Previously, the attribute accessor were defined in the `geometry_component_*.cc` files. This made sense back in the day, because this attribute API was only used through `GeometryComponent`. However, nowadays this attribute API is independent of `GeometryComponent`. E.g. one can use `mesh.attributes()` without ever creating a component. The refactor contains the following changes: * Move attribute accessors to separate files for each geometry type. E.g. from `geometry_component_mesh.cc` to `mesh_attributes.cc`. * Move implementations of e.g. `Mesh::attributes()` to `mesh.cc`. * Provide access to the `AttributeAccessorFunctions` without actually having a geometry. This will be useful to e.g. implement `attribute_is_builtin_on_component_type` without dummy components. Pull Request: https://projects.blender.org/blender/blender/pulls/130516
82 lines
2.2 KiB
C++
82 lines
2.2 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup bke
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* \brief General operations for point clouds.
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*/
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#include <mutex>
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#include "BLI_bounds_types.hh"
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#include "BLI_math_vector_types.hh"
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#include "BLI_shared_cache.hh"
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#include "DNA_pointcloud_types.h"
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struct Depsgraph;
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struct Main;
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struct Object;
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struct PointCloud;
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struct Scene;
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namespace blender::bke::bake {
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struct BakeMaterialsList;
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}
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/* PointCloud datablock */
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extern const char *POINTCLOUD_ATTR_POSITION;
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extern const char *POINTCLOUD_ATTR_RADIUS;
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namespace blender::bke {
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struct PointCloudRuntime {
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/**
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* A cache of bounds shared between data-blocks with unchanged positions and radii.
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* When data changes affect the bounds, the cache is "un-shared" with other geometries.
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* See #SharedCache comments.
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*/
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mutable SharedCache<Bounds<float3>> bounds_cache;
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/** Stores weak references to material data blocks. */
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std::unique_ptr<bake::BakeMaterialsList> bake_materials;
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MEM_CXX_CLASS_ALLOC_FUNCS("PointCloudRuntime");
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};
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PointCloud *pointcloud_new_no_attributes(int totpoint);
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} // namespace blender::bke
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PointCloud *BKE_pointcloud_add(Main *bmain, const char *name);
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PointCloud *BKE_pointcloud_add_default(Main *bmain, const char *name);
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PointCloud *BKE_pointcloud_new_nomain(int totpoint);
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void BKE_pointcloud_nomain_to_pointcloud(PointCloud *pointcloud_src, PointCloud *pointcloud_dst);
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bool BKE_pointcloud_attribute_required(const PointCloud *pointcloud, const char *name);
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/* Dependency Graph */
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PointCloud *BKE_pointcloud_copy_for_eval(const PointCloud *pointcloud_src);
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void BKE_pointcloud_data_update(Depsgraph *depsgraph, Scene *scene, Object *object);
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/* Draw Cache */
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enum {
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BKE_POINTCLOUD_BATCH_DIRTY_ALL = 0,
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};
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void BKE_pointcloud_batch_cache_dirty_tag(PointCloud *pointcloud, int mode);
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void BKE_pointcloud_batch_cache_free(PointCloud *pointcloud);
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extern void (*BKE_pointcloud_batch_cache_dirty_tag_cb)(PointCloud *pointcloud, int mode);
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extern void (*BKE_pointcloud_batch_cache_free_cb)(PointCloud *pointcloud);
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namespace blender::bke {
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struct AttributeAccessorFunctions;
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const AttributeAccessorFunctions &pointcloud_attribute_accessor_functions();
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} // namespace blender::bke
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