With the HIP-RT BVH on AMD GPUs, instances that have undergone two sets of transformations will not render properly. This manifests as: - Incorrect mesh normals - Improperly positioned, scaled, or rotated meshes - Missing intersections This commit adds a test for this issue to make it easier to test, and so we can hopefully catch similar issues if we ever add more BVH options in the future. Original report: blender/blender#117567 Ref: blender/blender-test-data!29 Pull Request: https://projects.blender.org/blender/blender/pulls/131352