MTLBatch and MTLDrawList implementation enables use of Metal Viewport for UI and Workbench. Includes Vertex descriptor caching and SSBO Vertex Fetch mode draw call submission. Authored by Apple: Michael Parkin-White Ref T96261 Reviewed By: fclem Maniphest Tasks: T96261 Differential Revision: https://developer.blender.org/D16101
59 lines
1.4 KiB
C++
59 lines
1.4 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup gpu
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*
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* Implementation of Multi Draw Indirect using OpenGL.
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* Fallback if the needed extensions are not supported.
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*/
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#pragma once
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#include "BLI_sys_types.h"
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#include "GPU_batch.h"
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#include "MEM_guardedalloc.h"
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#include "gpu_drawlist_private.hh"
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#include "mtl_batch.hh"
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#include "mtl_context.hh"
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namespace blender::gpu {
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/**
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* Implementation of Multi Draw Indirect using OpenGL.
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**/
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class MTLDrawList : public DrawList {
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private:
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/** Batch for which we are recording commands for. */
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MTLBatch *batch_;
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/** Mapped memory bounds. */
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void *data_;
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/** Length of the mapped buffer (in byte). */
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size_t data_size_;
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/** Current offset inside the mapped buffer (in byte). */
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size_t command_offset_;
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/** Current number of command recorded inside the mapped buffer. */
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uint32_t command_len_;
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/** Is UINT_MAX if not drawing indexed geom. Also Avoid dereferencing batch. */
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uint32_t base_index_;
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/** Also Avoid dereferencing batch. */
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uint32_t v_first_, v_count_;
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/** Length of whole the buffer (in byte). */
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uint32_t buffer_size_;
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public:
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MTLDrawList(int length);
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~MTLDrawList();
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void append(GPUBatch *batch, int i_first, int i_count) override;
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void submit() override;
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private:
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void init();
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MEM_CXX_CLASS_ALLOC_FUNCS("MTLDrawList");
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};
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} // namespace blender::gpu
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