Added option for filtering types of objects to export. Meshes,
materials, lights, cameras, volumes, and curves are all equally
supported.
This is useful for many situations in which a user might want a
subset of objects from a Collection without wanting to build a
sub-collection or otherwise reorganize their scene. Exporting
Armatures and their animation as UsdSkel objects and UsdSkelAnim
clips, but without meshes, is a good example.
Co-authored-by: Charles Wardlaw <cwardlaw@nvidia.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/121325