A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.
This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.
Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.
Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:
https://reuse.software/faq/
101 lines
2.7 KiB
C
101 lines
2.7 KiB
C
/* SPDX-FileCopyrightText: 2020 Blender Foundation
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup gpu
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*
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* Helpers for GPU / drawing debugging.
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*
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*
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** GPU debug capture usage example:
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*
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** Instant frame capture. **
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*
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* \code
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* #include "GPU_debug.h"
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* static void do_render_engine(Render *re)
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* {
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* GPU_debug_capture_begin();
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* RE_engine_render(re, false);
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* GPU_debug_capture_end();
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* }
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* \endcode
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*
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** Capture scopes. **
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*
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* \code
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* #include "GPU_debug.h"
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* void *capture_scope = nullptr;
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* static void do_render_engine(Render *re)
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* {
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* if (!capture_scope) {
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* // Create capture scope which will display in external tool.
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* capture_scope = GPU_debug_capture_scope_create("Render Frame");
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* }
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*
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* // Commands within scope boundary captured when requested in tool.
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* GPU_debug_capture_scope_begin(capture_scope);
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* RE_engine_render(re, false);
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* GPU_debug_capture_scope_end(capture_scope);
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* }
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* \endcode
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*/
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#pragma once
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#include "BLI_sys_types.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define GPU_DEBUG_SHADER_COMPILATION_GROUP "Shader Compilation"
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void GPU_debug_group_begin(const char *name);
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void GPU_debug_group_end(void);
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/**
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* Return a formatted string showing the current group hierarchy in this format:
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* "Group1 > Group 2 > Group3 > ... > GroupN : "
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*/
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void GPU_debug_get_groups_names(int name_buf_len, char *r_name_buf);
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/**
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* Return true if inside a debug group with the same name.
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*/
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bool GPU_debug_group_match(const char *ref);
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/**
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* GPU Frame capture support.
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*
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* Allows instantaneous frame capture of GPU calls between begin/end.
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*/
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void GPU_debug_capture_begin(void);
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void GPU_debug_capture_end(void);
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/**
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* GPU debug frame capture scopes.
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*
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* Allows creation of a GPU frame capture scope that define a region within which an external GPU
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* Frame capture tool can perform a deferred capture of GPU API calls within the boundary upon user
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* request.
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*
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* \param name: Unique name of capture scope displayed within capture tool.
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* \return pointer wrapping an API-specific capture scope object.
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* \note a capture scope should be created a single time and only used within one begin/end pair.
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*/
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void *GPU_debug_capture_scope_create(const char *name);
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/**
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* Used to declare the region within which GPU calls are captured when the scope is triggered.
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*
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* \param scope: Pointer to capture scope object created with GPU_debug_capture_scope_create.
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* \return True if the capture tool is actively capturing this scope when function is executed.
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* Otherwise, False.
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*/
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bool GPU_debug_capture_scope_begin(void *scope);
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void GPU_debug_capture_scope_end(void *scope);
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#ifdef __cplusplus
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}
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#endif
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