Add a quaternion attribute type that will be used in combination with rotation sockets for geometry nodes to give a more intuitive experience and better performance when using rotations. The most interesting part is probably the interpolation, the rest is the same as the last attribute type addition,988f23cec3. We need to interpolate multiple values with different weights. Based on Sybren's suggestion, this uses the `expmap` methods from4805a54525for that. This also refactors `SimpleMixerWithAccumulationType` to use a function rather than a cast to convert to the accumulation type. See #92967 Pull Request: https://projects.blender.org/blender/blender/pulls/108678
180 lines
5.8 KiB
C++
180 lines
5.8 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Foundation
|
|
*
|
|
* SPDX-License-Identifier: GPL-2.0-or-later */
|
|
|
|
#include "BLI_array_utils.hh"
|
|
#include "BLI_math_quaternion.hh"
|
|
|
|
#include "BKE_attribute_math.hh"
|
|
|
|
namespace blender::bke::attribute_math {
|
|
|
|
template<>
|
|
math::Quaternion mix2(const float factor, const math::Quaternion &a, const math::Quaternion &b)
|
|
{
|
|
return math::interpolate(a, b, factor);
|
|
}
|
|
|
|
template<>
|
|
math::Quaternion mix3(const float3 &weights,
|
|
const math::Quaternion &v0,
|
|
const math::Quaternion &v1,
|
|
const math::Quaternion &v2)
|
|
{
|
|
const float3 expmap_mixed = mix3(weights, v0.expmap(), v1.expmap(), v2.expmap());
|
|
return math::Quaternion::expmap(expmap_mixed);
|
|
}
|
|
|
|
template<>
|
|
math::Quaternion mix4(const float4 &weights,
|
|
const math::Quaternion &v0,
|
|
const math::Quaternion &v1,
|
|
const math::Quaternion &v2,
|
|
const math::Quaternion &v3)
|
|
{
|
|
const float3 expmap_mixed = mix4(weights, v0.expmap(), v1.expmap(), v2.expmap(), v3.expmap());
|
|
return math::Quaternion::expmap(expmap_mixed);
|
|
}
|
|
|
|
ColorGeometry4fMixer::ColorGeometry4fMixer(MutableSpan<ColorGeometry4f> buffer,
|
|
ColorGeometry4f default_color)
|
|
: ColorGeometry4fMixer(buffer, buffer.index_range(), default_color)
|
|
{
|
|
}
|
|
|
|
ColorGeometry4fMixer::ColorGeometry4fMixer(MutableSpan<ColorGeometry4f> buffer,
|
|
const IndexMask &mask,
|
|
const ColorGeometry4f default_color)
|
|
: buffer_(buffer), default_color_(default_color), total_weights_(buffer.size(), 0.0f)
|
|
{
|
|
const ColorGeometry4f zero{0.0f, 0.0f, 0.0f, 0.0f};
|
|
mask.foreach_index([&](const int64_t i) { buffer_[i] = zero; });
|
|
}
|
|
|
|
void ColorGeometry4fMixer::set(const int64_t index,
|
|
const ColorGeometry4f &color,
|
|
const float weight)
|
|
{
|
|
buffer_[index].r = color.r * weight;
|
|
buffer_[index].g = color.g * weight;
|
|
buffer_[index].b = color.b * weight;
|
|
buffer_[index].a = color.a * weight;
|
|
total_weights_[index] = weight;
|
|
}
|
|
|
|
void ColorGeometry4fMixer::mix_in(const int64_t index,
|
|
const ColorGeometry4f &color,
|
|
const float weight)
|
|
{
|
|
ColorGeometry4f &output_color = buffer_[index];
|
|
output_color.r += color.r * weight;
|
|
output_color.g += color.g * weight;
|
|
output_color.b += color.b * weight;
|
|
output_color.a += color.a * weight;
|
|
total_weights_[index] += weight;
|
|
}
|
|
|
|
void ColorGeometry4fMixer::finalize()
|
|
{
|
|
this->finalize(buffer_.index_range());
|
|
}
|
|
|
|
void ColorGeometry4fMixer::finalize(const IndexMask &mask)
|
|
{
|
|
mask.foreach_index([&](const int64_t i) {
|
|
const float weight = total_weights_[i];
|
|
ColorGeometry4f &output_color = buffer_[i];
|
|
if (weight > 0.0f) {
|
|
const float weight_inv = 1.0f / weight;
|
|
output_color.r *= weight_inv;
|
|
output_color.g *= weight_inv;
|
|
output_color.b *= weight_inv;
|
|
output_color.a *= weight_inv;
|
|
}
|
|
else {
|
|
output_color = default_color_;
|
|
}
|
|
});
|
|
}
|
|
|
|
ColorGeometry4bMixer::ColorGeometry4bMixer(MutableSpan<ColorGeometry4b> buffer,
|
|
const ColorGeometry4b default_color)
|
|
: ColorGeometry4bMixer(buffer, buffer.index_range(), default_color)
|
|
{
|
|
}
|
|
|
|
ColorGeometry4bMixer::ColorGeometry4bMixer(MutableSpan<ColorGeometry4b> buffer,
|
|
const IndexMask &mask,
|
|
const ColorGeometry4b default_color)
|
|
: buffer_(buffer),
|
|
default_color_(default_color),
|
|
total_weights_(buffer.size(), 0.0f),
|
|
accumulation_buffer_(buffer.size(), float4(0, 0, 0, 0))
|
|
{
|
|
const ColorGeometry4b zero{0, 0, 0, 0};
|
|
mask.foreach_index([&](const int64_t i) { buffer_[i] = zero; });
|
|
}
|
|
|
|
void ColorGeometry4bMixer::ColorGeometry4bMixer::set(int64_t index,
|
|
const ColorGeometry4b &color,
|
|
const float weight)
|
|
{
|
|
accumulation_buffer_[index][0] = color.r * weight;
|
|
accumulation_buffer_[index][1] = color.g * weight;
|
|
accumulation_buffer_[index][2] = color.b * weight;
|
|
accumulation_buffer_[index][3] = color.a * weight;
|
|
total_weights_[index] = weight;
|
|
}
|
|
|
|
void ColorGeometry4bMixer::mix_in(int64_t index, const ColorGeometry4b &color, float weight)
|
|
{
|
|
float4 &accum_value = accumulation_buffer_[index];
|
|
accum_value[0] += color.r * weight;
|
|
accum_value[1] += color.g * weight;
|
|
accum_value[2] += color.b * weight;
|
|
accum_value[3] += color.a * weight;
|
|
total_weights_[index] += weight;
|
|
}
|
|
|
|
void ColorGeometry4bMixer::finalize()
|
|
{
|
|
this->finalize(buffer_.index_range());
|
|
}
|
|
|
|
void ColorGeometry4bMixer::finalize(const IndexMask &mask)
|
|
{
|
|
mask.foreach_index([&](const int64_t i) {
|
|
const float weight = total_weights_[i];
|
|
const float4 &accum_value = accumulation_buffer_[i];
|
|
ColorGeometry4b &output_color = buffer_[i];
|
|
if (weight > 0.0f) {
|
|
const float weight_inv = 1.0f / weight;
|
|
output_color.r = accum_value[0] * weight_inv;
|
|
output_color.g = accum_value[1] * weight_inv;
|
|
output_color.b = accum_value[2] * weight_inv;
|
|
output_color.a = accum_value[3] * weight_inv;
|
|
}
|
|
else {
|
|
output_color = default_color_;
|
|
}
|
|
});
|
|
}
|
|
|
|
void gather(const GSpan src, const Span<int> map, GMutableSpan dst)
|
|
{
|
|
attribute_math::convert_to_static_type(src.type(), [&](auto dummy) {
|
|
using T = decltype(dummy);
|
|
array_utils::gather(src.typed<T>(), map, dst.typed<T>());
|
|
});
|
|
}
|
|
|
|
void gather(const GVArray &src, const Span<int> map, GMutableSpan dst)
|
|
{
|
|
attribute_math::convert_to_static_type(src.type(), [&](auto dummy) {
|
|
using T = decltype(dummy);
|
|
array_utils::gather(src.typed<T>(), map, dst.typed<T>());
|
|
});
|
|
}
|
|
|
|
} // namespace blender::bke::attribute_math
|