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a82eaf36ca44f18f97db11007e3accc21acbee4e
test
/
source
/
gameengine
/
Physics
/
Bullet
History
Benoit Bolsee
6627fe3f75
BGE bug
#30555
: crash in Replace Mesh when physics shape is triangle mesh and new mesh has no collision faces. The fix consists in keeping the previous physics shape, which is not quite correct, but the situation is unusual anyway.
2012-04-15 12:49:34 +00:00
..
CcdGraphicController.cpp
code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.)
2012-04-11 08:15:13 +00:00
CcdGraphicController.h
use __ prefix on header guards to avoid mixing up defines with api functions / classes.
2012-02-23 10:41:31 +00:00
CcdPhysicsController.cpp
BGE bug
#30555
: crash in Replace Mesh when physics shape is triangle mesh and new mesh has no collision faces. The fix consists in keeping the previous physics shape, which is not quite correct, but the situation is unusual anyway.
2012-04-15 12:49:34 +00:00
CcdPhysicsController.h
Spelling Cleanup
2012-03-01 12:20:18 +00:00
CcdPhysicsEnvironment.cpp
style cleanup
2012-03-28 05:03:24 +00:00
CcdPhysicsEnvironment.h
style cleanup - remove unneeded ';'s
2012-03-08 03:05:57 +00:00
CMakeLists.txt
remove $Id: tags after discussion on the mailign list:
http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
SConscript
Code cleanup: remove source/kernel module, this wasn't really the kernel of
2011-05-06 20:18:42 +00:00