This renames the struct `Sequence` to `Strip`. While the motivation for this partially comes from the "Sequence Design" #131329, it seems like this is a good refactor whether the design gets implemented or not. The `Sequence` represents what users see as strips in the VSE. Many places in the code already refere to a `Sequence` as "strip". It's the C-style "base class" of all strip types. This also renames the python RNA type `bpy.types.Sequence` to `bpy.types.Strip` which means that this technically breaks the python API. Pull Request: https://projects.blender.org/blender/blender/pulls/132179
17 lines
371 B
C++
17 lines
371 B
C++
/* SPDX-FileCopyrightText: 2004 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup sequencer
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*/
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struct Scene;
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struct Strip;
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Strip *SEQ_select_active_get(const Scene *scene);
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bool SEQ_select_active_get_pair(Scene *scene, Strip **r_seq_act, Strip **r_seq_other);
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void SEQ_select_active_set(Scene *scene, Strip *seq);
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