Files
test/source/blender/sequencer/intern/strip_select.cc
Falk David 655a17a6ab Refactor: VSE: Rename Sequence to Strip
This renames the struct `Sequence` to `Strip`.

While the motivation for this partially comes from
the "Sequence Design" #131329, it seems like this
is a good refactor whether the design gets implemented
or not.

The `Sequence` represents what users see as strips in the
VSE. Many places in the code already refere to a `Sequence`
as "strip". It's the C-style "base class" of all strip types.

This also renames the python RNA type `bpy.types.Sequence`
to `bpy.types.Strip` which means that this technically breaks
the python API.

Pull Request: https://projects.blender.org/blender/blender/pulls/132179
2025-01-06 14:19:24 +01:00

63 lines
1.2 KiB
C++

/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
* SPDX-FileCopyrightText: 2003-2009 Blender Authors
* SPDX-FileCopyrightText: 2005-2006 Peter Schlaile <peter [at] schlaile [dot] de>
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bke
*/
#include "DNA_scene_types.h"
#include "DNA_sequence_types.h"
#include "SEQ_select.hh"
#include "SEQ_sequencer.hh"
Strip *SEQ_select_active_get(const Scene *scene)
{
const Editing *ed = SEQ_editing_get(scene);
if (ed == nullptr) {
return nullptr;
}
return ed->act_seq;
}
void SEQ_select_active_set(Scene *scene, Strip *seq)
{
Editing *ed = SEQ_editing_get(scene);
if (ed == nullptr) {
return;
}
ed->act_seq = seq;
}
bool SEQ_select_active_get_pair(Scene *scene, Strip **r_seq_act, Strip **r_seq_other)
{
Editing *ed = SEQ_editing_get(scene);
*r_seq_act = SEQ_select_active_get(scene);
if (*r_seq_act == nullptr) {
return false;
}
*r_seq_other = nullptr;
LISTBASE_FOREACH (Strip *, seq, ed->seqbasep) {
if (seq->flag & SELECT && (seq != (*r_seq_act))) {
if (*r_seq_other) {
return false;
}
*r_seq_other = seq;
}
}
return (*r_seq_other != nullptr);
}