* Replace license text in headers with SPDX identifiers. * Remove specific license info from outdated readme.txt, instead leave details to the source files. * Add list of SPDX license identifiers used, and corresponding license texts. * Update copyright dates while we're at it. Ref D14069, T95597
17 lines
480 B
Plaintext
17 lines
480 B
Plaintext
/* SPDX-License-Identifier: Apache-2.0
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* Copyright 2011-2022 Blender Foundation */
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#include "stdcycles.h"
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shader node_bevel(int samples = 4,
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float Radius = 0.05,
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normal NormalIn = N,
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output normal NormalOut = N)
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{
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/* Abuse texture call with special @bevel token. */
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vector bevel_N = (normal)(color)texture("@bevel", samples, Radius);
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/* Preserve input normal. */
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NormalOut = normalize(NormalIn + (bevel_N - N));
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}
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