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Clément Foucault a9b6201381 EEVEE-Next: Make DoF reduce shader use less LDS
This is a cleanup / refactor to avoid using more LDS
and introduces 2 `barrier` calls instead.

All access to LDS are guarded behind accessor function
instead of Macro for readability.

This somehow fixes a GPU hang inside `tree_creature.blend`
when overlays (hdri sphere) are enabled + DoF.

Pull Request: https://projects.blender.org/blender/blender/pulls/120704
2024-04-17 11:23:11 +02:00
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