Files
test/source/blender/gpu/intern/gpu_storage_buffer.cc
Sergey Sharybin c1bc70b711 Cleanup: Add a copyright notice to files and use SPDX format
A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.

This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.

Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.

Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:

    https://reuse.software/faq/
2023-05-31 16:19:06 +02:00

115 lines
2.3 KiB
C++

/* SPDX-FileCopyrightText: 2022 Blender Foundation
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup gpu
*/
#include "MEM_guardedalloc.h"
#include <cstring>
#include "BLI_blenlib.h"
#include "BLI_math_base.h"
#include "gpu_backend.hh"
#include "GPU_material.h"
#include "GPU_vertex_buffer.h" /* For GPUUsageType. */
#include "GPU_storage_buffer.h"
#include "gpu_storage_buffer_private.hh"
#include "gpu_vertex_buffer_private.hh"
/* -------------------------------------------------------------------- */
/** \name Creation & Deletion
* \{ */
namespace blender::gpu {
StorageBuf::StorageBuf(size_t size, const char *name)
{
/* Make sure that UBO is padded to size of vec4 */
BLI_assert((size % 16) == 0);
size_in_bytes_ = size;
STRNCPY(name_, name);
}
StorageBuf::~StorageBuf()
{
MEM_SAFE_FREE(data_);
}
} // namespace blender::gpu
/** \} */
/* -------------------------------------------------------------------- */
/** \name C-API
* \{ */
using namespace blender::gpu;
GPUStorageBuf *GPU_storagebuf_create_ex(size_t size,
const void *data,
GPUUsageType usage,
const char *name)
{
StorageBuf *ssbo = GPUBackend::get()->storagebuf_alloc(size, usage, name);
/* Direct init. */
if (data != nullptr) {
ssbo->update(data);
}
return wrap(ssbo);
}
void GPU_storagebuf_free(GPUStorageBuf *ssbo)
{
delete unwrap(ssbo);
}
void GPU_storagebuf_update(GPUStorageBuf *ssbo, const void *data)
{
unwrap(ssbo)->update(data);
}
void GPU_storagebuf_bind(GPUStorageBuf *ssbo, int slot)
{
unwrap(ssbo)->bind(slot);
}
void GPU_storagebuf_unbind(GPUStorageBuf *ssbo)
{
unwrap(ssbo)->unbind();
}
void GPU_storagebuf_unbind_all()
{
/* FIXME */
}
void GPU_storagebuf_clear_to_zero(GPUStorageBuf *ssbo)
{
GPU_storagebuf_clear(ssbo, 0);
}
void GPU_storagebuf_clear(GPUStorageBuf *ssbo, uint32_t clear_value)
{
unwrap(ssbo)->clear(clear_value);
}
void GPU_storagebuf_copy_sub_from_vertbuf(
GPUStorageBuf *ssbo, GPUVertBuf *src, uint dst_offset, uint src_offset, uint copy_size)
{
unwrap(ssbo)->copy_sub(unwrap(src), dst_offset, src_offset, copy_size);
}
void GPU_storagebuf_read(GPUStorageBuf *ssbo, void *data)
{
unwrap(ssbo)->read(data);
}
/** \} */