A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.
This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.
Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.
Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:
https://reuse.software/faq/
151 lines
4.7 KiB
C++
151 lines
4.7 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Foundation
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup fn
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*
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* A `MultiFunction` encapsulates a function that is optimized for throughput (instead of latency).
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* The throughput is optimized by always processing many elements at once, instead of each element
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* separately. This is ideal for functions that are evaluated often (e.g. for every particle).
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*
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* By processing a lot of data at once, individual functions become easier to optimize for humans
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* and for the compiler. Furthermore, performance profiles become easier to understand and show
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* better where bottlenecks are.
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*
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* Every multi-function has a name and an ordered list of parameters. Parameters are used for input
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* and output. In fact, there are three kinds of parameters: inputs, outputs and mutable (which is
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* combination of input and output).
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*
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* To call a multi-function, one has to provide three things:
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* - `Params`: This references the input and output arrays that the function works with. The
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* arrays are not owned by Params.
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* - `IndexMask`: An array of indices indicating which indices in the provided arrays should be
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* touched/processed.
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* - `Context`: Further information for the called function.
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*
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* A new multi-function is generally implemented as follows:
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* 1. Create a new subclass of MultiFunction.
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* 2. Implement a constructor that initialized the signature of the function.
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* 3. Override the `call` function.
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*/
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#include "BLI_hash.hh"
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#include "FN_multi_function_context.hh"
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#include "FN_multi_function_params.hh"
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namespace blender::fn::multi_function {
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class MultiFunction {
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private:
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const Signature *signature_ref_ = nullptr;
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public:
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virtual ~MultiFunction() {}
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/**
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* The result is the same as using #call directly but this method has some additional features.
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* - Automatic multi-threading when possible and appropriate.
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* - Automatic index mask offsetting to avoid large temporary intermediate arrays that are mostly
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* unused.
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*/
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void call_auto(const IndexMask &mask, Params params, Context context) const;
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virtual void call(const IndexMask &mask, Params params, Context context) const = 0;
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virtual uint64_t hash() const
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{
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return get_default_hash(this);
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}
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virtual bool equals(const MultiFunction & /*other*/) const
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{
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return false;
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}
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int param_amount() const
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{
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return signature_ref_->params.size();
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}
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IndexRange param_indices() const
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{
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return signature_ref_->params.index_range();
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}
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ParamType param_type(int param_index) const
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{
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return signature_ref_->params[param_index].type;
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}
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StringRefNull param_name(int param_index) const
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{
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return signature_ref_->params[param_index].name;
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}
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StringRefNull name() const
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{
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return signature_ref_->function_name;
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}
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virtual std::string debug_name() const;
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const Signature &signature() const
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{
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BLI_assert(signature_ref_ != nullptr);
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return *signature_ref_;
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}
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/**
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* Information about how the multi-function behaves that help a caller to execute it efficiently.
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*/
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struct ExecutionHints {
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/**
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* Suggested minimum workload under which multi-threading does not really help.
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* This should be lowered when the multi-function is doing something computationally expensive.
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*/
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int64_t min_grain_size = 10000;
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/**
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* Indicates that the multi-function will allocate an array large enough to hold all indices
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* passed in as mask. This tells the caller that it would be preferable to pass in smaller
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* indices. Also maybe the full mask should be split up into smaller segments to decrease peak
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* memory usage.
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*/
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bool allocates_array = false;
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/**
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* Tells the caller that every execution takes about the same time. This helps making a more
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* educated guess about a good grain size.
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*/
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bool uniform_execution_time = true;
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};
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ExecutionHints execution_hints() const;
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protected:
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/* Make the function use the given signature. This should be called once in the constructor of
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* child classes. No copy of the signature is made, so the caller has to make sure that the
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* signature lives as long as the multi function. It is ok to embed the signature into the child
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* class. */
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void set_signature(const Signature *signature)
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{
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/* Take a pointer as argument, so that it is more obvious that no copy is created. */
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BLI_assert(signature != nullptr);
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signature_ref_ = signature;
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}
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virtual ExecutionHints get_execution_hints() const;
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};
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inline ParamsBuilder::ParamsBuilder(const MultiFunction &fn, const IndexMask *mask)
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: ParamsBuilder(fn.signature(), *mask)
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{
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}
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} // namespace blender::fn::multi_function
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namespace blender {
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namespace mf = fn::multi_function;
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}
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