This was difficult to do because we group theme colours and display them together in user preferences. To make the background options more presentable and keep them grouped and separate, I needed to group the two gradient colours somehow. I added a separate ThemeSpaceGradient RNA struct as opposed to ThemeSpaceGeneric. This struct is the same as ThemeSpaceGeneric but it lacks the window background option (which does nothing now) and includes the UiGradient struct which now has both gradient colours. I modified the clear functions to use a new high colour from the gradient. Now all options appear grouped and any other editor that may use a gradient for the window background may do so. Also corrected incorrect MAIN_VERSION_ATLEAST macro, it would not detect versions correctly
104 lines
2.6 KiB
C
104 lines
2.6 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef __BKE_MAIN_H__
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#define __BKE_MAIN_H__
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/** \file BKE_main.h
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* \ingroup bke
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* \since March 2001
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* \author nzc
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* \section aboutmain Main struct
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* Main is the root of the 'database' of a Blender context. All data
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* is stuffed into lists, and all these lists are knotted to here. A
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* Blender file is not much more but a binary dump of these
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* lists. This list of lists is not serialized itself.
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*
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* Oops... this should be a _types.h file.
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*
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*/
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#include "DNA_listBase.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct Library;
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typedef struct Main {
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struct Main *next, *prev;
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char name[1024]; /* 1024 = FILE_MAX */
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short versionfile, subversionfile; /* see BLENDER_VERSION, BLENDER_SUBVERSION */
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short minversionfile, minsubversionfile;
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int revision; /* svn revision of binary that saved file */
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short recovered; /* indicate the main->name (file) is the recovered one */
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struct Library *curlib;
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ListBase scene;
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ListBase library;
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ListBase object;
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ListBase mesh;
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ListBase curve;
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ListBase mball;
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ListBase mat;
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ListBase tex;
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ListBase image;
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ListBase latt;
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ListBase lamp;
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ListBase camera;
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ListBase ipo; // XXX deprecated
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ListBase key;
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ListBase world;
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ListBase screen;
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ListBase script;
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ListBase vfont;
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ListBase text;
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ListBase speaker;
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ListBase sound;
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ListBase group;
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ListBase armature;
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ListBase action;
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ListBase nodetree;
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ListBase brush;
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ListBase particle;
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ListBase wm;
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ListBase gpencil;
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ListBase movieclip;
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ListBase mask;
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char id_tag_update[256];
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} Main;
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#define MAIN_VERSION_ATLEAST(main, ver, subver) \
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((main)->versionfile > (ver) || (main->versionfile == (ver) && (main)->subversionfile >= (subver)))
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#ifdef __cplusplus
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}
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#endif
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#endif
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