This is a complete rewrite of the derived node tree data structure. It is a much thinner abstraction about `NodeTreeRef` than before. This gives the user of the derived node tree more control and allows for greater introspection capabilities (e.g. before muted nodes were completely abstracted away; this was convenient, but came with limitations). Another nice benefit of the new structure is that it is much cheaper to build, because it does not inline all nodes and sockets in nested node groups. Differential Revision: https://developer.blender.org/D10620
272 lines
10 KiB
C++
272 lines
10 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "NOD_derived_node_tree.hh"
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namespace blender::nodes {
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/* Construct a new derived node tree for a given root node tree. The generated derived node tree
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* does not own the used node tree refs (so that those can be used by others as well). The caller
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* has to make sure that the node tree refs added to #node_tree_refs live at least as long as the
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* derived node tree. */
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DerivedNodeTree::DerivedNodeTree(bNodeTree &btree, NodeTreeRefMap &node_tree_refs)
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{
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/* Construct all possible contexts immediately. This is significantly cheaper than inlining all
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* node groups. If it still becomes a performance issue in the future, contexts could be
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* constructed lazily when they are needed. */
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root_context_ = &this->construct_context_recursively(nullptr, nullptr, btree, node_tree_refs);
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}
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DTreeContext &DerivedNodeTree::construct_context_recursively(DTreeContext *parent_context,
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const NodeRef *parent_node,
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bNodeTree &btree,
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NodeTreeRefMap &node_tree_refs)
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{
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DTreeContext &context = *allocator_.construct<DTreeContext>();
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context.parent_context_ = parent_context;
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context.parent_node_ = parent_node;
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context.tree_ = &get_tree_ref_from_map(node_tree_refs, btree);
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used_node_tree_refs_.add(context.tree_);
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for (const NodeRef *node : context.tree_->nodes()) {
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if (node->is_group_node()) {
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bNode *bnode = node->bnode();
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bNodeTree *child_btree = reinterpret_cast<bNodeTree *>(bnode->id);
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if (child_btree != nullptr) {
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DTreeContext &child = this->construct_context_recursively(
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&context, node, *child_btree, node_tree_refs);
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context.children_.add_new(node, &child);
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}
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}
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}
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return context;
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}
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DerivedNodeTree::~DerivedNodeTree()
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{
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/* Has to be destructed manually, because the context info is allocated in a linear allocator. */
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this->destruct_context_recursively(root_context_);
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}
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void DerivedNodeTree::destruct_context_recursively(DTreeContext *context)
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{
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for (DTreeContext *child : context->children_.values()) {
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this->destruct_context_recursively(child);
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}
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context->~DTreeContext();
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}
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/* Returns true if there are any cycles in the node tree. */
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bool DerivedNodeTree::has_link_cycles() const
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{
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for (const NodeTreeRef *tree_ref : used_node_tree_refs_) {
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if (tree_ref->has_link_cycles()) {
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return true;
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}
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}
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return false;
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}
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/* Calls the given callback on all nodes in the (possibly nested) derived node tree. */
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void DerivedNodeTree::foreach_node(FunctionRef<void(DNode)> callback) const
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{
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this->foreach_node_in_context_recursive(*root_context_, callback);
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}
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void DerivedNodeTree::foreach_node_in_context_recursive(const DTreeContext &context,
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FunctionRef<void(DNode)> callback) const
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{
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for (const NodeRef *node_ref : context.tree_->nodes()) {
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callback(DNode(&context, node_ref));
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}
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for (const DTreeContext *child_context : context.children_.values()) {
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this->foreach_node_in_context_recursive(*child_context, callback);
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}
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}
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DOutputSocket DInputSocket::get_corresponding_group_node_output() const
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{
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BLI_assert(*this);
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BLI_assert(socket_ref_->node().is_group_output_node());
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BLI_assert(socket_ref_->index() < socket_ref_->node().inputs().size() - 1);
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const DTreeContext *parent_context = context_->parent_context();
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const NodeRef *parent_node = context_->parent_node();
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BLI_assert(parent_context != nullptr);
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BLI_assert(parent_node != nullptr);
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const int socket_index = socket_ref_->index();
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return {parent_context, &parent_node->output(socket_index)};
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}
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Vector<DOutputSocket> DInputSocket::get_corresponding_group_input_sockets() const
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{
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BLI_assert(*this);
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BLI_assert(socket_ref_->node().is_group_node());
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const DTreeContext *child_context = context_->child_context(socket_ref_->node());
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BLI_assert(child_context != nullptr);
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const NodeTreeRef &child_tree = child_context->tree();
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Span<const NodeRef *> group_input_nodes = child_tree.nodes_by_type("NodeGroupInput");
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const int socket_index = socket_ref_->index();
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Vector<DOutputSocket> sockets;
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for (const NodeRef *group_input_node : group_input_nodes) {
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sockets.append(DOutputSocket(child_context, &group_input_node->output(socket_index)));
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}
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return sockets;
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}
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DInputSocket DOutputSocket::get_corresponding_group_node_input() const
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{
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BLI_assert(*this);
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BLI_assert(socket_ref_->node().is_group_input_node());
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BLI_assert(socket_ref_->index() < socket_ref_->node().outputs().size() - 1);
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const DTreeContext *parent_context = context_->parent_context();
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const NodeRef *parent_node = context_->parent_node();
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BLI_assert(parent_context != nullptr);
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BLI_assert(parent_node != nullptr);
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const int socket_index = socket_ref_->index();
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return {parent_context, &parent_node->input(socket_index)};
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}
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DInputSocket DOutputSocket::get_active_corresponding_group_output_socket() const
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{
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BLI_assert(*this);
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BLI_assert(socket_ref_->node().is_group_node());
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const DTreeContext *child_context = context_->child_context(socket_ref_->node());
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BLI_assert(child_context != nullptr);
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const NodeTreeRef &child_tree = child_context->tree();
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Span<const NodeRef *> group_output_nodes = child_tree.nodes_by_type("NodeGroupOutput");
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const int socket_index = socket_ref_->index();
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for (const NodeRef *group_output_node : group_output_nodes) {
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if (group_output_node->bnode()->flag & NODE_DO_OUTPUT || group_output_nodes.size() == 1) {
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return {child_context, &group_output_node->input(socket_index)};
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}
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}
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return {};
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}
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/* Call the given callback for every "real" origin socket. "Real" means that reroutes, muted nodes
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* and node groups are handled by this function. Origin sockets are ones where a node gets its
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* inputs from. */
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void DInputSocket::foreach_origin_socket(FunctionRef<void(DSocket)> callback) const
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{
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BLI_assert(*this);
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for (const OutputSocketRef *linked_socket : socket_ref_->as_input().linked_sockets()) {
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const NodeRef &linked_node = linked_socket->node();
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DOutputSocket linked_dsocket{context_, linked_socket};
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if (linked_node.is_muted()) {
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/* If the node is muted, follow the internal links of the node. */
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for (const InternalLinkRef *internal_link : linked_node.internal_links()) {
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if (&internal_link->to() == linked_socket) {
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DInputSocket input_of_muted_node{context_, &internal_link->from()};
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input_of_muted_node.foreach_origin_socket(callback);
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}
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}
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}
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else if (linked_node.is_group_input_node()) {
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if (context_->is_root()) {
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/* This is a group input in the root node group. */
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callback(linked_dsocket);
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}
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else {
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DInputSocket socket_in_parent_group = linked_dsocket.get_corresponding_group_node_input();
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if (socket_in_parent_group->is_linked()) {
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/* Follow the links coming into the corresponding socket on the parent group node. */
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socket_in_parent_group.foreach_origin_socket(callback);
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}
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else {
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/* The corresponding input on the parent group node is not connected. Therefore, we use
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* the value of that input socket directly. */
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callback(socket_in_parent_group);
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}
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}
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}
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else if (linked_node.is_group_node()) {
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DInputSocket socket_in_group = linked_dsocket.get_active_corresponding_group_output_socket();
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if (socket_in_group) {
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if (socket_in_group->is_linked()) {
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/* Follow the links coming into the group output node of the child node group. */
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socket_in_group.foreach_origin_socket(callback);
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}
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else {
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/* The output of the child node group is not connected, so we have to get the value from
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* that socket. */
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callback(socket_in_group);
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}
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}
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}
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else {
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/* The normal case: just use the value of a linked output socket. */
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callback(linked_dsocket);
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}
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}
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}
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/* Calls the given callback for every "real" target socket. "Real" means that reroutes, muted nodes
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* and node groups are handled by this function. Target sockets are on the nodes that use the value
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* from this socket. */
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void DOutputSocket::foreach_target_socket(FunctionRef<void(DInputSocket)> callback) const
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{
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for (const InputSocketRef *linked_socket : socket_ref_->as_output().linked_sockets()) {
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const NodeRef &linked_node = linked_socket->node();
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DInputSocket linked_dsocket{context_, linked_socket};
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if (linked_node.is_muted()) {
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/* If the target node is muted, follow its internal links. */
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for (const InternalLinkRef *internal_link : linked_node.internal_links()) {
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if (&internal_link->from() == linked_socket) {
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DOutputSocket output_of_muted_node{context_, &internal_link->to()};
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output_of_muted_node.foreach_target_socket(callback);
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}
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}
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}
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else if (linked_node.is_group_output_node()) {
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if (context_->is_root()) {
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/* This is a group output in the root node group. */
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callback(linked_dsocket);
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}
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else {
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/* Follow the links going out of the group node in the parent node group. */
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DOutputSocket socket_in_parent_group =
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linked_dsocket.get_corresponding_group_node_output();
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socket_in_parent_group.foreach_target_socket(callback);
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}
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}
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else if (linked_node.is_group_node()) {
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/* Follow the links within the nested node group. */
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Vector<DOutputSocket> sockets_in_group =
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linked_dsocket.get_corresponding_group_input_sockets();
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for (DOutputSocket socket_in_group : sockets_in_group) {
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socket_in_group.foreach_target_socket(callback);
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}
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}
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else {
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/* The normal case: just use the linked input socket as target. */
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callback(linked_dsocket);
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}
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}
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}
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} // namespace blender::nodes
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