This website requires JavaScript.
Explore
Help
Register
Sign In
griefith
/
test
Watch
1
Star
0
Fork
0
You've already forked test
Code
Issues
Pull Requests
Actions
1
Packages
Projects
Releases
Wiki
Activity
Files
a8ec403d72030a2a568f358d4e16bc9bef31c827
test
/
source
History
Miika Hamalainen
a8ec403d72
Fix: Smoke adaptive domain applied velocity in wrong unit space causing high velocities never apply additional margin ahead the fluid.
...
Also skip new flow velocity because thats not accurate enough to be of any use in there.
2013-05-21 18:59:46 +00:00
..
blender
Fix: Smoke adaptive domain applied velocity in wrong unit space causing high velocities never apply additional margin ahead the fluid.
2013-05-21 18:59:46 +00:00
blenderplayer
This commit addresses the somewhat weak handling of stackless textures in Blender with default (BI) renderer. To do so, it's defining an "other" texture context, and when in this one, it switches to using the "new shading" texture handling already known with Cycles engine.
2013-05-17 07:10:10 +00:00
creator
Fix
#35443
: Animation player doesn't play some movie formats
2013-05-21 12:18:35 +00:00
gameengine
code cleanup: split scons includes onto multiple lines, reduce chance of include conflicts later on.
2013-05-20 18:42:28 +00:00
icons
Added GPL header to sconscripts!
2012-12-17 08:01:43 +00:00
tests
freestyle lineset
tag
attribute was defined but not used, also some code cleanup.
2013-04-07 01:38:03 +00:00
CMakeLists.txt
…
SConscript
Added GPL header to sconscripts!
2012-12-17 08:01:43 +00:00