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test/source/blender/draw/intern/smaa_textures.h
Campbell Barton fe55789b6f File headers: manually convert files to use SPDX headers
Also add BSD-2-Clause to SPDX license list.
2022-02-11 15:15:49 +11:00

31 lines
929 B
C

/* SPDX-License-Identifier: MIT
* Copyright 2013 Jorge Jimenez <jorge@iryoku.com>
* 2013 Jose I. Echevarria <joseignacioechevarria@gmail.com>
* 2013 Belen Masia <bmasia@unizar.es>
* 2013 Fernando Navarro <fernandn@microsoft.com>
* 2013 Diego Gutierrez <diegog@unizar.es> */
#pragma once
#define AREATEX_WIDTH 160
#define AREATEX_HEIGHT 560
#define AREATEX_PITCH (AREATEX_WIDTH * 2)
#define AREATEX_SIZE (AREATEX_HEIGHT * AREATEX_PITCH)
/**
* Stored in R8G8 format. Load it in the following format:
* - DX10: DXGI_FORMAT_R8G8_UNORM
*/
extern const unsigned char areaTexBytes[];
#define SEARCHTEX_WIDTH 64
#define SEARCHTEX_HEIGHT 16
#define SEARCHTEX_PITCH SEARCHTEX_WIDTH
#define SEARCHTEX_SIZE (SEARCHTEX_HEIGHT * SEARCHTEX_PITCH)
/**
* Stored in R8 format. Load it in the following format:
* - DX10: DXGI_FORMAT_R8_UNORM
*/
extern const unsigned char searchTexBytes[];