This renames the struct `Sequence` to `Strip`. While the motivation for this partially comes from the "Sequence Design" #131329, it seems like this is a good refactor whether the design gets implemented or not. The `Sequence` represents what users see as strips in the VSE. Many places in the code already refere to a `Sequence` as "strip". It's the C-style "base class" of all strip types. This also renames the python RNA type `bpy.types.Sequence` to `bpy.types.Strip` which means that this technically breaks the python API. Pull Request: https://projects.blender.org/blender/blender/pulls/132179
28 lines
948 B
C++
28 lines
948 B
C++
/* SPDX-FileCopyrightText: 2022 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup sequencer
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*/
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struct Editing;
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struct ListBase;
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struct SeqTimelineChannel;
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struct Strip;
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ListBase *SEQ_channels_displayed_get(Editing *ed);
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void SEQ_channels_displayed_set(Editing *ed, ListBase *channels);
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void SEQ_channels_ensure(ListBase *channels);
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void SEQ_channels_duplicate(ListBase *channels_dst, ListBase *channels_src);
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void SEQ_channels_free(ListBase *channels);
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SeqTimelineChannel *SEQ_channel_get_by_index(const ListBase *channels, int channel_index);
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char *SEQ_channel_name_get(ListBase *channels, int channel_index);
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bool SEQ_channel_is_locked(const SeqTimelineChannel *channel);
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bool SEQ_channel_is_muted(const SeqTimelineChannel *channel);
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int SEQ_channel_index_get(const SeqTimelineChannel *channel);
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ListBase *SEQ_get_channels_by_seq(ListBase *seqbase, ListBase *channels, const Strip *seq);
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