Files
test/source/blender/io/usd/intern/usd_writer_volume.cc
Campbell Barton 1d1cade9a9 BLI_path: remove trailing NULL argument to BLI_path_join
Using varargs had the disadvantages, replace with a macro which has
some advantages.

- Arguments are type checked.
- Less verbose.
- Unintended NULL arguments would silently terminate joining paths.
- Passing in a NULL argument warns with GCC.
2022-10-17 11:16:41 +11:00

189 lines
6.3 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
#include "usd_writer_volume.h"
#include <pxr/base/tf/pathUtils.h>
#include <pxr/usd/usdVol/openVDBAsset.h>
#include <pxr/usd/usdVol/volume.h>
#include "DNA_volume_types.h"
#include "DNA_windowmanager_types.h"
#include "BKE_volume.h"
#include "BLI_fileops.h"
#include "BLI_index_range.hh"
#include "BLI_path_util.h"
#include "BLI_string.h"
#include "WM_api.h"
#include "usd_hierarchy_iterator.h"
namespace blender::io::usd {
USDVolumeWriter::USDVolumeWriter(const USDExporterContext &ctx) : USDAbstractWriter(ctx)
{
}
bool USDVolumeWriter::check_is_animated(const HierarchyContext &context) const
{
const Volume *volume = static_cast<Volume *>(context.object->data);
return volume->is_sequence;
}
void USDVolumeWriter::do_write(HierarchyContext &context)
{
Volume *volume = static_cast<Volume *>(context.object->data);
if (!BKE_volume_load(volume, usd_export_context_.bmain)) {
return;
}
const int num_grids = BKE_volume_num_grids(volume);
if (!num_grids) {
return;
}
auto vdb_file_path = resolve_vdb_file(volume);
if (!vdb_file_path.has_value()) {
WM_reportf(RPT_WARNING,
"USD Export: failed to resolve .vdb file for object: %s",
volume->id.name + 2);
return;
}
if (usd_export_context_.export_params.relative_paths) {
if (auto relative_vdb_file_path = construct_vdb_relative_file_path(*vdb_file_path)) {
vdb_file_path = relative_vdb_file_path;
}
else {
WM_reportf(RPT_WARNING,
"USD Export: couldn't construct relative file path for .vdb file, absolute path "
"will be used instead");
}
}
const pxr::UsdTimeCode timecode = get_export_time_code();
const pxr::SdfPath &volume_path = usd_export_context_.usd_path;
pxr::UsdStageRefPtr stage = usd_export_context_.stage;
pxr::UsdVolVolume usd_volume = pxr::UsdVolVolume::Define(stage, volume_path);
for (const int i : IndexRange(num_grids)) {
const VolumeGrid *grid = BKE_volume_grid_get_for_read(volume, i);
const std::string grid_name = BKE_volume_grid_name(grid);
const std::string grid_id = pxr::TfMakeValidIdentifier(grid_name);
const pxr::SdfPath grid_path = volume_path.AppendPath(pxr::SdfPath(grid_id));
pxr::UsdVolOpenVDBAsset usd_grid = pxr::UsdVolOpenVDBAsset::Define(stage, grid_path);
usd_grid.GetFieldNameAttr().Set(pxr::TfToken(grid_name), timecode);
usd_grid.GetFilePathAttr().Set(pxr::SdfAssetPath(*vdb_file_path), timecode);
usd_volume.CreateFieldRelationship(pxr::TfToken(grid_id), grid_path);
}
float3 volume_bound_min(std::numeric_limits<float>::max());
float3 volume_bound_max(std::numeric_limits<float>::min());
if (BKE_volume_min_max(volume, volume_bound_min, volume_bound_max)) {
const pxr::VtArray<pxr::GfVec3f> volume_extent = {pxr::GfVec3f(&volume_bound_min[0]),
pxr::GfVec3f(&volume_bound_max[0])};
usd_volume.GetExtentAttr().Set(volume_extent, timecode);
}
BKE_volume_unload(volume);
}
std::optional<std::string> USDVolumeWriter::resolve_vdb_file(const Volume *volume) const
{
std::optional<std::string> vdb_file_path;
if (volume->filepath[0] == '\0') {
/* Entering this section should mean that Volume object contains OpenVDB data that is not
* obtained from external .vdb file but rather generated inside of Blender (i.e. by 'Mesh to
* Volume' modifier). Try to save this data to a .vdb file. */
vdb_file_path = construct_vdb_file_path(volume);
if (!BKE_volume_save(
volume, usd_export_context_.bmain, nullptr, vdb_file_path.value_or("").c_str())) {
return std::nullopt;
}
}
if (!vdb_file_path.has_value()) {
vdb_file_path = BKE_volume_grids_frame_filepath(volume);
if (vdb_file_path->empty()) {
return std::nullopt;
}
}
return vdb_file_path;
}
std::optional<std::string> USDVolumeWriter::construct_vdb_file_path(const Volume *volume) const
{
const std::string usd_file_path = get_export_file_path();
if (usd_file_path.empty()) {
return std::nullopt;
}
char usd_directory_path[FILE_MAX];
char usd_file_name[FILE_MAXFILE];
BLI_split_dirfile(usd_file_path.c_str(),
usd_directory_path,
usd_file_name,
sizeof(usd_directory_path),
sizeof(usd_file_name));
if (usd_directory_path[0] == '\0' || usd_file_name[0] == '\0') {
return std::nullopt;
}
const char *vdb_directory_name = "volumes";
char vdb_directory_path[FILE_MAX];
BLI_strncpy(vdb_directory_path, usd_directory_path, FILE_MAX);
strcat(vdb_directory_path, vdb_directory_name);
BLI_dir_create_recursive(vdb_directory_path);
char vdb_file_name[FILE_MAXFILE];
BLI_strncpy(vdb_file_name, volume->id.name + 2, FILE_MAXFILE);
const pxr::UsdTimeCode timecode = get_export_time_code();
if (!timecode.IsDefault()) {
const int frame = int(timecode.GetValue());
const int num_frame_digits = frame == 0 ? 1 : integer_digits_i(abs(frame));
BLI_path_frame(vdb_file_name, frame, num_frame_digits);
}
strcat(vdb_file_name, ".vdb");
char vdb_file_path[FILE_MAX];
BLI_path_join(vdb_file_path, sizeof(vdb_file_path), vdb_directory_path, vdb_file_name);
return vdb_file_path;
}
std::optional<std::string> USDVolumeWriter::construct_vdb_relative_file_path(
const std::string &vdb_file_path) const
{
const std::string usd_file_path = get_export_file_path();
if (usd_file_path.empty()) {
return std::nullopt;
}
char relative_path[FILE_MAX];
BLI_strncpy(relative_path, vdb_file_path.c_str(), FILE_MAX);
BLI_path_rel(relative_path, usd_file_path.c_str());
if (!BLI_path_is_rel(relative_path)) {
return std::nullopt;
}
/* Following code was written with an assumption that Blender's relative paths start with
* // characters as well as have OS dependent slashes. Inside of USD files those relative
* paths should start with either ./ or ../ characters and have always forward slashes (/)
* separating directories. This is the convention used in USD documentation (and it seems
* to be used in other DCC packages as well). */
std::string relative_path_processed = pxr::TfNormPath(relative_path + 2);
if (relative_path_processed[0] != '.') {
relative_path_processed.insert(0, "./");
}
return relative_path_processed;
}
} // namespace blender::io::usd