A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.
This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.
Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.
Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:
https://reuse.software/faq/
78 lines
2.8 KiB
C
78 lines
2.8 KiB
C
/* SPDX-FileCopyrightText: 2004 Blender Foundation
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup sequencer
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "SEQ_render.h" /* Needed for #eSeqTaskId. */
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struct ImBuf;
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struct Main;
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struct Scene;
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struct SeqRenderData;
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struct Sequence;
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typedef struct SeqCacheKey {
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struct SeqCache *cache_owner;
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void *userkey;
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struct SeqCacheKey *link_prev; /* Used for linking intermediate items to final frame. */
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struct SeqCacheKey *link_next; /* Used for linking intermediate items to final frame. */
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struct Sequence *seq;
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struct SeqRenderData context;
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float frame_index; /* Usually same as timeline_frame. Mapped to media for RAW entries. */
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float timeline_frame; /* Only for reference - used for freeing when cache is full. */
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float cost; /* In short: render time(s) divided by playback frame duration(s) */
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bool is_temp_cache; /* this cache entry will be freed before rendering next frame */
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/* ID of task for assigning temp cache entries to particular task(thread, etc.) */
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eSeqTaskId task_id;
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int type;
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} SeqCacheKey;
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struct ImBuf *seq_cache_get(const struct SeqRenderData *context,
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struct Sequence *seq,
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float timeline_frame,
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int type);
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void seq_cache_put(const struct SeqRenderData *context,
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struct Sequence *seq,
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float timeline_frame,
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int type,
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struct ImBuf *i);
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void seq_cache_thumbnail_put(const struct SeqRenderData *context,
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struct Sequence *seq,
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float timeline_frame,
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struct ImBuf *i,
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const struct rctf *view_area);
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bool seq_cache_put_if_possible(const struct SeqRenderData *context,
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struct Sequence *seq,
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float timeline_frame,
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int type,
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struct ImBuf *nval);
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/**
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* Find only "base" keys.
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* Sources(other types) for a frame must be freed all at once.
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*/
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bool seq_cache_recycle_item(struct Scene *scene);
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void seq_cache_free_temp_cache(struct Scene *scene, short id, int timeline_frame);
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void seq_cache_destruct(struct Scene *scene);
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void seq_cache_cleanup_all(struct Main *bmain);
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void seq_cache_cleanup_sequence(struct Scene *scene,
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struct Sequence *seq,
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struct Sequence *seq_changed,
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int invalidate_types,
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bool force_seq_changed_range);
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void seq_cache_thumbnail_cleanup(Scene *scene, rctf *view_area);
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bool seq_cache_is_full(void);
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float seq_cache_frame_index_to_timeline_frame(struct Sequence *seq, float frame_index);
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#ifdef __cplusplus
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}
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#endif
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