Files
test/source/blender/gpu/shaders
Clément Foucault 6d375cf7f0 Fix: EEVEE: Wrong thickness for rotated objects
The previous code was using matrix multiplication to
get the local thickness to world thickness.

The correct way is to multiply the local thickness
by the scale of the object (length of each columns
of the object_to_world matrix).
2024-06-17 19:12:24 +02:00
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