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Code Issues Pull Requests Actions 1 Packages Projects Releases Wiki Activity
Files
aa6484db8750bb8d10da3f2b52038da2cedb112f
test/source/gameengine/Rasterizer/RAS_OpenGLRasterizer
History
Kester Maddock e4d22a8021 Tweek the stereo settings: allow negative eye separation.
2004-10-24 23:50:44 +00:00
..
EXT_separate_specular_color.h
Add the separate spec colour definitions!
2004-06-07 11:57:10 +00:00
Makefile
Initial revision
2002-10-12 11:37:38 +00:00
mkglext.py
Lighting updates:
2004-06-07 11:01:31 +00:00
RAS_GLExtensionManager.cpp
OK, the game engine has been un-buildable on irix for long enough
2004-07-16 01:31:25 +00:00
RAS_GLExtensionManager.h
OK, the game engine has been un-buildable on irix for long enough
2004-07-16 01:31:25 +00:00
RAS_OpenGLRasterizer.cpp
Tweek the stereo settings: allow negative eye separation.
2004-10-24 23:50:44 +00:00
RAS_OpenGLRasterizer.h
Tweek the stereo settings: allow negative eye separation.
2004-10-24 23:50:44 +00:00
RAS_VAOpenGLRasterizer.cpp
Fix blenderplayer command line option parsing.
2004-08-10 11:34:12 +00:00
RAS_VAOpenGLRasterizer.h
Fix blenderplayer command line option parsing.
2004-08-10 11:34:12 +00:00
SConscript
Added #!/usr/bin/python standard script identifier to the start of SConscript files.
2004-05-16 13:07:20 +00:00
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