A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.
This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.
Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.
Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:
https://reuse.software/faq/
231 lines
5.5 KiB
C
231 lines
5.5 KiB
C
/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup bke
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*/
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#include "MEM_guardedalloc.h"
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#include "DNA_action_types.h"
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#include "DNA_anim_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "BLT_translation.h"
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#include "BKE_anim_visualization.h"
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#include "BKE_report.h"
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#include "GPU_batch.h"
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#include "BLO_read_write.h"
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/* ******************************************************************** */
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/* Animation Visualization */
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void animviz_settings_init(bAnimVizSettings *avs)
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{
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/* sanity check */
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if (avs == NULL) {
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return;
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}
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/* path settings */
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avs->path_bc = avs->path_ac = 10;
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avs->path_sf = 1; /* XXX: Take from scene instead? */
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avs->path_ef = 250; /* XXX: Take from scene instead? */
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avs->path_viewflag = (MOTIONPATH_VIEW_KFRAS | MOTIONPATH_VIEW_KFNOS);
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avs->path_step = 1;
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avs->path_bakeflag |= MOTIONPATH_BAKE_HEADS;
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}
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/* ------------------- */
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void animviz_free_motionpath_cache(bMotionPath *mpath)
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{
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/* sanity check */
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if (mpath == NULL) {
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return;
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}
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/* free the path if necessary */
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if (mpath->points) {
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MEM_freeN(mpath->points);
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}
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GPU_VERTBUF_DISCARD_SAFE(mpath->points_vbo);
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GPU_BATCH_DISCARD_SAFE(mpath->batch_line);
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GPU_BATCH_DISCARD_SAFE(mpath->batch_points);
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/* reset the relevant parameters */
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mpath->points = NULL;
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mpath->length = 0;
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}
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void animviz_free_motionpath(bMotionPath *mpath)
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{
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/* sanity check */
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if (mpath == NULL) {
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return;
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}
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/* free the cache first */
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animviz_free_motionpath_cache(mpath);
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/* now the instance itself */
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MEM_freeN(mpath);
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}
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/* ------------------- */
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bMotionPath *animviz_copy_motionpath(const bMotionPath *mpath_src)
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{
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bMotionPath *mpath_dst;
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if (mpath_src == NULL) {
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return NULL;
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}
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mpath_dst = MEM_dupallocN(mpath_src);
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mpath_dst->points = MEM_dupallocN(mpath_src->points);
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/* should get recreated on draw... */
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mpath_dst->points_vbo = NULL;
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mpath_dst->batch_line = NULL;
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mpath_dst->batch_points = NULL;
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return mpath_dst;
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}
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/* ------------------- */
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bMotionPath *animviz_verify_motionpaths(ReportList *reports,
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Scene *scene,
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Object *ob,
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bPoseChannel *pchan)
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{
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bAnimVizSettings *avs;
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bMotionPath *mpath, **dst;
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/* sanity checks */
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if (ELEM(NULL, scene, ob)) {
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return NULL;
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}
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/* get destination data */
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if (pchan) {
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/* paths for posechannel - assume that posechannel belongs to the object */
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avs = &ob->pose->avs;
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dst = &pchan->mpath;
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}
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else {
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/* paths for object */
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avs = &ob->avs;
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dst = &ob->mpath;
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}
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/* Avoid 0 size allocations. */
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if (avs->path_sf >= avs->path_ef) {
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BKE_reportf(reports,
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RPT_ERROR,
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"Motion path frame extents invalid for %s (%d to %d)%s",
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(pchan) ? pchan->name : ob->id.name,
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avs->path_sf,
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avs->path_ef,
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(avs->path_sf == avs->path_ef) ? TIP_(", cannot have single-frame paths") : "");
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return NULL;
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}
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/* if there is already a motionpath, just return that,
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* provided its settings are ok (saves extra free+alloc)
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*/
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if (*dst != NULL) {
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int expected_length = avs->path_ef - avs->path_sf;
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mpath = *dst;
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/* Path is "valid" if length is valid,
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* but must also be of the same length as is being requested. */
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if ((mpath->start_frame != mpath->end_frame) && (mpath->length > 0)) {
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/* outer check ensures that we have some curve data for this path */
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if (mpath->length == expected_length) {
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mpath->start_frame = avs->path_sf;
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mpath->end_frame = avs->path_ef;
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/* return/use this as it is already valid length */
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return mpath;
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}
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/* clear the existing path (as the range has changed), and reallocate below */
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animviz_free_motionpath_cache(mpath);
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}
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}
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else {
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/* create a new motionpath, and assign it */
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mpath = MEM_callocN(sizeof(bMotionPath), "bMotionPath");
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*dst = mpath;
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}
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/* set settings from the viz settings */
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mpath->start_frame = avs->path_sf;
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mpath->end_frame = avs->path_ef;
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mpath->length = mpath->end_frame - mpath->start_frame;
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if (avs->path_bakeflag & MOTIONPATH_BAKE_HEADS) {
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mpath->flag |= MOTIONPATH_FLAG_BHEAD;
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}
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else {
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mpath->flag &= ~MOTIONPATH_FLAG_BHEAD;
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}
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/* set default custom values */
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mpath->color[0] = 1.0; /* Red */
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mpath->color[1] = 0.0;
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mpath->color[2] = 0.0;
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mpath->line_thickness = 2;
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mpath->flag |= MOTIONPATH_FLAG_LINES; /* draw lines by default */
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/* allocate a cache */
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mpath->points = MEM_callocN(sizeof(bMotionPathVert) * mpath->length, "bMotionPathVerts");
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/* tag viz settings as currently having some path(s) which use it */
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avs->path_bakeflag |= MOTIONPATH_BAKE_HAS_PATHS;
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/* return it */
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return mpath;
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}
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void animviz_motionpath_blend_write(BlendWriter *writer, bMotionPath *mpath)
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{
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/* sanity checks */
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if (mpath == NULL) {
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return;
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}
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/* firstly, just write the motionpath struct */
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BLO_write_struct(writer, bMotionPath, mpath);
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/* now write the array of data */
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BLO_write_struct_array(writer, bMotionPathVert, mpath->length, mpath->points);
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}
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void animviz_motionpath_blend_read_data(BlendDataReader *reader, bMotionPath *mpath)
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{
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/* sanity check */
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if (mpath == NULL) {
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return;
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}
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/* relink points cache */
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BLO_read_data_address(reader, &mpath->points);
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mpath->points_vbo = NULL;
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mpath->batch_line = NULL;
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mpath->batch_points = NULL;
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}
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