Thanks to Brecht & Valgrind, found 2 cases for unitialized variables in the render code. Both were for 2D texture input (Window and Sticky) which didn't initalize a the third coordinate. Goes fine for 2D textures, but not for 3d ones :)
Thanks to Brecht & Valgrind, found 2 cases for unitialized variables in the render code. Both were for 2D texture input (Window and Sticky) which didn't initalize a the third coordinate. Goes fine for 2D textures, but not for 3d ones :)