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test/source
Matt Ebb a6bd4480ee * A few volume rendering tweaks:
- modified point density so that it returns a more consistent 
density with regards to search radius. Previously larger radii 
would give much higher density but this is equalised out now.

- Added a new volume material option 'density scale'. This is an 
overall scale multiplier for density, allowing you to (for 
example) crank down the density to a more desirable range if 
you're working at a large physical scale. Volume rendering is 
fundamentally scale dependant so this lets you correct to get the 
right visual result.

- Also tweaked a few constants, old files won't render exactly 
the same, just minor things though.
2008-10-12 23:39:52 +00:00
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2008-10-12 23:39:52 +00:00
2008-09-19 14:15:36 +00:00
2008-09-19 14:15:36 +00:00
2008-09-19 14:15:36 +00:00
2007-11-06 22:29:20 +00:00