Files
test/source/blender/functions/FN_multi_function_procedure_builder.hh
Sergey Sharybin c1bc70b711 Cleanup: Add a copyright notice to files and use SPDX format
A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.

This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.

Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.

Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:

    https://reuse.software/faq/
2023-05-31 16:19:06 +02:00

191 lines
5.5 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Foundation
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup fn
*/
#include "FN_multi_function_procedure.hh"
namespace blender::fn::multi_function {
/**
* Utility class to build a #Procedure.
*/
class ProcedureBuilder {
private:
/** Procedure that is being build. */
Procedure *procedure_ = nullptr;
/** Cursors where the next instruction should be inserted. */
Vector<InstructionCursor> cursors_;
public:
struct Branch;
struct Loop;
ProcedureBuilder(Procedure &procedure,
InstructionCursor initial_cursor = InstructionCursor::ForEntry());
ProcedureBuilder(Span<ProcedureBuilder *> builders);
ProcedureBuilder(Branch &branch);
void set_cursor(const InstructionCursor &cursor);
void set_cursor(Span<InstructionCursor> cursors);
void set_cursor(Span<ProcedureBuilder *> builders);
void set_cursor_after_branch(Branch &branch);
void set_cursor_after_loop(Loop &loop);
void add_destruct(Variable &variable);
void add_destruct(Span<Variable *> variables);
ReturnInstruction &add_return();
Branch add_branch(Variable &condition);
Loop add_loop();
void add_loop_continue(Loop &loop);
void add_loop_break(Loop &loop);
CallInstruction &add_call_with_no_variables(const MultiFunction &fn);
CallInstruction &add_call_with_all_variables(const MultiFunction &fn,
Span<Variable *> param_variables);
Vector<Variable *> add_call(const MultiFunction &fn,
Span<Variable *> input_and_mutable_variables = {});
template<int OutputN>
std::array<Variable *, OutputN> add_call(const MultiFunction &fn,
Span<Variable *> input_and_mutable_variables = {});
void add_parameter(ParamType::InterfaceType interface_type, Variable &variable);
Variable &add_parameter(ParamType param_type, std::string name = "");
Variable &add_input_parameter(DataType data_type, std::string name = "");
template<typename T> Variable &add_single_input_parameter(std::string name = "");
template<typename T> Variable &add_single_mutable_parameter(std::string name = "");
void add_output_parameter(Variable &variable);
private:
void link_to_cursors(Instruction *instruction);
};
struct ProcedureBuilder::Branch {
ProcedureBuilder branch_true;
ProcedureBuilder branch_false;
};
struct ProcedureBuilder::Loop {
Instruction *begin = nullptr;
DummyInstruction *end = nullptr;
};
/* --------------------------------------------------------------------
* ProcedureBuilder inline methods.
*/
inline ProcedureBuilder::ProcedureBuilder(Branch &branch)
: ProcedureBuilder(*branch.branch_true.procedure_)
{
this->set_cursor_after_branch(branch);
}
inline ProcedureBuilder::ProcedureBuilder(Procedure &procedure, InstructionCursor initial_cursor)
: procedure_(&procedure), cursors_({initial_cursor})
{
}
inline ProcedureBuilder::ProcedureBuilder(Span<ProcedureBuilder *> builders)
: ProcedureBuilder(*builders[0]->procedure_)
{
this->set_cursor(builders);
}
inline void ProcedureBuilder::set_cursor(const InstructionCursor &cursor)
{
cursors_ = {cursor};
}
inline void ProcedureBuilder::set_cursor(Span<InstructionCursor> cursors)
{
cursors_ = cursors;
}
inline void ProcedureBuilder::set_cursor_after_branch(Branch &branch)
{
this->set_cursor({&branch.branch_false, &branch.branch_true});
}
inline void ProcedureBuilder::set_cursor_after_loop(Loop &loop)
{
this->set_cursor(InstructionCursor{*loop.end});
}
inline void ProcedureBuilder::set_cursor(Span<ProcedureBuilder *> builders)
{
cursors_.clear();
for (ProcedureBuilder *builder : builders) {
cursors_.extend(builder->cursors_);
}
}
template<int OutputN>
inline std::array<Variable *, OutputN> ProcedureBuilder::add_call(
const MultiFunction &fn, Span<Variable *> input_and_mutable_variables)
{
Vector<Variable *> output_variables = this->add_call(fn, input_and_mutable_variables);
BLI_assert(output_variables.size() == OutputN);
std::array<Variable *, OutputN> output_array;
initialized_copy_n(output_variables.data(), OutputN, output_array.data());
return output_array;
}
inline void ProcedureBuilder::add_parameter(ParamType::InterfaceType interface_type,
Variable &variable)
{
procedure_->add_parameter(interface_type, variable);
}
inline Variable &ProcedureBuilder::add_parameter(ParamType param_type, std::string name)
{
Variable &variable = procedure_->new_variable(param_type.data_type(), std::move(name));
this->add_parameter(param_type.interface_type(), variable);
return variable;
}
inline Variable &ProcedureBuilder::add_input_parameter(DataType data_type, std::string name)
{
return this->add_parameter(ParamType(ParamType::Input, data_type), std::move(name));
}
template<typename T>
inline Variable &ProcedureBuilder::add_single_input_parameter(std::string name)
{
return this->add_parameter(ParamType::ForSingleInput(CPPType::get<T>()), std::move(name));
}
template<typename T>
inline Variable &ProcedureBuilder::add_single_mutable_parameter(std::string name)
{
return this->add_parameter(ParamType::ForMutableSingle(CPPType::get<T>()), std::move(name));
}
inline void ProcedureBuilder::add_output_parameter(Variable &variable)
{
this->add_parameter(ParamType::Output, variable);
}
inline void ProcedureBuilder::link_to_cursors(Instruction *instruction)
{
for (InstructionCursor &cursor : cursors_) {
cursor.set_next(*procedure_, instruction);
}
}
} // namespace blender::fn::multi_function