Files
test/source/blender/compositor/operations/COM_DirectionalBlurOperation.h
Hans Goudey 91d9f46aec Cleanup: Use const for node data in compositor
Push the const usage a bit further for compositor nodes, so that they
are more explicit about not modifying original nodes from the editor.

Differential Revision: https://developer.blender.org/D15822
2022-08-31 12:06:13 -05:00

61 lines
1.7 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2011 Blender Foundation. */
#pragma once
#include "COM_MultiThreadedOperation.h"
#include "COM_QualityStepHelper.h"
namespace blender::compositor {
class DirectionalBlurOperation : public MultiThreadedOperation, public QualityStepHelper {
private:
SocketReader *input_program_;
const NodeDBlurData *data_;
float center_x_pix_, center_y_pix_;
float tx_, ty_;
float sc_, rot_;
public:
DirectionalBlurOperation();
/**
* The inner loop of this operation.
*/
void execute_pixel(float output[4], int x, int y, void *data) override;
/**
* Initialize the execution
*/
void init_execution() override;
/**
* Deinitialize the execution
*/
void deinit_execution() override;
bool determine_depending_area_of_interest(rcti *input,
ReadBufferOperation *read_operation,
rcti *output) override;
void set_data(const NodeDBlurData *data)
{
data_ = data;
}
void execute_opencl(OpenCLDevice *device,
MemoryBuffer *output_memory_buffer,
cl_mem cl_output_buffer,
MemoryBuffer **input_memory_buffers,
std::list<cl_mem> *cl_mem_to_clean_up,
std::list<cl_kernel> *cl_kernels_to_clean_up) override;
void get_area_of_interest(int input_idx, const rcti &output_area, rcti &r_input_area) override;
void update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs) override;
};
} // namespace blender::compositor