Pass the mesh to the drawing functions so it doesn't have to be retrieved from the PBVH. It's nice to rely less on the PBVH `me` pointer, since it's a fairly ugly "back pointer" which isn't necessarily good design.
Pass the mesh to the drawing functions so it doesn't have to be retrieved from the PBVH. It's nice to rely less on the PBVH `me` pointer, since it's a fairly ugly "back pointer" which isn't necessarily good design.