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test/source
Campbell Barton a9529ea727 * added uvco_to_wrapped_pxco to get the pixel x/y from a UV that could be outside 0-1 range.
* use 80deg rather then 90 for the "Normal" painting option, since painting faces that are very close to 90d to the view gives some artifacts.
* Brecht modified the Barycentric weights function to use a signed area. so BarycentricWeightsSimplePersp2f and BarycentricWeightsSimple2f these funcs are not needed anymore.

2 bugs with seams fixed
* triangle faces seams were not being filled correctly - causing visible seams
* the pretend 3D location for seam pixels was too close to the face edge - causing some pixels to be occluded by the adjacent face.
2008-12-03 17:36:50 +00:00
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2008-11-17 00:54:45 +00:00
2008-09-19 14:15:36 +00:00
2008-11-12 19:03:50 +00:00
2008-10-22 05:35:23 +00:00
2008-10-22 11:28:10 +00:00