* Replace license text in headers with SPDX identifiers. * Remove specific license info from outdated readme.txt, instead leave details to the source files. * Add list of SPDX license identifiers used, and corresponding license texts. * Update copyright dates while we're at it. Ref D14069, T95597
14 lines
399 B
Plaintext
14 lines
399 B
Plaintext
/* SPDX-License-Identifier: Apache-2.0
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* Copyright 2011-2022 Blender Foundation */
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#include "stdcycles.h"
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shader node_mix_closure(float Fac = 0.5,
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closure color Closure1 = 0,
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closure color Closure2 = 0,
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output closure color Closure = 0)
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{
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float t = clamp(Fac, 0.0, 1.0);
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Closure = (1.0 - t) * Closure1 + t * Closure2;
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}
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