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test/source
Hans Goudey a778e3ddc1 Refactor: Avoid "extractors" abstraction for mesh normals GPU data
Part of #116901.
The only non-obvious part is changing from using the `MR_DATA_LOOP_NOR`
flag as a signal to calculate normals and store them in `MeshRenderData` to
a more explicit check that the normals buffer is requested. In the future hopefully
these dependencies will be refactored to be part of the task graph instead.
2024-05-22 15:40:58 -04:00
..