Files
test/source/blender/sequencer/intern/disk_cache.hh
Falk David 655a17a6ab Refactor: VSE: Rename Sequence to Strip
This renames the struct `Sequence` to `Strip`.

While the motivation for this partially comes from
the "Sequence Design" #131329, it seems like this
is a good refactor whether the design gets implemented
or not.

The `Sequence` represents what users see as strips in the
VSE. Many places in the code already refere to a `Sequence`
as "strip". It's the C-style "base class" of all strip types.

This also renames the python RNA type `bpy.types.Sequence`
to `bpy.types.Strip` which means that this technically breaks
the python API.

Pull Request: https://projects.blender.org/blender/blender/pulls/132179
2025-01-06 14:19:24 +01:00

30 lines
805 B
C++

/* SPDX-FileCopyrightText: 2021 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup sequencer
*/
#pragma once
/** \file
* \ingroup sequencer
*/
struct ImBuf;
struct Main;
struct Scene;
struct SeqCacheKey;
struct SeqDiskCache;
struct Strip;
SeqDiskCache *seq_disk_cache_create(Main *bmain, Scene *scene);
void seq_disk_cache_free(SeqDiskCache *disk_cache);
bool seq_disk_cache_is_enabled(Main *bmain);
ImBuf *seq_disk_cache_read_file(SeqDiskCache *disk_cache, SeqCacheKey *key);
bool seq_disk_cache_write_file(SeqDiskCache *disk_cache, SeqCacheKey *key, ImBuf *ibuf);
bool seq_disk_cache_enforce_limits(SeqDiskCache *disk_cache);
void seq_disk_cache_invalidate(
SeqDiskCache *disk_cache, Scene *scene, Strip *seq, Strip *seq_changed, int invalidate_types);