->dFdV = create_bfmatrix(cloth->numverts, cloth->numsprings);
|
|
id->dFdX = create_bfmatrix(cloth->numverts, cloth->numsprings);
|
|
id->S = create_bfmatrix(cloth->numverts, 0);
|
|
id->Pinv = create_bfmatrix(cloth->numverts, cloth->numsprings);
|
|
id->P = create_bfmatrix(cloth->numverts, cloth->numsprings);
|
|
id->bigI = create_bfmatrix(cloth->numverts, cloth->numsprings); // TODO 0 springs
|
|
id->X = create_lfvector(cloth->numverts);
|
|
id->Xnew = create_lfvector(cloth->numverts);
|
|
id->V = create_lfvector(cloth->numverts);
|
|
id->Vnew = create_lfvector(cloth->numverts);
|
|
id->olddV = create_lfvector(cloth->numverts);
|
|
zero_lfvector(id->olddV, cloth->numverts);
|
|
id->F = create_lfvector(cloth->numverts);
|
|
id->B = create_lfvector(cloth->numverts);
|
|
id->dV = create_lfvector(cloth->numverts);
|
|
id->z = create_lfvector(cloth->numverts);
|
|
|
|
for(i=0;i<cloth->numverts;i++)
|
|
{
|
|
id->A[i].r = id->A[i].c = id->dFdV[i].r = id->dFdV[i].c = id->dFdX[i].r = id->dFdX[i].c = id->P[i].c = id->P[i].r = id->Pinv[i].c = id->Pinv[i].r = id->bigI[i].c = id->bigI[i].r = i;
|
|
|
|
if(verts [i].goal >= SOFTGOALSNAP)
|
|
{
|
|
id->S[pinned].pinned = 1;
|
|
id->S[pinned].c = id->S[pinned].r = i;
|
|
pinned++;
|
|
}
|
|
}
|
|
|
|
// S is special and needs specific vcount and scount
|
|
id->S[0].vcount = pinned; id->S[0].scount = 0;
|
|
|
|
// init springs */
|
|
search = cloth->springs;
|
|
for(i=0;i<cloth->numsprings;i++)
|
|
{
|
|
spring = search->link;
|
|
|
|
// dFdV_start[i].r = big_I[i].r = big_zero[i].r =
|
|
id->A[i+cloth->numverts].r = id->dFdV[i+cloth->numverts].r = id->dFdX[i+cloth->numverts].r =
|
|
id->P[i+cloth->numverts].r = id->Pinv[i+cloth->numverts].r = id->bigI[i+cloth->numverts].r = spring->ij;
|
|
|
|
// dFdV_start[i].c = big_I[i].c = big_zero[i].c =
|
|
id->A[i+cloth->numverts].c = id->dFdV[i+cloth->numverts].c = id->dFdX[i+cloth->numverts].c =
|
|
id->P[i+cloth->numverts].c = id->Pinv[i+cloth->numverts].c = id->bigI[i+cloth->numverts].c = spring->kl;
|
|
|
|
spring->matrix_index = i + cloth->numverts;
|
|
|
|
search = search->next;
|
|
}
|
|
|
|
for(i = 0; i < cloth->numverts; i++)
|
|
{
|
|
VECCOPY(id->X[i], cloth->x[i]);
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
int implicit_free (ClothModifierData *clmd)
|
|
{
|
|
Implicit_Data *id;
|
|
Cloth *cloth;
|
|
cloth = (Cloth *)clmd->clothObject;
|
|
|
|
if(cloth)
|
|
{
|
|
id = cloth->implicit;
|
|
|
|
if(id)
|
|
{
|
|
del_bfmatrix(id->A);
|
|
del_bfmatrix(id->dFdV);
|
|
del_bfmatrix(id->dFdX);
|
|
del_bfmatrix(id->S);
|
|
del_bfmatrix(id->P);
|
|
del_bfmatrix(id->Pinv);
|
|
del_bfmatrix(id->bigI);
|
|
|
|
del_lfvector(id->X);
|
|
del_lfvector(id->Xnew);
|
|
del_lfvector(id->V);
|
|
del_lfvector(id->Vnew);
|
|
del_lfvector(id->olddV);
|
|
del_lfvector(id->F);
|
|
del_lfvector(id->B);
|
|
del_lfvector(id->dV);
|
|
del_lfvector(id->z);
|
|
|
|
MEM_freeN(id);
|
|
}
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
DO_INLINE float fb(float length, float L)
|
|
{
|
|
float x = length/L;
|
|
return (-11.541f*pow(x,4)+34.193f*pow(x,3)-39.083f*pow(x,2)+23.116f*x-9.713f);
|
|
}
|
|
|
|
DO_INLINE float fbderiv(float length, float L)
|
|
{
|
|
float x = length/L;
|
|
|
|
return (-46.164f*pow(x,3)+102.579f*pow(x,2)-78.166f*x+23.116f);
|
|
}
|
|
|
|
DO_INLINE float fbstar(float length, float L, float kb, float cb)
|
|
{
|
|
float tempfb = kb * fb(length, L);
|
|
|
|
float fbstar = cb * (length - L);
|
|
|
|
if(tempfb < fbstar)
|
|
return fbstar;
|
|
else
|
|
return tempfb;
|
|
}
|
|
|
|
DO_INLINE float fbstar_jacobi(float length, float L, float kb, float cb)
|
|
{
|
|
float tempfb = kb * fb(length, L);
|
|
float fbstar = cb * (length - L);
|
|
|
|
if(tempfb < fbstar)
|
|
{
|
|
return cb;
|
|
}
|
|
else
|
|
{
|
|
return kb * fbderiv(length, L);
|
|
}
|
|
}
|
|
|
|
DO_INLINE void filter(lfVector *V, fmatrix3x3 *S)
|
|
{
|
|
unsigned int i=0;
|
|
|
|
for(i=0;i<S[0].vcount;i++)
|
|
{
|
|
mul_fvector_fmatrix(V[S[i].r], V[S[i].r], S[i].m);
|
|
}
|
|
}
|
|
|
|
// block diagonalizer
|
|
void BuildPPinv(fmatrix3x3 *lA, fmatrix3x3 *P, fmatrix3x3 *Pinv, fmatrix3x3 *S, fmatrix3x3 *bigI)
|
|
{
|
|
unsigned int i=0;
|
|
|
|
// Take only the diagonal blocks of A
|
|
for(i=0;i<lA[0].vcount;i++)
|
|
{
|
|
cp_fmatrix(P[i].m, lA[i].m);
|
|
}
|
|
/*
|
|
// SpecialBigSMul(P, S, P);
|
|
for(i=0;i<S[0].vcount;i++)
|
|
{
|
|
mul_fmatrix_fmatrix(P[S[i].r].m, S[i].m, P[S[i].r].m);
|
|
}
|
|
add_bfmatrix_bfmatrix(P, P, bigI);
|
|
*/
|
|
for(i=0;i<lA[0].vcount;i++)
|
|
{
|
|
inverse_fmatrix(Pinv[i].m, P[i].m);
|
|
}
|
|
|
|
}
|
|
|
|
int cg_filtered(lfVector *ldV, fmatrix3x3 *lA, lfVector *lB, lfVector *z, fmatrix3x3 *S)
|
|
{
|
|
// Solves for unknown X in equation AX=B
|
|
unsigned int conjgrad_loopcount=0, conjgrad_looplimit=100;
|
|
float conjgrad_epsilon=0.0001f, conjgrad_lasterror=0;
|
|
lfVector *q, *d, *tmp, *r;
|
|
float s, starget, a, s_prev;
|
|
unsigned int numverts = lA[0].vcount;
|
|
q = create_lfvector(numverts);
|
|
d = create_lfvector(numverts);
|
|
tmp = create_lfvector(numverts);
|
|
r = create_lfvector(numverts);
|
|
|
|
// zero_lfvector(ldV, CLOTHPARTICLES);
|
|
filter(ldV, S);
|
|
|
|
add_lfvector_lfvector(ldV, ldV, z, numverts);
|
|
|
|
// r = B - Mul(tmp,A,X); // just use B if X known to be zero
|
|
cp_lfvector(r, lB, numverts);
|
|
mul_bfmatrix_lfvector(tmp, lA, ldV);
|
|
sub_lfvector_lfvector(r, r, tmp, numverts);
|
|
|
|
filter(r,S);
|
|
|
|
cp_lfvector(d, r, numverts);
|
|
|
|
s = dot_lfvector(r, r, numverts);
|
|
starget = s * sqrt(conjgrad_epsilon);
|
|
|
|
while((s>starget && conjgrad_loopcount < conjgrad_looplimit))
|
|
{
|
|
// Mul(q,A,d); // q = A*d;
|
|
mul_bfmatrix_lfvector(q, lA, d);
|
|
|
|
filter(q,S);
|
|
|
|
a = s/dot_lfvector(d, q, numverts);
|
|
|
|
// X = X + d*a;
|
|
add_lfvector_lfvectorS(ldV, ldV, d, a, numverts);
|
|
|
|
// r = r - q*a;
|
|
sub_lfvector_lfvectorS(r, r, q, a, numverts);
|
|
|
|
s_prev = s;
|
|
s = dot_lfvector(r, r, numverts);
|
|
|
|
//d = r+d*(s/s_prev);
|
|
add_lfvector_lfvectorS(d, r, d, (s/s_prev), numverts);
|
|
|
|
filter(d,S);
|
|
|
|
conjgrad_loopcount++;
|
|
}
|
|
conjgrad_lasterror = s;
|
|
|
|
del_lfvector(q);
|
|
del_lfvector(d);
|
|
del_lfvector(tmp);
|
|
del_lfvector(r);
|
|
// printf("W/O conjgrad_loopcount: %d\n", conjgrad_loopcount);
|
|
|
|
return conjgrad_loopcount<conjgrad_looplimit; // true means we reached desired accuracy in given time - ie stable
|
|
}
|
|
/*
|
|
int cg_filtered_pre(lfVector *ldV, fmatrix3x3 *lA, lfVector *lB, lfVector *z, lfVector *X0, fmatrix3x3 *P, fmatrix3x3 *Pinv, float dt)
|
|
{
|
|
// Solves for unknown X in equation AX=B
|
|
unsigned int conjgrad_loopcount=0, conjgrad_looplimit=100;
|
|
float conjgrad_epsilon=0.0001f, conjgrad_lasterror=0;
|
|
lfVector *q, *c , *tmp, *r, *s, *filterX0, *p_fb, *bhat;
|
|
float delta0, deltanew, deltaold, alpha=0, epsilon_sqr;
|
|
unsigned int numverts = lA[0].vcount;
|
|
int i = 0;
|
|
q = create_lfvector(numverts);
|
|
c = create_lfvector(numverts);
|
|
tmp = create_lfvector(numverts);
|
|
r = create_lfvector(numverts);
|
|
s = create_lfvector(numverts);
|
|
filterX0 = create_lfvector(numverts);
|
|
p_fb = create_lfvector(numverts);
|
|
bhat = create_lfvector(numverts);
|
|
|
|
// SpecialBigSSub(bigI, S);
|
|
initdiag_bfmatrix(bigI, I);
|
|
sub_bfmatrix_Smatrix(bigI, bigI, S); // TODO
|
|
|
|
BuildPPinv(lA,P,Pinv,S, bigI);
|
|
|
|
//////////////////////////
|
|
// x = S*x0 + (I-S)*z
|
|
//////////////////////////
|
|
// filterX0 = X0 * 1.0f;
|
|
cp_lfvector(filterX0, X0, numverts);
|
|
// filter(filterX0,S);
|
|
filter(filterX0, S);
|
|
// X = filterX0 * 1.0f;
|
|
cp_lfvector(ldV, filterX0, numverts);
|
|
|
|
// X = X + Mul(tmp, bigI, z);
|
|
mul_bfmatrix_lfvector(tmp, bigI, z);
|
|
add_lfvector_lfvector(ldV, ldV, tmp, numverts);
|
|
//////////////////////////
|
|
|
|
|
|
//////////////////////////
|
|
// b_hat = S*(b-A*(I-S)*z)
|
|
//////////////////////////
|
|
// bhat = bigI * z;
|
|
mul_bfmatrix_lfvector(bhat, bigI, z);
|
|
// bhat = Mul(tmp, A, bhat);
|
|
mul_bfmatrix_lfvector(tmp, lA, bhat);
|
|
cp_lfvector(bhat, tmp, numverts);
|
|
// bhat = B - bhat;
|
|
sub_lfvector_lfvector(bhat, lB, bhat, numverts);
|
|
// cp_lfvector(bhat, lB, numverts);
|
|
filter(bhat,S);
|
|
//////////////////////////
|
|
|
|
//////////////////////////
|
|
// r = S*(b - A*x)
|
|
//////////////////////////
|
|
// r = B - Mul(tmp,A,X); // just use B if X known to be zero
|
|
mul_bfmatrix_lfvector(tmp, lA, ldV);
|
|
sub_lfvector_lfvector(r, lB, tmp, numverts);
|
|
// cp_lfvector(r, lB, numverts);
|
|
filter(r,S);
|
|
//////////////////////////
|
|
|
|
|
|
//////////////////////////
|
|
// (p) = c = S * P^-1 * r
|
|
//////////////////////////
|
|
// c = Pinv * r;
|
|
mul_bfmatrix_lfvector(c, Pinv, r);
|
|
filter(c,S);
|
|
//////////////////////////
|
|
|
|
|
|
//////////////////////////
|
|
// p_fb = P * bhat
|
|
// delta0 = dot(bhat, p_fb)
|
|
//////////////////////////
|
|
// p_fb = P*bhat;
|
|
mul_bfmatrix_lfvector(p_fb, P, bhat);
|
|
delta0 = dot_lfvector(bhat, p_fb, numverts);
|
|
//////////////////////////
|
|
|
|
|
|
//////////////////////////
|
|
// deltanew = dot(r,c)
|
|
//////////////////////////
|
|
deltanew = dot_lfvector(r, c, numverts);
|
|
//////////////////////////
|
|
epsilon_sqr = conjgrad_epsilon*conjgrad_epsilon; // paper mentiones dt * 0.01
|
|
|
|
while((deltanew>(epsilon_sqr*delta0))&& (conjgrad_loopcount++ < conjgrad_looplimit))
|
|
{
|
|
//////////////////////////
|
|
// (s) = q = S*A*c
|
|
//////////////////////////
|
|
// q = A*c;
|
|
mul_bfmatrix_lfvector(q, lA, c);
|
|
filter(q,S);
|
|
//////////////////////////
|
|
|
|
//////////////////////////
|
|
// alpha = deltanew / (c^T * q)
|
|
//////////////////////////
|
|
alpha = deltanew/dot_lfvector(c, q, numverts);
|
|
//////////////////////////
|
|
|
|
//X = X + c*alpha;
|
|
add_lfvector_lfvectorS(ldV, ldV, c, alpha, numverts);
|
|
//r = r - q*alpha;
|
|
sub_lfvector_lfvectorS(r, r, q, alpha, numverts);
|
|
|
|
//////////////////////////
|
|
// (h) = s = P^-1 * r
|
|
//////////////////////////
|
|
// s = Pinv * r;
|
|
mul_bfmatrix_lfvector(s, Pinv, r);
|
|
filter(s,S);
|
|
//////////////////////////
|
|
|
|
deltaold = deltanew;
|
|
|
|
// deltanew = dot(r,s);
|
|
deltanew = dot_lfvector(r, s, numverts);
|
|
|
|
//////////////////////////
|
|
// c = S * (s + (deltanew/deltaold)*c)
|
|
//////////////////////////
|
|
// c = s + c * (deltanew/deltaold);
|
|
add_lfvector_lfvectorS(c, s, c, (deltanew/deltaold), numverts);
|
|
filter(c,S);
|
|
//////////////////////////
|
|
|
|
}
|
|
conjgrad_lasterror = deltanew;
|
|
del_lfvector(q);
|
|
del_lfvector(c);
|
|
del_lfvector(tmp);
|
|
del_lfvector(r);
|
|
del_lfvector(s);
|
|
del_lfvector(filterX0);
|
|
del_lfvector(p_fb);
|
|
del_lfvector(bhat);
|
|
printf("Bconjgrad_loopcount: %d\n", conjgrad_loopcount);
|
|
|
|
return conjgrad_loopcount<conjgrad_looplimit; // true means we reached desired accuracy in given time - ie stable
|
|
}
|
|
*/
|
|
|
|
// outer product is NOT cross product!!!
|
|
DO_INLINE void dfdx_spring_type1(float to[3][3], float dir[3],float length,float L,float k)
|
|
{
|
|
// dir is unit length direction, rest is spring's restlength, k is spring constant.
|
|
// return (outerprod(dir,dir)*k + (I - outerprod(dir,dir))*(k - ((k*L)/length)));
|
|
float temp[3][3];
|
|
mul_fvectorT_fvector(temp, dir, dir);
|
|
sub_fmatrix_fmatrix(to, I, temp);
|
|
mul_fmatrix_S(to, k* (1.0f-(L/length)));
|
|
mul_fmatrix_S(temp, k);
|
|
add_fmatrix_fmatrix(to, temp, to);
|
|
}
|
|
|
|
DO_INLINE void dfdx_spring_type2(float to[3][3], float dir[3],float length,float L,float k, float cb)
|
|
{
|
|
// return outerprod(dir,dir)*fbstar_jacobi(length, L, k, cb);
|
|
mul_fvectorT_fvectorS(to, dir, dir, fbstar_jacobi(length, L, k, cb));
|
|
}
|
|
|
|
DO_INLINE void dfdv_damp(float to[3][3], float dir[3], float damping)
|
|
{
|
|
// derivative of force wrt velocity.
|
|
// return outerprod(dir,dir) * damping;
|
|
mul_fvectorT_fvectorS(to, dir, dir, damping);
|
|
}
|
|
|
|
DO_INLINE void dfdx_spring(float to[3][3], float dir[3],float length,float L,float k)
|
|
{
|
|
// dir is unit length direction, rest is spring's restlength, k is spring constant.
|
|
//return ( (I-outerprod(dir,dir))*Min(1.0f,rest/length) - I) * -k;
|
|
mul_fvectorT_fvector(to, dir, dir);
|
|
sub_fmatrix_fmatrix(to, I, to);
|
|
mul_fmatrix_S(to, (((L/length)> 1.0f) ? (1.0f): (L/length)));
|
|
sub_fmatrix_fmatrix(to, to, I);
|
|
mul_fmatrix_S(to, -k);
|
|
}
|
|
|
|
DO_INLINE void dfdx_damp(float to[3][3], float dir[3],float length,const float vel[3],float rest,float damping)
|
|
{
|
|
// inner spring damping vel is the relative velocity of the endpoints.
|
|
// return (I-outerprod(dir,dir)) * (-damping * -(dot(dir,vel)/Max(length,rest)));
|
|
mul_fvectorT_fvector(to, dir, dir);
|
|
sub_fmatrix_fmatrix(to, I, to);
|
|
mul_fmatrix_S(to, (-damping * -(INPR(dir,vel)/MAX2(length,rest))));
|
|
|
|
}
|
|
|
|
DO_INLINE void cloth_calc_spring_force(ClothModifierData *clmd, ClothSpring *s, lfVector *lF, lfVector *X, lfVector *V, fmatrix3x3 *dFdV, fmatrix3x3 *dFdX)
|
|
{
|
|
float extent[3];
|
|
float length = 0;
|
|
float dir[3] = {0,0,0};
|
|
float vel[3];
|
|
float k = 0.0f;
|
|
float L = s->restlen;
|
|
float cb = clmd->sim_parms.structural;
|
|
|
|
float nullf[3] = {0,0,0};
|
|
float stretch_force[3] = {0,0,0};
|
|
float bending_force[3] = {0,0,0};
|
|
float damping_force[3] = {0,0,0};
|
|
float nulldfdx[3][3]={ {0,0,0}, {0,0,0}, {0,0,0}};
|
|
Cloth *cloth = clmd->clothObject;
|
|
|
|
VECCOPY(s->f, nullf);
|
|
cp_fmatrix(s->dfdx, nulldfdx);
|
|
cp_fmatrix(s->dfdv, nulldfdx);
|
|
|
|
// calculate elonglation
|
|
VECSUB(extent, X[s->kl], X[s->ij]);
|
|
VECSUB(vel, V[s->kl], V[s->ij]);
|
|
length = sqrt(INPR(extent, extent));
|
|
|
|
s->flags &= ~CLOTH_SPRING_FLAG_NEEDED;
|
|
|
|
if(length > ABS(ALMOST_ZERO))
|
|
{
|
|
/*
|
|
if(length>L)
|
|
{
|
|
if((clmd->sim_parms.flags & CSIMSETT_FLAG_TEARING_ENABLED)
|
|
&& ((((length-L)*100.0f/L) > clmd->sim_parms.maxspringlen))) // cut spring!
|
|
{
|
|
s->flags |= CSPRING_FLAG_DEACTIVATE;
|
|
return;
|
|
}
|
|
}
|
|
*/
|
|
mul_fvector_S(dir, extent, 1.0f/length);
|
|
}
|
|
else
|
|
{
|
|
mul_fvector_S(dir, extent, 0.0f);
|
|
}
|
|
|
|
|
|
// calculate force of structural + shear springs
|
|
if(s->type != CLOTH_SPRING_TYPE_BENDING)
|
|
{
|
|
if(length > L) // only on elonglation
|
|
{
|
|
s->flags |= CLOTH_SPRING_FLAG_NEEDED;
|
|
|
|
k = clmd->sim_parms.structural;
|
|
|
|
mul_fvector_S(stretch_force, dir, (k*(length-L)));
|
|
|
|
VECADD(s->f, s->f, stretch_force);
|
|
|
|
// Ascher & Boxman, p.21: Damping only during elonglation
|
|
mul_fvector_S(damping_force, extent, clmd->sim_parms.Cdis * ((INPR(vel,extent)/length)));
|
|
VECADD(s->f, s->f, damping_force);
|
|
|
|
dfdx_spring_type1(s->dfdx, dir,length,L,k);
|
|
|
|
dfdv_damp(s->dfdv, dir,clmd->sim_parms.Cdis);
|
|
}
|
|
}
|
|
else // calculate force of bending springs
|
|
{
|
|
if(length < L)
|
|
{
|
|
s->flags |= CLOTH_SPRING_FLAG_NEEDED;
|
|
|
|
k = clmd->sim_parms.bending;
|
|
|
|
mul_fvector_S(bending_force, dir, fbstar(length, L, k, cb));
|
|
VECADD(s->f, s->f, bending_force);
|
|
|
|
dfdx_spring_type2(s->dfdx, dir,length,L,k, cb);
|
|
}
|
|
}
|
|
}
|
|
|
|
DO_INLINE void cloth_apply_spring_force(ClothModifierData *clmd, ClothSpring *s, lfVector *lF, lfVector *X, lfVector *V, fmatrix3x3 *dFdV, fmatrix3x3 *dFdX)
|
|
{
|
|
if(s->flags & CLOTH_SPRING_FLAG_NEEDED)
|
|
{
|
|
if(s->type != CLOTH_SPRING_TYPE_BENDING)
|
|
{
|
|
sub_fmatrix_fmatrix(dFdV[s->ij].m, dFdV[s->ij].m, s->dfdv);
|
|
sub_fmatrix_fmatrix(dFdV[s->kl].m, dFdV[s->kl].m, s->dfdv);
|
|
add_fmatrix_fmatrix(dFdV[s->matrix_index].m, dFdV[s->matrix_index].m, s->dfdv);
|
|
}
|
|
|
|
VECADD(lF[s->ij], lF[s->ij], s->f);
|
|
VECSUB(lF[s->kl], lF[s->kl], s->f);
|
|
|
|
sub_fmatrix_fmatrix(dFdX[s->ij].m, dFdX[s->ij].m, s->dfdx);
|
|
sub_fmatrix_fmatrix(dFdX[s->kl].m, dFdX[s->kl].m, s->dfdx);
|
|
|
|
add_fmatrix_fmatrix(dFdX[s->matrix_index].m, dFdX[s->matrix_index].m, s->dfdx);
|
|
}
|
|
}
|
|
|
|
DO_INLINE void calculateTriangleNormal(float to[3], lfVector *X, MFace mface)
|
|
{
|
|
float v1[3], v2[3];
|
|
|
|
VECSUB(v1, X[mface.v2], X[mface.v1]);
|
|
VECSUB(v2, X[mface.v3], X[mface.v1]);
|
|
cross_fvector(to, v1, v2);
|
|
}
|
|
|
|
DO_INLINE void calculatQuadNormal(float to[3], lfVector *X, MFace mface)
|
|
{
|
|
float temp = CalcNormFloat4(X[mface.v1],X[mface.v2],X[mface.v3],X[mface.v4],to);
|
|
mul_fvector_S(to, to, temp);
|
|
}
|
|
|
|
void calculateWeightedVertexNormal(ClothModifierData *clmd, MFace *mfaces, float to[3], int index, lfVector *X)
|
|
{
|
|
float temp[3];
|
|
int i;
|
|
Cloth *cloth = clmd->clothObject;
|
|
|
|
for(i = 0; i < cloth->numfaces; i++)
|
|
{
|
|
// check if this triangle contains the selected vertex
|
|
if(mfaces[i].v1 == index || mfaces[i].v2 == index || mfaces[i].v3 == index || mfaces[i].v4 == index)
|
|
{
|
|
calculatQuadNormal(temp, X, mfaces[i]);
|
|
VECADD(to, to, temp);
|
|
}
|
|
}
|
|
}
|
|
float calculateVertexWindForce(float wind[3], float vertexnormal[3])
|
|
{
|
|
return fabs(INPR(wind, vertexnormal) * 0.5f);
|
|
}
|
|
|
|
DO_INLINE void calc_triangle_force(ClothModifierData *clmd, MFace mface, lfVector *F, lfVector *X, lfVector *V, fmatrix3x3 *dFdV, fmatrix3x3 *dFdX, ListBase *effectors)
|
|
{
|
|
|
|
}
|
|
|
|
void cloth_calc_force(ClothModifierData *clmd, lfVector *lF, lfVector *lX, lfVector *lV, fmatrix3x3 *dFdV, fmatrix3x3 *dFdX, ListBase *effectors, float time)
|
|
{
|
|
/* Collect forces and derivatives: F,dFdX,dFdV */
|
|
Cloth *cloth = clmd->clothObject;
|
|
unsigned int i = 0;
|
|
float spring_air = clmd->sim_parms.Cvi * 0.01f; /* viscosity of air scaled in percent */
|
|
float gravity[3];
|
|
float tm2[3][3] = {{-spring_air,0,0}, {0,-spring_air,0},{0,0,-spring_air}};
|
|
ClothVertex *verts = cloth->verts;
|
|
MFace *mfaces = cloth->mfaces;
|
|
float wind_normalized[3];
|
|
unsigned int numverts = cloth->numverts;
|
|
float auxvect[3], velgoal[3], tvect[3];
|
|
float kd, ks;
|
|
LinkNode *search = cloth->springs;
|
|
|
|
|
|
VECCOPY(gravity, clmd->sim_parms.gravity);
|
|
mul_fvector_S(gravity, gravity, 0.001f); /* scale gravity force */
|
|
|
|
/* set dFdX jacobi matrix to zero */
|
|
init_bfmatrix(dFdX, ZERO);
|
|
/* set dFdX jacobi matrix diagonal entries to -spring_air */
|
|
initdiag_bfmatrix(dFdV, tm2);
|
|
|
|
init_lfvector(lF, gravity, numverts);
|
|
|
|
submul_lfvectorS(lF, lV, spring_air, numverts);
|
|
|
|
/* do goal stuff */
|
|
if(clmd->sim_parms.flags & CLOTH_SIMSETTINGS_FLAG_GOAL)
|
|
{
|
|
for(i = 0; i < numverts; i++)
|
|
{
|
|
if(verts [i].goal < SOFTGOALSNAP)
|
|
{
|
|
// current_position = xold + t * (newposition - xold)
|
|
VECSUB(tvect, verts[i].xconst, cloth->xold[i]);
|
|
mul_fvector_S(tvect, tvect, time);
|
|
VECADD(tvect, tvect, cloth->xold[i]);
|
|
|
|
VECSUB(auxvect, tvect, lX[i]);
|
|
ks = 1.0f/(1.0f- verts [i].goal*clmd->sim_parms.goalspring)-1.0f ;
|
|
VECADDS(lF[i], lF[i], auxvect, -ks);
|
|
|
|
// calulate damping forces generated by goals
|
|
VECSUB(velgoal, cloth->xold[i], verts[i].xconst);
|
|
kd = clmd->sim_parms.goalfrict * 0.01f; // friction force scale taken from SB
|
|
VECSUBADDSS(lF[i], velgoal, kd, lV[i], kd);
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
/* handle external forces like wind */
|
|
if(effectors)
|
|
{
|
|
float speed[3] = {0.0f, 0.0f,0.0f};
|
|
float force[3]= {0.0f, 0.0f, 0.0f};
|
|
|
|
#pragma omp parallel for private (i) shared(lF)
|
|
for(i = 0; i < cloth->numverts; i++)
|
|
{
|
|
float vertexnormal[3]={0,0,0};
|
|
float fieldfactor = 1000.0f, windfactor = 250.0f; // from sb
|
|
|
|
pdDoEffectors(effectors, lX[i], force, speed, (float)G.scene->r.cfra, 0.0f, PE_WIND_AS_SPEED);
|
|
|
|
// TODO apply forcefields here
|
|
VECADDS(lF[i], lF[i], force, fieldfactor*0.01f);
|
|
|
|
VECCOPY(wind_normalized, speed);
|
|
Normalize(wind_normalized);
|
|
|
|
calculateWeightedVertexNormal(clmd, mfaces, vertexnormal, i, lX);
|
|
VECADDS(lF[i], lF[i], wind_normalized, -calculateVertexWindForce(speed, vertexnormal));
|
|
}
|
|
}
|
|
|
|
// calculate spring forces
|
|
search = cloth->springs;
|
|
while(search)
|
|
{
|
|
// only handle active springs
|
|
// if(((clmd->sim_parms.flags & CSIMSETT_FLAG_TEARING_ENABLED) && !(springs[i].flags & CSPRING_FLAG_DEACTIVATE))|| !(clmd->sim_parms.flags & CSIMSETT_FLAG_TEARING_ENABLED)){}
|
|
cloth_calc_spring_force(clmd, search->link, lF, lX, lV, dFdV, dFdX);
|
|
|
|
search = search->next;
|
|
}
|
|
|
|
// apply spring forces
|
|
search = cloth->springs;
|
|
while(search)
|
|
{
|
|
// only handle active springs
|
|
// if(((clmd->sim_parms.flags & CSIMSETT_FLAG_TEARING_ENABLED) && !(springs[i].flags & CSPRING_FLAG_DEACTIVATE))|| !(clmd->sim_parms.flags & CSIMSETT_FLAG_TEARING_ENABLED))
|
|
cloth_apply_spring_force(clmd, search->link, lF, lX, lV, dFdV, dFdX);
|
|
search = search->next;
|
|
}
|
|
}
|
|
|
|
void simulate_implicit_euler(lfVector *Vnew, lfVector *lX, lfVector *lV, lfVector *lF, fmatrix3x3 *dFdV, fmatrix3x3 *dFdX, float dt, fmatrix3x3 *A, lfVector *B, lfVector *dV, fmatrix3x3 *S, lfVector *z, lfVector *olddV, fmatrix3x3 *P, fmatrix3x3 *Pinv)
|
|
{
|
|
unsigned int numverts = dFdV[0].vcount;
|
|
|
|
lfVector *dFdXmV = create_lfvector(numverts);
|
|
initdiag_bfmatrix(A, I);
|
|
zero_lfvector(dV, numverts);
|
|
|
|
subadd_bfmatrixS_bfmatrixS(A, dFdV, dt, dFdX, (dt*dt));
|
|
|
|
mul_bfmatrix_lfvector(dFdXmV, dFdX, lV);
|
|
|
|
add_lfvectorS_lfvectorS(B, lF, dt, dFdXmV, (dt*dt), numverts);
|
|
|
|
itstart();
|
|
|
|
cg_filtered(dV, A, B, z, S); /* conjugate gradient algorithm to solve Ax=b */
|
|
// cg_filtered_pre(dV, A, B, z, olddV, P, Pinv, dt);
|
|
|
|
itend();
|
|
// printf("cg_filtered calc time: %f\n", (float)itval());
|
|
|
|
cp_lfvector(olddV, dV, numverts);
|
|
|
|
// advance velocities
|
|
add_lfvector_lfvector(Vnew, lV, dV, numverts);
|
|
|
|
|
|
del_lfvector(dFdXmV);
|
|
}
|
|
|
|
int implicit_solver (Object *ob, float frame, ClothModifierData *clmd, ListBase *effectors)
|
|
{
|
|
unsigned int i=0;
|
|
float step=0.0f, tf=1.0f;
|
|
Cloth *cloth = clmd->clothObject;
|
|
ClothVertex *verts = cloth->verts;
|
|
unsigned int numverts = cloth->numverts;
|
|
float dt = 1.0f / clmd->sim_parms.stepsPerFrame;
|
|
Implicit_Data *id = cloth->implicit;
|
|
int result = 0;
|
|
|
|
if(clmd->sim_parms.flags & CLOTH_SIMSETTINGS_FLAG_GOAL) /* do goal stuff */
|
|
{
|
|
for(i = 0; i < numverts; i++)
|
|
{
|
|
// update velocities with constrained velocities from pinned verts
|
|
if(verts [i].goal >= SOFTGOALSNAP)
|
|
{
|
|
VECSUB(id->V[i], verts[i].xconst, cloth->xold[i]);
|
|
// VecMulf(id->V[i], 1.0 / dt);
|
|
}
|
|
}
|
|
}
|
|
|
|
while(step < tf)
|
|
{
|
|
effectors= pdInitEffectors(ob,NULL);
|
|
|
|
// calculate
|
|
cloth_calc_force(clmd, id->F, id->X, id->V, id->dFdV, id->dFdX, effectors, step );
|
|
simulate_implicit_euler(id->Vnew, id->X, id->V, id->F, id->dFdV, id->dFdX, dt, id->A, id->B, id->dV, id->S, id->z, id->olddV, id->P, id->Pinv);
|
|
|
|
add_lfvector_lfvectorS(id->Xnew, id->X, id->Vnew, dt, numverts);
|
|
|
|
if(clmd->coll_parms.flags & CLOTH_COLLISIONSETTINGS_FLAG_ENABLED)
|
|
{
|
|
// collisions
|
|
// itstart();
|
|
|
|
// update verts to current positions
|
|
for(i = 0; i < numverts; i++)
|
|
{
|
|
if(clmd->sim_parms.flags & CLOTH_SIMSETTINGS_FLAG_GOAL) /* do goal stuff */
|
|
{
|
|
if(verts [i].goal >= SOFTGOALSNAP)
|
|
{
|
|
float tvect[3] = {.0,.0,.0};
|
|
// VECSUB(tvect, id->Xnew[i], verts[i].xold);
|
|
mul_fvector_S(tvect, id->V[i], step+dt);
|
|
VECADD(tvect, tvect, cloth->xold[i]);
|
|
VECCOPY(id->Xnew[i], tvect);
|
|
}
|
|
|
|
}
|
|
|
|
VECCOPY(cloth->current_x[i], id->Xnew[i]);
|
|
|
|
VECSUB(verts[i].tv, cloth->current_x[i], cloth->current_xold[i]);
|
|
VECCOPY(verts[i].v, verts[i].tv);
|
|
}
|
|
|
|
// call collision function
|
|
result = 0; // cloth_bvh_objcollision(clmd, step + dt, dt);
|
|
|
|
// copy corrected positions back to simulation
|
|
for(i = 0; i < numverts; i++)
|
|
{
|
|
if(result)
|
|
{
|
|
// VECADD(verts[i].tx, verts[i].txold, verts[i].tv);
|
|
|
|
VECCOPY(cloth->current_xold[i], cloth->current_x[i]);
|
|
|
|
VECCOPY(id->Xnew[i], cloth->current_x[i]);
|
|
|
|
VECCOPY(id->Vnew[i], verts[i].tv);
|
|
VecMulf(id->Vnew[i], 1.0f / dt);
|
|
}
|
|
else
|
|
{
|
|
VECCOPY(cloth->current_xold[i], id->Xnew[i]);
|
|
}
|
|
}
|
|
|
|
// X = Xnew;
|
|
cp_lfvector(id->X, id->Xnew, numverts);
|
|
|
|
// if there were collisions, advance the velocity from v_n+1/2 to v_n+1
|
|
if(result)
|
|
{
|
|
// V = Vnew;
|
|
cp_lfvector(id->V, id->Vnew, numverts);
|
|
|
|
// calculate
|
|
cloth_calc_force(clmd, id->F, id->X, id->V, id->dFdV, id->dFdX, effectors, step);
|
|
simulate_implicit_euler(id->Vnew, id->X, id->V, id->F, id->dFdV, id->dFdX, dt / 2.0f, id->A, id->B, id->dV, id->S, id->z, id->olddV, id->P, id->Pinv);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// X = Xnew;
|
|
cp_lfvector(id->X, id->Xnew, numverts);
|
|
}
|
|
|
|
// itend();
|
|
// printf("collision time: %f\n", (float)itval());
|
|
|
|
// V = Vnew;
|
|
cp_lfvector(id->V, id->Vnew, numverts);
|
|
|
|
step += dt;
|
|
|
|
if(effectors) pdEndEffectors(effectors);
|
|
}
|
|
|
|
for(i = 0; i < numverts; i++)
|
|
{
|
|
if(clmd->sim_parms.flags & CLOTH_SIMSETTINGS_FLAG_GOAL)
|
|
{
|
|
if(verts [i].goal < SOFTGOALSNAP)
|
|
{
|
|
VECCOPY(cloth->current_xold[i], id->X[i]);
|
|
VECCOPY(cloth->x[i], id->X[i]);
|
|
VECCOPY(verts[i].v, id->V[i]);
|
|
}
|
|
else
|
|
{
|
|
VECCOPY(cloth->current_xold[i], verts[i].xconst);
|
|
VECCOPY(cloth->x[i], verts[i].xconst);
|
|
VECCOPY(verts[i].v, id->V[i]);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
VECCOPY(cloth->current_xold[i], id->X[i]);
|
|
VECCOPY(cloth->x[i], id->X[i]);
|
|
VECCOPY(verts[i].v, id->V[i]);
|
|
}
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
void implicit_set_positions (ClothModifierData *clmd)
|
|
{
|
|
Cloth *cloth = clmd->clothObject;
|
|
ClothVertex *verts = cloth->verts;
|
|
unsigned int numverts = cloth->numverts, i;
|
|
Implicit_Data *id = cloth->implicit;
|
|
|
|
for(i = 0; i < numverts; i++)
|
|
{
|
|
VECCOPY(id->X[i], cloth->x[i]);
|
|
VECCOPY(id->V[i], verts[i].v);
|
|
}
|
|
}
|
|
|
|
|
|
int collisions_collision_response_static(ClothModifierData *clmd, ClothModifierData *coll_clmd)
|
|
{
|
|
/*
|
|
unsigned int i = 0;
|
|
int result = 0;
|
|
LinkNode *search = NULL;
|
|
CollPair *collpair = NULL;
|
|
Cloth *cloth1, *cloth2;
|
|
float w1, w2, w3, u1, u2, u3;
|
|
float v1[3], v2[3], relativeVelocity[3];
|
|
float magrelVel;
|
|
|
|
cloth1 = clmd->clothObject;
|
|
cloth2 = coll_clmd->clothObject;
|
|
|
|
// search = clmd->coll_parms.collision_list;
|
|
|
|
while(search)
|
|
{
|
|
collpair = search->link;
|
|
|
|
// compute barycentric coordinates for both collision points
|
|
collisions_compute_barycentric(collpair->pa,
|
|
cloth1->verts[collpair->ap1].txold,
|
|
cloth1->verts[collpair->ap2].txold,
|
|
cloth1->verts[collpair->ap3].txold,
|
|
&w1, &w2, &w3);
|
|
|
|
collisions_compute_barycentric(collpair->pb,
|
|
cloth2->verts[collpair->bp1].txold,
|
|
cloth2->verts[collpair->bp2].txold,
|
|
cloth2->verts[collpair->bp3].txold,
|
|
&u1, &u2, &u3);
|
|
|
|
// Calculate relative "velocity".
|
|
interpolateOnTriangle(v1, cloth1->verts[collpair->ap1].tv, cloth1->verts[collpair->ap2].tv, cloth1->verts[collpair->ap3].tv, w1, w2, w3);
|
|
|
|
interpolateOnTriangle(v2, cloth2->verts[collpair->bp1].tv, cloth2->verts[collpair->bp2].tv, cloth2->verts[collpair->bp3].tv, u1, u2, u3);
|
|
|
|
VECSUB(relativeVelocity, v1, v2);
|
|
|
|
// Calculate the normal component of the relative velocity (actually only the magnitude - the direction is stored in 'normal').
|
|
magrelVel = INPR(relativeVelocity, collpair->normal);
|
|
|
|
// printf("magrelVel: %f\n", magrelVel);
|
|
|
|
// Calculate masses of points.
|
|
|
|
// If v_n_mag < 0 the edges are approaching each other.
|
|
if(magrelVel < -ALMOST_ZERO)
|
|
{
|
|
// Calculate Impulse magnitude to stop all motion in normal direction.
|
|
// const double I_mag = v_n_mag / (1/m1 + 1/m2);
|
|
float magnitude_i = magrelVel / 2.0f; // TODO implement masses
|
|
float tangential[3], magtangent, magnormal, collvel[3];
|
|
float vrel_t_pre[3];
|
|
float vrel_t[3];
|
|
double impulse;
|
|
float epsilon = clmd->coll_parms.epsilon;
|
|
float overlap = (epsilon + ALMOST_ZERO-collpair->distance);
|
|
|
|
// calculateFrictionImpulse(tangential, relativeVelocity, collpair->normal, magrelVel, clmd->coll_parms.friction*0.01, magrelVel);
|
|
|
|
// magtangent = INPR(tangential, tangential);
|
|
|
|
// Apply friction impulse.
|
|
if (magtangent < -ALMOST_ZERO)
|
|
{
|
|
|
|
// printf("friction applied: %f\n", magtangent);
|
|
// TODO check original code
|
|
}
|
|
|
|
|
|
impulse = -2.0f * magrelVel / ( 1.0 + w1*w1 + w2*w2 + w3*w3);
|
|
|
|
// printf("impulse: %f\n", impulse);
|
|
|
|
// face A
|
|
VECADDMUL(cloth1->verts[collpair->ap1].impulse, collpair->normal, w1 * impulse);
|
|
cloth1->verts[collpair->ap1].impulse_count++;
|
|
|
|
VECADDMUL(cloth1->verts[collpair->ap2].impulse, collpair->normal, w2 * impulse);
|
|
cloth1->verts[collpair->ap2].impulse_count++;
|
|
|
|
VECADDMUL(cloth1->verts[collpair->ap3].impulse, collpair->normal, w3 * impulse);
|
|
cloth1->verts[collpair->ap3].impulse_count++;
|
|
|
|
// face B
|
|
VECADDMUL(cloth2->verts[collpair->bp1].impulse, collpair->normal, u1 * impulse);
|
|
cloth2->verts[collpair->bp1].impulse_count++;
|
|
|
|
VECADDMUL(cloth2->verts[collpair->bp2].impulse, collpair->normal, u2 * impulse);
|
|
cloth2->verts[collpair->bp2].impulse_count++;
|
|
|
|
VECADDMUL(cloth2->verts[collpair->bp3].impulse, collpair->normal, u3 * impulse);
|
|
cloth2->verts[collpair->bp3].impulse_count++;
|
|
|
|
|
|
result = 1;
|
|
|
|
// printf("magnitude_i: %f\n", magnitude_i); // negative before collision in my case
|
|
|
|
// Apply the impulse and increase impulse counters.
|
|
|
|
|
|
}
|
|
|
|
search = search->next;
|
|
}
|
|
|
|
|
|
return result;
|
|
*/
|
|
return 0;
|
|
}
|
|
|
|
|
|
int collisions_collision_response_moving_tris(ClothModifierData *clmd, ClothModifierData *coll_clmd)
|
|
{
|
|
|
|
}
|
|
|
|
|
|
int collisions_collision_response_moving_edges(ClothModifierData *clmd, ClothModifierData *coll_clmd)
|
|
{
|
|
|
|
}
|
|
|
|
void cloth_collision_static(ClothModifierData *clmd, ClothModifierData *coll_clmd, CollisionTree *tree1, CollisionTree *tree2)
|
|
{
|
|
/*
|
|
CollPair *collpair = NULL;
|
|
Cloth *cloth1=NULL, *cloth2=NULL;
|
|
MFace *face1=NULL, *face2=NULL;
|
|
ClothVertex *verts1=NULL, *verts2=NULL;
|
|
double distance = 0;
|
|
float epsilon = clmd->coll_parms.epsilon;
|
|
unsigned int i = 0;
|
|
|
|
for(i = 0; i < 4; i++)
|
|
{
|
|
collpair = (CollPair *)MEM_callocN(sizeof(CollPair), "cloth coll pair");
|
|
|
|
cloth1 = clmd->clothObject;
|
|
cloth2 = coll_clmd->clothObject;
|
|
|
|
verts1 = cloth1->verts;
|
|
verts2 = cloth2->verts;
|
|
|
|
face1 = &(cloth1->mfaces[tree1->tri_index]);
|
|
face2 = &(cloth2->mfaces[tree2->tri_index]);
|
|
|
|
// check all possible pairs of triangles
|
|
if(i == 0)
|
|
{
|
|
collpair->ap1 = face1->v1;
|
|
collpair->ap2 = face1->v2;
|
|
collpair->ap3 = face1->v3;
|
|
|
|
collpair->bp1 = face2->v1;
|
|
collpair->bp2 = face2->v2;
|
|
collpair->bp3 = face2->v3;
|
|
|
|
}
|
|
|
|
if(i == 1)
|
|
{
|
|
if(face1->v4)
|
|
{
|
|
collpair->ap1 = face1->v3;
|
|
collpair->ap2 = face1->v4;
|
|
collpair->ap3 = face1->v1;
|
|
|
|
collpair->bp1 = face2->v1;
|
|
collpair->bp2 = face2->v2;
|
|
collpair->bp3 = face2->v3;
|
|
}
|
|
else
|
|
i++;
|
|
}
|
|
|
|
if(i == 2)
|
|
{
|
|
if(face2->v4)
|
|
{
|
|
collpair->ap1 = face1->v1;
|
|
collpair->ap2 = face1->v2;
|
|
collpair->ap3 = face1->v3;
|
|
|
|
collpair->bp1 = face2->v3;
|
|
collpair->bp2 = face2->v4;
|
|
collpair->bp3 = face2->v1;
|
|
}
|
|
else
|
|
i+=2;
|
|
}
|
|
|
|
if(i == 3)
|
|
{
|
|
if((face1->v4)&&(face2->v4))
|
|
{
|
|
collpair->ap1 = face1->v3;
|
|
collpair->ap2 = face1->v4;
|
|
collpair->ap3 = face1->v1;
|
|
|
|
collpair->bp1 = face2->v3;
|
|
collpair->bp2 = face2->v4;
|
|
collpair->bp3 = face2->v1;
|
|
}
|
|
else
|
|
i++;
|
|
}
|
|
|
|
// calc SIPcode (?)
|
|
|
|
if(i < 4)
|
|
{
|
|
// calc distance + normal
|
|
distance = plNearestPoints(
|
|
verts1[collpair->ap1].txold, verts1[collpair->ap2].txold, verts1[collpair->ap3].txold, verts2[collpair->bp1].txold, verts2[collpair->bp2].txold, verts2[collpair->bp3].txold, collpair->pa,collpair->pb,collpair->vector);
|
|
|
|
if (distance <= (epsilon + ALMOST_ZERO))
|
|
{
|
|
// printf("dist: %f\n", (float)distance);
|
|
|
|
// collpair->face1 = tree1->tri_index;
|
|
// collpair->face2 = tree2->tri_index;
|
|
|
|
// VECCOPY(collpair->normal, collpair->vector);
|
|
// Normalize(collpair->normal);
|
|
|
|
// collpair->distance = distance;
|
|
|
|
}
|
|
else
|
|
{
|
|
MEM_freeN(collpair);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
MEM_freeN(collpair);
|
|
}
|
|
}
|
|
*/
|
|
}
|
|
|
|
int collisions_are_edges_adjacent(ClothModifierData *clmd, ClothModifierData *coll_clmd, EdgeCollPair *edgecollpair)
|
|
{
|
|
Cloth *cloth1, *cloth2;
|
|
ClothVertex *verts1, *verts2;
|
|
float temp[3];
|
|
/*
|
|
cloth1 = clmd->clothObject;
|
|
cloth2 = coll_clmd->clothObject;
|
|
|
|
verts1 = cloth1->verts;
|
|
verts2 = cloth2->verts;
|
|
|
|
VECSUB(temp, verts1[edgecollpair->p11].xold, verts2[edgecollpair->p21].xold);
|
|
if(ABS(INPR(temp, temp)) < ALMOST_ZERO)
|
|
return 1;
|
|
|
|
VECSUB(temp, verts1[edgecollpair->p11].xold, verts2[edgecollpair->p22].xold);
|
|
if(ABS(INPR(temp, temp)) < ALMOST_ZERO)
|
|
return 1;
|
|
|
|
VECSUB(temp, verts1[edgecollpair->p12].xold, verts2[edgecollpair->p21].xold);
|
|
if(ABS(INPR(temp, temp)) < ALMOST_ZERO)
|
|
return 1;
|
|
|
|
VECSUB(temp, verts1[edgecollpair->p12].xold, verts2[edgecollpair->p22].xold);
|
|
if(ABS(INPR(temp, temp)) < ALMOST_ZERO)
|
|
return 1;
|
|
*/
|
|
return 0;
|
|
}
|
|
|
|
|
|
void collisions_collision_moving_edges(ClothModifierData *clmd, ClothModifierData *coll_clmd, CollisionTree *tree1, CollisionTree *tree2)
|
|
{
|
|
/*
|
|
EdgeCollPair edgecollpair;
|
|
Cloth *cloth1=NULL, *cloth2=NULL;
|
|
MFace *face1=NULL, *face2=NULL;
|
|
ClothVertex *verts1=NULL, *verts2=NULL;
|
|
double distance = 0;
|
|
float epsilon = clmd->coll_parms.epsilon;
|
|
unsigned int i = 0, j = 0, k = 0;
|
|
int numsolutions = 0;
|
|
float a[3], b[3], c[3], d[3], e[3], f[3], solution[3];
|
|
|
|
cloth1 = clmd->clothObject;
|
|
cloth2 = coll_clmd->clothObject;
|
|
|
|
verts1 = cloth1->verts;
|
|
verts2 = cloth2->verts;
|
|
|
|
face1 = &(cloth1->mfaces[tree1->tri_index]);
|
|
face2 = &(cloth2->mfaces[tree2->tri_index]);
|
|
|
|
for( i = 0; i < 5; i++)
|
|
{
|
|
if(i == 0)
|
|
{
|
|
edgecollpair.p11 = face1->v1;
|
|
edgecollpair.p12 = face1->v2;
|
|
}
|
|
else if(i == 1)
|
|
{
|
|
edgecollpair.p11 = face1->v2;
|
|
edgecollpair.p12 = face1->v3;
|
|
}
|
|
else if(i == 2)
|
|
{
|
|
if(face1->v4)
|
|
{
|
|
edgecollpair.p11 = face1->v3;
|
|
edgecollpair.p12 = face1->v4;
|
|
}
|
|
else
|
|
{
|
|
edgecollpair.p11 = face1->v3;
|
|
edgecollpair.p12 = face1->v1;
|
|
i+=5; // get out of here after this edge pair is handled
|
|
}
|
|
}
|
|
else if(i == 3)
|
|
{
|
|
if(face1->v4)
|
|
{
|
|
edgecollpair.p11 = face1->v4;
|
|
edgecollpair.p12 = face1->v1;
|
|
}
|
|
else
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
edgecollpair.p11 = face1->v3;
|
|
edgecollpair.p12 = face1->v1;
|
|
}
|
|
|
|
|
|
for( j = 0; j < 5; j++)
|
|
{
|
|
if(j == 0)
|
|
{
|
|
edgecollpair.p21 = face2->v1;
|
|
edgecollpair.p22 = face2->v2;
|
|
}
|
|
else if(j == 1)
|
|
{
|
|
edgecollpair.p21 = face2->v2;
|
|
edgecollpair.p22 = face2->v3;
|
|
}
|
|
else if(j == 2)
|
|
{
|
|
if(face2->v4)
|
|
{
|
|
edgecollpair.p21 = face2->v3;
|
|
edgecollpair.p22 = face2->v4;
|
|
}
|
|
else
|
|
{
|
|
edgecollpair.p21 = face2->v3;
|
|
edgecollpair.p22 = face2->v1;
|
|
}
|
|
}
|
|
else if(j == 3)
|
|
{
|
|
if(face2->v4)
|
|
{
|
|
edgecollpair.p21 = face2->v4;
|
|
edgecollpair.p22 = face2->v1;
|
|
}
|
|
else
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
edgecollpair.p21 = face2->v3;
|
|
edgecollpair.p22 = face2->v1;
|
|
}
|
|
|
|
|
|
if(!collisions_are_edges_adjacent(clmd, coll_clmd, &edgecollpair))
|
|
{
|
|
VECSUB(a, verts1[edgecollpair.p12].xold, verts1[edgecollpair.p11].xold);
|
|
VECSUB(b, verts1[edgecollpair.p12].v, verts1[edgecollpair.p11].v);
|
|
VECSUB(c, verts1[edgecollpair.p21].xold, verts1[edgecollpair.p11].xold);
|
|
VECSUB(d, verts1[edgecollpair.p21].v, verts1[edgecollpair.p11].v);
|
|
VECSUB(e, verts2[edgecollpair.p22].xold, verts1[edgecollpair.p11].xold);
|
|
VECSUB(f, verts2[edgecollpair.p22].v, verts1[edgecollpair.p11].v);
|
|
|
|
numsolutions = collisions_get_collision_time(a, b, c, d, e, f, solution);
|
|
|
|
for (k = 0; k < numsolutions; k++)
|
|
{
|
|
if ((solution[k] >= 0.0) && (solution[k] <= 1.0))
|
|
{
|
|
float out_collisionTime = solution[k];
|
|
|
|
// TODO: check for collisions
|
|
|
|
// TODO: put into (edge) collision list
|
|
|
|
printf("Moving edge found!\n");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
*/
|
|
}
|
|
|
|
void collisions_collision_moving_tris(ClothModifierData *clmd, ClothModifierData *coll_clmd, CollisionTree *tree1, CollisionTree *tree2)
|
|
{
|
|
/*
|
|
CollPair collpair;
|
|
Cloth *cloth1=NULL, *cloth2=NULL;
|
|
MFace *face1=NULL, *face2=NULL;
|
|
ClothVertex *verts1=NULL, *verts2=NULL;
|
|
double distance = 0;
|
|
float epsilon = clmd->coll_parms.epsilon;
|
|
unsigned int i = 0, j = 0, k = 0;
|
|
int numsolutions = 0;
|
|
float a[3], b[3], c[3], d[3], e[3], f[3], solution[3];
|
|
|
|
for(i = 0; i < 2; i++)
|
|
{
|
|
cloth1 = clmd->clothObject;
|
|
cloth2 = coll_clmd->clothObject;
|
|
|
|
verts1 = cloth1->verts;
|
|
verts2 = cloth2->verts;
|
|
|
|
face1 = &(cloth1->mfaces[tree1->tri_index]);
|
|
face2 = &(cloth2->mfaces[tree2->tri_index]);
|
|
|
|
// check all possible pairs of triangles
|
|
if(i == 0)
|
|
{
|
|
collpair.ap1 = face1->v1;
|
|
collpair.ap2 = face1->v2;
|
|
collpair.ap3 = face1->v3;
|
|
|
|
collpair.pointsb[0] = face2->v1;
|
|
collpair.pointsb[1] = face2->v2;
|
|
collpair.pointsb[2] = face2->v3;
|
|
collpair.pointsb[3] = face2->v4;
|
|
}
|
|
|
|
if(i == 1)
|
|
{
|
|
if(face1->v4)
|
|
{
|
|
collpair.ap1 = face1->v3;
|
|
collpair.ap2 = face1->v4;
|
|
collpair.ap3 = face1->v1;
|
|
|
|
collpair.pointsb[0] = face2->v1;
|
|
collpair.pointsb[1] = face2->v2;
|
|
collpair.pointsb[2] = face2->v3;
|
|
collpair.pointsb[3] = face2->v4;
|
|
}
|
|
else
|
|
i++;
|
|
}
|
|
|
|
// calc SIPcode (?)
|
|
|
|
if(i < 2)
|
|
{
|
|
VECSUB(a, verts1[collpair.ap2].xold, verts1[collpair.ap1].xold);
|
|
VECSUB(b, verts1[collpair.ap2].v, verts1[collpair.ap1].v);
|
|
VECSUB(c, verts1[collpair.ap3].xold, verts1[collpair.ap1].xold);
|
|
VECSUB(d, verts1[collpair.ap3].v, verts1[collpair.ap1].v);
|
|
|
|
for(j = 0; j < 4; j++)
|
|
{
|
|
if((j==3) && !(face2->v4))
|
|
break;
|
|
|
|
VECSUB(e, verts2[collpair.pointsb[j]].xold, verts1[collpair.ap1].xold);
|
|
VECSUB(f, verts2[collpair.pointsb[j]].v, verts1[collpair.ap1].v);
|
|
|
|
numsolutions = collisions_get_collision_time(a, b, c, d, e, f, solution);
|
|
|
|
for (k = 0; k < numsolutions; k++)
|
|
{
|
|
if ((solution[k] >= 0.0) && (solution[k] <= 1.0))
|
|
{
|
|
float out_collisionTime = solution[k];
|
|
|
|
// TODO: check for collisions
|
|
|
|
// TODO: put into (point-face) collision list
|
|
|
|
printf("Moving found!\n");
|
|
|
|
}
|
|
}
|
|
|
|
// TODO: check borders for collisions
|
|
}
|
|
|
|
}
|
|
}
|
|
*/
|
|
}
|
|
|
|
|
|
// move collision objects forward in time and update static bounding boxes
|
|
void collisions_update_collision_objects(float step)
|
|
{
|
|
Base *base=NULL;
|
|
ClothModifierData *coll_clmd=NULL;
|
|
Object *coll_ob=NULL;
|
|
unsigned int i=0;
|
|
/*
|
|
// search all objects for collision object
|
|
for (base = G.scene->base.first; base; base = base->next)
|
|
{
|
|
|
|
coll_ob = base->object;
|
|
coll_clmd = (ClothModifierData *) modifiers_findByType (coll_ob, eModifierType_Cloth);
|
|
if (!coll_clmd)
|
|
continue;
|
|
|
|
// if collision object go on
|
|
if (coll_clmd->sim_parms.flags & CLOTH_SIMSETTINGS_FLAG_COLLOBJ)
|
|
{
|
|
if (coll_clmd->clothObject && coll_clmd->clothObject->tree)
|
|
{
|
|
Cloth *coll_cloth = coll_clmd->clothObject;
|
|
BVH *coll_bvh = coll_clmd->clothObject->tree;
|
|
unsigned int coll_numverts = coll_cloth->numverts;
|
|
|
|
// update position of collision object
|
|
for(i = 0; i < coll_numverts; i++)
|
|
{
|
|
VECCOPY(coll_cloth->verts[i].txold, coll_cloth->verts[i].tx);
|
|
|
|
VECADDS(coll_cloth->verts[i].tx, coll_cloth->verts[i].xold, coll_cloth->verts[i].v, step);
|
|
|
|
// no dt here because of float rounding errors
|
|
VECSUB(coll_cloth->verts[i].tv, coll_cloth->verts[i].tx, coll_cloth->verts[i].txold);
|
|
}
|
|
|
|
// update BVH of collision object
|
|
// bvh_update(coll_clmd, coll_bvh, 0); // 0 means STATIC, 1 means MOVING
|
|
}
|
|
else
|
|
printf ("collisions_bvh_objcollision: found a collision object with clothObject or collData NULL.\n");
|
|
}
|
|
}
|
|
*/
|
|
}
|
|
|
|
|
|
void collisions_collision_moving(ClothModifierData *clmd, ClothModifierData *coll_clmd, CollisionTree *tree1, CollisionTree *tree2)
|
|
{
|
|
/*
|
|
// TODO: check for adjacent
|
|
collisions_collision_moving_edges(clmd, coll_clmd, tree1, tree2);
|
|
|
|
collisions_collision_moving_tris(clmd, coll_clmd, tree1, tree2);
|
|
collisions_collision_moving_tris(coll_clmd, clmd, tree2, tree1);
|
|
*/
|
|
}
|
|
|
|
// cloth - object collisions
|
|
int cloth_bvh_objcollision(ClothModifierData * clmd, float step, float dt)
|
|
{
|
|
/*
|
|
Base *base=NULL;
|
|
ClothModifierData *coll_clmd=NULL;
|
|
Cloth *cloth=NULL;
|
|
Object *coll_ob=NULL;
|
|
BVH *collisions_bvh=NULL;
|
|
unsigned int i=0, j = 0, numfaces = 0, numverts = 0;
|
|
unsigned int result = 0, ic = 0, rounds = 0; // result counts applied collisions; ic is for debug output;
|
|
ClothVertex *verts = NULL;
|
|
float tnull[3] = {0,0,0};
|
|
int ret = 0;
|
|
LinkNode *collision_list = NULL;
|
|
|
|
if ((clmd->sim_parms.flags & CLOTH_SIMSETTINGS_FLAG_COLLOBJ) || !(((Cloth *)clmd->clothObject)->tree))
|
|
{
|
|
return 0;
|
|
}
|
|
cloth = clmd->clothObject;
|
|
verts = cloth->verts;
|
|
collisions_bvh = (BVH *) cloth->tree;
|
|
numfaces = clmd->clothObject->numfaces;
|
|
numverts = clmd->clothObject->numverts;
|
|
|
|
////////////////////////////////////////////////////////////
|
|
// static collisions
|
|
////////////////////////////////////////////////////////////
|
|
|
|
// update cloth bvh
|
|
// bvh_update(clmd, collisions_bvh, 0); // 0 means STATIC, 1 means MOVING (see later in this function)
|
|
|
|
// update collision objects
|
|
collisions_update_collision_objects(step);
|
|
|
|
do
|
|
{
|
|
result = 0;
|
|
ic = 0;
|
|
|
|
// check all collision objects
|
|
for (base = G.scene->base.first; base; base = base->next)
|
|
{
|
|
coll_ob = base->object;
|
|
coll_clmd = (ClothModifierData *) modifiers_findByType (coll_ob, eModifierType_Cloth);
|
|
|
|
if (!coll_clmd)
|
|
continue;
|
|
|
|
// if collision object go on
|
|
if (coll_clmd->sim_parms.flags & CLOTH_SIMSETTINGS_FLAG_COLLOBJ)
|
|
{
|
|
if (coll_clmd->clothObject && coll_clmd->clothObject->tree)
|
|
{
|
|
BVH *coll_bvh = coll_clmd->clothObject->tree;
|
|
|
|
// fill collision list
|
|
bvh_traverse(collisions_bvh->root, coll_bvh->root, collision_list);
|
|
|
|
// process all collisions (calculate impulses, TODO: also repulses if distance too short)
|
|
result = 1;
|
|
for(j = 0; j < 10; j++) // 10 is just a value that ensures convergence
|
|
{
|
|
result = 0;
|
|
|
|
// result += collisions_collision_response_static_tris(clmd, coll_clmd, collision_list, 0);
|
|
|
|
// result += collisions_collision_response_static_tris(coll_clmd, clmd, collision_list, 1);
|
|
|
|
// apply impulses in parallel
|
|
ic=0;
|
|
for(i = 0; i < numverts; i++)
|
|
{
|
|
// calculate "velocities" (just xnew = xold + v; no dt in v)
|
|
if(verts[i].impulse_count)
|
|
{
|
|
VECADDMUL(verts[i].tv, verts[i].impulse, 1.0f / verts[i].impulse_count);
|
|
VECCOPY(verts[i].impulse, tnull);
|
|
verts[i].impulse_count = 0;
|
|
|
|
ic++;
|
|
ret++;
|
|
}
|
|
}
|
|
}
|
|
|
|
// free collision list
|
|
if(collision_list)
|
|
{
|
|
LinkNode *search = collision_list;
|
|
while(search)
|
|
{
|
|
CollisionPair *coll_pair = search->link;
|
|
|
|
MEM_freeN(coll_pair);
|
|
search = search->next;
|
|
}
|
|
BLI_linklist_free(collision_list,NULL);
|
|
|
|
collision_list = NULL;
|
|
}
|
|
}
|
|
else
|
|
printf ("collisions_bvh_objcollision: found a collision object with clothObject or collData NULL.\n");
|
|
}
|
|
}
|
|
|
|
printf("ic: %d\n", ic);
|
|
rounds++;
|
|
}
|
|
while(result && (10>rounds));// CLOTH_MAX_THRESHOLD
|
|
|
|
printf("\n");
|
|
|
|
////////////////////////////////////////////////////////////
|
|
// update positions
|
|
// this is needed for bvh_calc_DOP_hull_moving() [kdop.c]
|
|
////////////////////////////////////////////////////////////
|
|
|
|
// verts come from clmd
|
|
for(i = 0; i < numverts; i++)
|
|
{
|
|
VECADD(verts[i].tx, verts[i].txold, verts[i].tv);
|
|
}
|
|
////////////////////////////////////////////////////////////
|
|
|
|
////////////////////////////////////////////////////////////
|
|
// moving collisions
|
|
////////////////////////////////////////////////////////////
|
|
|
|
|
|
// update cloth bvh
|
|
// bvh_update(clmd, collisions_bvh, 1); // 0 means STATIC, 1 means MOVING
|
|
|
|
// update moving bvh for collision object once
|
|
for (base = G.scene->base.first; base; base = base->next)
|
|
{
|
|
|
|
coll_ob = base->object;
|
|
coll_clmd = (ClothModifierData *) modifiers_findByType (coll_ob, eModifierType_Cloth);
|
|
if (!coll_clmd)
|
|
continue;
|
|
|
|
if(!coll_clmd->clothObject)
|
|
continue;
|
|
|
|
// if collision object go on
|
|
if (coll_clmd->clothObject && coll_clmd->clothObject->tree)
|
|
{
|
|
BVH *coll_bvh = coll_clmd->clothObject->tree;
|
|
|
|
// bvh_update(coll_clmd, coll_bvh, 1); // 0 means STATIC, 1 means MOVING
|
|
}
|
|
}
|
|
|
|
|
|
do
|
|
{
|
|
result = 0;
|
|
ic = 0;
|
|
|
|
// check all collision objects
|
|
for (base = G.scene->base.first; base; base = base->next)
|
|
{
|
|
coll_ob = base->object;
|
|
coll_clmd = (ClothModifierData *) modifiers_findByType (coll_ob, eModifierType_Cloth);
|
|
|
|
if (!coll_clmd)
|
|
continue;
|
|
|
|
// if collision object go on
|
|
if (coll_clmd->sim_parms.flags & CLOTH_SIMSETTINGS_FLAG_COLLOBJ)
|
|
{
|
|
if (coll_clmd->clothObject && coll_clmd->clothObject->tree)
|
|
{
|
|
BVH *coll_bvh = coll_clmd->clothObject->tree;
|
|
|
|
bvh_traverse(collisions_bvh->root, coll_bvh->root, collision_list);
|
|
|
|
// process all collisions (calculate impulses, TODO: also repulses if distance too short)
|
|
result = 1;
|
|
for(j = 0; j < 10; j++) // 10 is just a value that ensures convergence
|
|
{
|
|
result = 0;
|
|
|
|
// handle all collision objects
|
|
|
|
|
|
if (coll_clmd->clothObject)
|
|
result += collisions_collision_response_moving_tris(clmd, coll_clmd);
|
|
else
|
|
printf ("collisions_bvh_objcollision: found a collision object with clothObject or collData NULL.\n");
|
|
|
|
|
|
// apply impulses in parallel
|
|
ic=0;
|
|
for(i = 0; i < numverts; i++)
|
|
{
|
|
// calculate "velocities" (just xnew = xold + v; no dt in v)
|
|
if(verts[i].impulse_count)
|
|
{
|
|
VECADDMUL(verts[i].tv, verts[i].impulse, 1.0f / verts[i].impulse_count);
|
|
VECCOPY(verts[i].impulse, tnull);
|
|
verts[i].impulse_count = 0;
|
|
|
|
ic++;
|
|
ret++;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// verts come from clmd
|
|
for(i = 0; i < numverts; i++)
|
|
{
|
|
VECADD(verts[i].tx, verts[i].txold, verts[i].tv);
|
|
}
|
|
|
|
// update cloth bvh
|
|
// bvh_update(clmd, collisions_bvh, 1); // 0 means STATIC, 1 means MOVING
|
|
|
|
|
|
// free collision list
|
|
if(collision_list)
|
|
{
|
|
LinkNode *search = collision_list;
|
|
while(search)
|
|
{
|
|
CollisionPair *coll_pair = search->link;
|
|
|
|
MEM_freeN(coll_pair);
|
|
search = search->next;
|
|
}
|
|
BLI_linklist_free(collision_list,NULL);
|
|
|
|
collision_list = NULL;
|
|
}
|
|
}
|
|
else
|
|
printf ("collisions_bvh_objcollision: found a collision object with clothObject or collData NULL.\n");
|
|
}
|
|
}
|
|
|
|
printf("ic: %d\n", ic);
|
|
rounds++;
|
|
}
|
|
while(result && (10>rounds)); // CLOTH_MAX_THRESHOLD
|
|
|
|
|
|
////////////////////////////////////////////////////////////
|
|
// update positions + velocities
|
|
////////////////////////////////////////////////////////////
|
|
|
|
// verts come from clmd
|
|
for(i = 0; i < numverts; i++)
|
|
{
|
|
VECADD(verts[i].tx, verts[i].txold, verts[i].tv);
|
|
}
|
|
////////////////////////////////////////////////////////////
|
|
|
|
return MIN2(ret, 1);
|
|
*/
|
|
} |