Push the const usage a bit further for compositor nodes, so that they are more explicit about not modifying original nodes from the editor. Differential Revision: https://developer.blender.org/D15822
61 lines
1.7 KiB
C++
61 lines
1.7 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2011 Blender Foundation. */
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#pragma once
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#include "COM_MultiThreadedOperation.h"
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#include "COM_QualityStepHelper.h"
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namespace blender::compositor {
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class DirectionalBlurOperation : public MultiThreadedOperation, public QualityStepHelper {
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private:
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SocketReader *input_program_;
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const NodeDBlurData *data_;
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float center_x_pix_, center_y_pix_;
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float tx_, ty_;
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float sc_, rot_;
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public:
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DirectionalBlurOperation();
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/**
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* The inner loop of this operation.
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*/
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void execute_pixel(float output[4], int x, int y, void *data) override;
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/**
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* Initialize the execution
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*/
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void init_execution() override;
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/**
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* Deinitialize the execution
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*/
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void deinit_execution() override;
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bool determine_depending_area_of_interest(rcti *input,
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ReadBufferOperation *read_operation,
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rcti *output) override;
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void set_data(const NodeDBlurData *data)
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{
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data_ = data;
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}
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void execute_opencl(OpenCLDevice *device,
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MemoryBuffer *output_memory_buffer,
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cl_mem cl_output_buffer,
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MemoryBuffer **input_memory_buffers,
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std::list<cl_mem> *cl_mem_to_clean_up,
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std::list<cl_kernel> *cl_kernels_to_clean_up) override;
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void get_area_of_interest(int input_idx, const rcti &output_area, rcti &r_input_area) override;
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void update_memory_buffer_partial(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> inputs) override;
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};
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} // namespace blender::compositor
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