The main goal here is to move towards more self contained node definitions. Previously, one would have to change `blenkernel` to add a new node which is not necessary anymore. There is no need for all these register functions to "leak out" of the nodes module. Differential Revision: https://developer.blender.org/D16612
29 lines
744 B
C++
29 lines
744 B
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
|
|
* Copyright 2006 Blender Foundation. All rights reserved. */
|
|
|
|
/** \file
|
|
* \ingroup nodes
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "DNA_ID.h"
|
|
#include "DNA_node_types.h"
|
|
|
|
#include "BLT_translation.h"
|
|
|
|
#include "node_composite_register.hh"
|
|
#include "node_util.h"
|
|
|
|
#include "NOD_composite.h"
|
|
#include "NOD_socket.h"
|
|
#include "NOD_socket_declarations.hh"
|
|
|
|
#define CMP_SCALE_MAX 12000
|
|
|
|
bool cmp_node_poll_default(struct bNodeType *ntype,
|
|
struct bNodeTree *ntree,
|
|
const char **r_disabled_hint);
|
|
void cmp_node_update_default(struct bNodeTree *ntree, struct bNode *node);
|
|
void cmp_node_type_base(struct bNodeType *ntype, int type, const char *name, short nclass);
|